Commit Graph

14 Commits (105f4524c85aa514cbdc39c38fff7c5416124120)

Author SHA1 Message Date
noah metz e39a454c5f Made 2 transfer buffers per-frame so that the in-use buffer is not modified 2024-10-29 13:48:06 -06:00
noah metz 4aa18d4aae Moved compute out of transfer if 2024-10-29 12:47:04 -06:00
noah metz 2c5c2dcb22 More synchronization attempts 2024-10-28 23:24:00 -06:00
noah metz 030d4f4278 Moved dispatch commands to a different command buffer, still observing issue with no validation errors 2024-10-28 22:36:43 -06:00
noah metz 7fea23c6ff Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers 2024-10-28 22:07:13 -06:00
noah metz 152635f14f Added add_transfer function to add a transfer to the current frame context(and resize if necessary) 2024-10-28 14:48:36 -06:00
noah metz b003c94efd Moved copy to per-frame operation, and added members to FrameContext to support per-frame copy. Added copy logic to draw. 2024-10-28 13:44:34 -06:00
noah metz 5788f1c10a semaphores... 2024-10-26 18:25:44 -06:00
noah metz dd8ec88d3a Moved ui string compute out of per-frame, removed compute semaphore since it will be part of transfer 2024-10-26 12:53:16 -06:00
noah metz 174a8808d7 Added FrameContext struct and used VK_RESULT more 2024-10-26 12:43:07 -06:00
noah metz cc06265ca6 Pass time to shaders 2024-10-24 20:49:59 -06:00
noah metz 4cf1ed725d Added screen-corner anchoring to the UI pipeline 2024-10-22 17:48:37 -06:00
noah metz 79e3f99d4f Made width/height a variable 2024-10-21 15:54:59 -06:00
noah metz 1dbd924b8c Pass RenderContext pointer in exposed API functions 2024-10-21 12:52:45 -06:00