roleplay/client/shader_src/ui_polygon.vert

20 lines
485 B
GLSL

#version 450
#extension GL_EXT_buffer_reference : require
layout(set = 0, binding = 0) uniform UIUniform {
vec2 screen;
} scene;
layout(location = 0) in vec2 inVertexPosition;
layout(location = 1) in vec3 inPolygonPosition;
layout(location = 2) in vec2 inPolygonSize;
layout(location = 3) in vec4 inColor;
layout(location = 0) out vec4 fragColor;
void main() {
gl_Position = vec4(vec3(inVertexPosition * inPolygonSize, 0.0) + inPolygonPosition, 1.0);
fragColor = inColor;
}