noah metz
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530a034ed1
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Added window resizing
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2024-11-03 14:25:59 -07:00 |
noah metz
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43c5ff71ad
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Started hex drawing
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2024-10-30 21:24:03 -06:00 |
noah metz
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62d17bee4a
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Added better failure logging, added create hex pipeline
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2024-10-30 17:36:53 -06:00 |
noah metz
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9ccbdedebf
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Fixed render issue, was a device address bug
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2024-10-29 16:12:01 -06:00 |
noah metz
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1f080606af
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More testing, might have a clue
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2024-10-29 14:05:19 -06:00 |
noah metz
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e39a454c5f
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Made 2 transfer buffers per-frame so that the in-use buffer is not modified
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2024-10-29 13:48:06 -06:00 |
noah metz
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4aa18d4aae
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Moved compute out of transfer if
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2024-10-29 12:47:04 -06:00 |
noah metz
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2c5c2dcb22
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More synchronization attempts
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2024-10-28 23:24:00 -06:00 |
noah metz
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030d4f4278
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Moved dispatch commands to a different command buffer, still observing issue with no validation errors
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2024-10-28 22:36:43 -06:00 |
noah metz
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7fea23c6ff
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Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers
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2024-10-28 22:07:13 -06:00 |
noah metz
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152635f14f
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Added add_transfer function to add a transfer to the current frame context(and resize if necessary)
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2024-10-28 14:48:36 -06:00 |
noah metz
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b003c94efd
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Moved copy to per-frame operation, and added members to FrameContext to support per-frame copy. Added copy logic to draw.
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2024-10-28 13:44:34 -06:00 |
noah metz
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5788f1c10a
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semaphores...
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2024-10-26 18:25:44 -06:00 |
noah metz
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dd8ec88d3a
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Moved ui string compute out of per-frame, removed compute semaphore since it will be part of transfer
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2024-10-26 12:53:16 -06:00 |
noah metz
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174a8808d7
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Added FrameContext struct and used VK_RESULT more
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2024-10-26 12:43:07 -06:00 |
noah metz
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cc06265ca6
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Pass time to shaders
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2024-10-24 20:49:59 -06:00 |
noah metz
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4cf1ed725d
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Added screen-corner anchoring to the UI pipeline
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2024-10-22 17:48:37 -06:00 |
noah metz
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79e3f99d4f
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Made width/height a variable
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2024-10-21 15:54:59 -06:00 |
noah metz
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1dbd924b8c
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Pass RenderContext pointer in exposed API functions
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2024-10-21 12:52:45 -06:00 |