Commit Graph

18 Commits (a4300a78b1f5cdecdcee7048ca7100d78cfe0c24)

Author SHA1 Message Date
noah metz 5f00f06de5 Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex 2024-11-09 21:51:23 -07:00
noah metz 02c73ce617 More hex cleanup 2024-11-07 20:01:31 -07:00
noah metz 40f388f7b2 Cleaning up hex functions 2024-11-06 18:13:32 -07:00
noah metz f984f245aa Double buffered GPUHexContext 2024-11-06 17:50:42 -07:00
noah metz ba4bd9bc85 Added highlight of clicked tile 2024-11-05 16:34:10 -07:00
noah metz c5d88f03d5 Increased max loaded regions, need to reduce memory by dynamically allocating/deallocating memory for them 2024-11-04 21:07:43 -07:00
noah metz edb587334a Allow for multiple maps to be loaded into memory and only draw one 2024-11-04 21:04:51 -07:00
noah metz 9eca26db4e Added support for multiple regions on the same q,r but different y, added map ID to region 2024-11-04 21:02:48 -07:00
noah metz 56f686273a Added hexagon highlight pipeline 2024-11-04 20:42:58 -07:00
noah metz 9abfd82cab Added click and hover ray and display with pipeline 2024-11-04 17:51:10 -07:00
noah metz 1d85024a6a Cleanup 2024-11-04 00:44:21 -07:00
noah metz 7538a57ed0 Sane hex region values 2024-11-02 23:25:21 -06:00
noah metz 0685c2ad3b Hex world coordinate calculation 2024-11-02 22:02:32 -06:00
noah metz bcbb21bbfe Draw all hex regions in one draw call 2024-11-02 12:07:11 -06:00
noah metz 74cccfe065 Rendering hexagon regions 2024-11-01 17:34:41 -06:00
noah metz 5b1275ea83 Created HexContext, and initial hex region shader 2024-11-01 15:46:27 -06:00
noah metz 43c5ff71ad Started hex drawing 2024-10-30 21:24:03 -06:00
noah metz 62d17bee4a Added better failure logging, added create hex pipeline 2024-10-30 17:36:53 -06:00