noah metz
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5f00f06de5
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Added closest vertex to ray-world intersection, and added pipeline to draw closest click/hover vertex
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2024-11-09 21:51:23 -07:00 |
noah metz
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02c73ce617
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More hex cleanup
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2024-11-07 20:01:31 -07:00 |
noah metz
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40f388f7b2
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Cleaning up hex functions
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2024-11-06 18:13:32 -07:00 |
noah metz
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f984f245aa
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Double buffered GPUHexContext
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2024-11-06 17:50:42 -07:00 |
noah metz
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ba4bd9bc85
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Added highlight of clicked tile
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2024-11-05 16:34:10 -07:00 |
noah metz
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c5d88f03d5
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Increased max loaded regions, need to reduce memory by dynamically allocating/deallocating memory for them
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2024-11-04 21:07:43 -07:00 |
noah metz
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edb587334a
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Allow for multiple maps to be loaded into memory and only draw one
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2024-11-04 21:04:51 -07:00 |
noah metz
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9eca26db4e
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Added support for multiple regions on the same q,r but different y, added map ID to region
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2024-11-04 21:02:48 -07:00 |
noah metz
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56f686273a
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Added hexagon highlight pipeline
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2024-11-04 20:42:58 -07:00 |
noah metz
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9abfd82cab
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Added click and hover ray and display with pipeline
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2024-11-04 17:51:10 -07:00 |
noah metz
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1d85024a6a
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Cleanup
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2024-11-04 00:44:21 -07:00 |
noah metz
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7538a57ed0
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Sane hex region values
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2024-11-02 23:25:21 -06:00 |
noah metz
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0685c2ad3b
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Hex world coordinate calculation
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2024-11-02 22:02:32 -06:00 |
noah metz
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bcbb21bbfe
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Draw all hex regions in one draw call
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2024-11-02 12:07:11 -06:00 |
noah metz
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74cccfe065
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Rendering hexagon regions
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2024-11-01 17:34:41 -06:00 |
noah metz
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5b1275ea83
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Created HexContext, and initial hex region shader
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2024-11-01 15:46:27 -06:00 |
noah metz
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43c5ff71ad
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Started hex drawing
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2024-10-30 21:24:03 -06:00 |
noah metz
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62d17bee4a
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Added better failure logging, added create hex pipeline
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2024-10-30 17:36:53 -06:00 |