2024-10-30 21:24:03 -06:00
|
|
|
#version 450
|
|
|
|
#extension GL_EXT_buffer_reference : require
|
2024-11-06 16:37:48 -07:00
|
|
|
#extension GL_EXT_buffer_reference_uvec2 : require
|
2024-10-30 21:24:03 -06:00
|
|
|
|
|
|
|
#include "hex_common.glsl"
|
|
|
|
|
2024-11-01 17:34:41 -06:00
|
|
|
layout(location=0) out vec4 color;
|
|
|
|
|
|
|
|
vec4 int2color(uint color_int) {
|
2024-11-02 22:02:32 -06:00
|
|
|
float r = float((color_int >> 24) & 0xFF);
|
|
|
|
float g = float((color_int >> 16) & 0xFF);
|
|
|
|
float b = float((color_int >> 8) & 0xFF);
|
|
|
|
float a = float((color_int >> 0) & 0xFF);
|
|
|
|
return vec4(r, g, b, a)/255.0;
|
2024-11-01 17:34:41 -06:00
|
|
|
}
|
|
|
|
|
2024-10-30 21:24:03 -06:00
|
|
|
void main() {
|
2024-11-02 23:25:21 -06:00
|
|
|
int region_index = gl_InstanceIndex/region_hex_count;
|
|
|
|
Region region = pc.context.regions[region_index];
|
2024-11-06 16:37:48 -07:00
|
|
|
if(uvec2(region) == uvec2(0)) {
|
|
|
|
gl_Position = vec4(0, 0, 0, 0);
|
|
|
|
return;
|
|
|
|
}
|
2024-11-04 21:04:51 -07:00
|
|
|
if(region.map != pc.context.current_map) {
|
2024-11-04 21:02:48 -07:00
|
|
|
gl_Position = vec4(0, 0, 0, 0);
|
|
|
|
return;
|
|
|
|
}
|
2024-11-02 12:07:11 -06:00
|
|
|
|
2024-11-04 21:02:48 -07:00
|
|
|
int hex_index = gl_InstanceIndex - (region_index*region_hex_count);
|
2024-11-02 22:02:32 -06:00
|
|
|
vec2 region_qr = vec2(region.q, region.r);
|
2024-11-02 12:07:11 -06:00
|
|
|
|
2024-11-02 22:02:32 -06:00
|
|
|
vec4 region_pos = vec4(0, 0, 0, 0);
|
|
|
|
region_pos.x = (region_qr.x+region_qr.y/2)*region_width - region_qr.y*x/2;
|
|
|
|
region_pos.z = 0.75*region_qr.y*region_height + 0.25*region_qr.y*z + 0.5*region_qr.x*z;
|
2024-11-01 17:34:41 -06:00
|
|
|
|
2024-11-02 23:25:21 -06:00
|
|
|
float radius = 0;
|
|
|
|
float ring = 0;
|
|
|
|
int side = 0;
|
2024-11-02 12:07:11 -06:00
|
|
|
if(hex_index != 0) {
|
2024-11-02 23:25:21 -06:00
|
|
|
radius = floor(0.5 + sqrt(12*hex_index-3)/6);
|
2024-11-02 12:07:11 -06:00
|
|
|
ring = hex_index - (3*radius*radius - 3*radius + 1);
|
2024-11-02 23:25:21 -06:00
|
|
|
side = int(floor(ring/(radius)));
|
|
|
|
}
|
|
|
|
|
|
|
|
vec4 position = vertices[indices[gl_VertexIndex]] + (starts[side]*radius) + (direction[side]*(ring-(radius*side))) + region_pos;
|
2024-11-01 17:34:41 -06:00
|
|
|
if(gl_VertexIndex % 3 == 0) {
|
2024-11-02 12:07:11 -06:00
|
|
|
position.y = (region.hexes[hex_index].heights[0] +
|
|
|
|
region.hexes[hex_index].heights[1] +
|
|
|
|
region.hexes[hex_index].heights[2] +
|
|
|
|
region.hexes[hex_index].heights[3] +
|
|
|
|
region.hexes[hex_index].heights[4] +
|
2024-11-04 21:02:48 -07:00
|
|
|
region.hexes[hex_index].heights[5])/6 + region.y;
|
2024-11-01 17:34:41 -06:00
|
|
|
} else {
|
2024-11-04 21:02:48 -07:00
|
|
|
position.y = region.hexes[hex_index].heights[indices[gl_VertexIndex]-1] + region.y;
|
2024-11-01 17:34:41 -06:00
|
|
|
}
|
2024-11-02 22:02:32 -06:00
|
|
|
|
2024-11-22 19:36:14 -07:00
|
|
|
color = int2color(region.hexes[hex_index].colors[indices[gl_VertexIndex]]);
|
2024-11-01 15:46:27 -06:00
|
|
|
gl_Position = pc.context.proj * pc.context.view * position;
|
2024-10-30 21:24:03 -06:00
|
|
|
}
|