Commit Graph

  • 5cc3b5e4c7 added map_type...now I should be able to subclass easier doomchild 2010-04-20 12:20:30 -0500
  • 45f81d18bd updated type strings/names doomchild 2010-04-20 12:19:41 -0500
  • 72376d1d35 Color descriptors handling simon 2010-04-20 18:25:52 +0200
  • 10ff8d73d1 Update for color descriptors simon 2010-04-20 18:25:39 +0200
  • 0b782333ca offsets for RGB color descriptors, and shapes simon 2010-04-20 18:25:15 +0200
  • 22b703e085 readFloat support (to be checked for SHM builds !) simon 2010-04-20 18:13:00 +0200
  • 2b544ba2de updated compiler flags to get rid of stupid newline warnings doomchild 2010-04-20 09:19:23 -0500
  • ae01bfe18e Merge commit 'origin' into bartavelle simon 2010-04-20 11:48:48 +0200
  • da3dd0d70a ... Petr Mrázek 2010-04-20 06:31:10 +0200
  • 8676ba5f07 Extremely basic map feature reading, lives in vector check ... Petr Mrázek 2010-04-20 04:37:45 +0200
  • ac57250f5e Forgot to remove this debugging help ... U-glouglou\simon 2010-04-19 20:05:10 +0200
  • 7f5edd58c8 Merge commit 'origin' into bartavelle simon 2010-04-19 14:46:30 +0200
  • 1ff7f6e478 Add civilization support : * field in creature structure * offset of the player civilization id simon 2010-04-19 14:36:21 +0200
  • 25f5db1b4c Invalidate all modules on Detach(), fix reveal. Petr Mrázek 2010-04-19 14:14:37 +0200
  • 4bff245ab8 Quick and dirty fix to temperature problems wit dfliquids. pathing still sucks. Petr Mrázek 2010-04-19 12:39:47 +0200
  • 9705e05d8c Creature tile description support Reading of the tile character and colors in the race structure, plus offsets in Memory.xml. Upgrade of creaturedump simon 2010-04-19 11:23:11 +0200
  • 6d06cfcee1 Fix bad ordering of map blocks in the stl map Petr Mrázek 2010-04-19 05:37:57 +0200
  • 7d8b0b1bb8 cleanmap now ignores only mud Petr Mrázek 2010-04-19 05:00:32 +0200
  • 3268b26852 Veindig can now dig stairs to reach veins on different z-levels Petr Mrázek 2010-04-19 04:42:27 +0200
  • 5b28ac3b59 Fix compilation undex MSVC/Windows. Petr Mrázek 2010-04-19 00:56:22 +0200
  • 96b42f8ac1 Fix linux crashes. Petr Mrázek 2010-04-19 00:32:50 +0200
  • 39eacd2069 Merge branch 'master' of git://github.com/doomchild/dfhack Petr Mrázek 2010-04-18 21:53:12 +0200
  • 2eddc69ef8 Removed g_pProcess global. Petr Mrázek 2010-04-18 21:30:02 +0200
  • fb9ca213ec DFVector is now a template, eliminationg tons of ugly casts. I think I got them all, but testing is required. Petr Mrázek 2010-04-18 14:56:09 +0200
  • 13d07e5d70 Reveal that unrevals, solids Petr Mrázek 2010-04-17 22:08:16 +0200
  • caa482fbd1 Support for reading/writing temperature, extended veinlook Petr Mrázek 2010-04-17 15:30:25 +0200
  • 765d65a107 added vein reading doomchild 2010-04-16 16:21:16 -0500
  • 9729ca420e added new type imports doomchild 2010-04-16 16:21:05 -0500
  • 9c6d889a24 added vein types doomchild 2010-04-16 11:59:38 -0500
  • 52b9ed3afe Reading of dwarf race index Petr Mrázek 2010-04-16 13:28:07 +0200
  • 93c58005c2 Rename magma_create to liquids to reflect change of functionality Petr Mrázek 2010-04-16 00:24:59 +0200
  • 3db399504e got reading/writing working doomchild 2010-04-15 15:56:13 -0500
  • 78e1a58867 Fixed vdig, improved magma create :) Petr Mrázek 2010-04-15 22:14:55 +0200
  • f65d4cfb29 added getters for new modules doomchild 2010-04-15 12:56:33 -0500
  • a89eb15375 trimmed definitions doomchild 2010-04-15 12:56:18 -0500
  • b2ab2037bb fixed ctypes import doomchild 2010-04-15 12:56:09 -0500
  • b563a9a22d added remaining module types doomchild 2010-04-15 12:55:54 -0500
  • b11e7d4748 added type definition doomchild 2010-04-15 12:55:44 -0500
  • d7d05132b2 updated for new composite types doomchild 2010-04-15 12:55:31 -0500
  • 3e70644160 first commit doomchild 2010-04-15 12:55:12 -0500
  • a68a998fd1 switched from using raw dictionaries to imported python types for Note and Name doomchild 2010-04-15 10:04:38 -0500
  • 0af57ac972 added flag and composite imports doomchild 2010-04-15 10:04:10 -0500
  • 95d364dfca moved flag types to pydfhackflags.py added namedtuples for a couple of composite types doomchild 2010-04-15 10:03:45 -0500
  • 5ce44119bb removed some unneeded types and imports doomchild 2010-04-15 10:03:07 -0500
  • 59cdbeefe7 catsplosion ported, doesn't work Petr Mrázek 2010-04-15 13:04:58 +0200
  • 0d2554f829 first commit doomchild 2010-04-14 16:54:27 -0500
  • 2284fb32d2 added construction type doomchild 2010-04-14 16:54:11 -0500
  • d4d026656b fixed #define doomchild 2010-04-14 16:53:52 -0500
  • ab3a842fdb Support for creature castes Petr Mrázek 2010-04-14 22:12:02 +0200
  • 64852e958e first commit doomchild 2010-04-14 12:27:17 -0500
  • 849b6e53c2 added building type doomchild 2010-04-14 12:26:14 -0500
  • 15a11355b3 added getter for dicts doomchild 2010-04-14 10:50:59 -0500
  • 02334e640d added vegetation type doomchild 2010-04-14 10:50:42 -0500
  • 2f730797b9 first commit doomchild 2010-04-14 10:49:39 -0500
  • e8a3106b10 Plant/Wood materials reading fixed. Petr Mrázek 2010-04-14 12:16:56 +0200
  • 2594cd4eb3 Fix language vector for 0.31.03 Petr Mrázek 2010-04-13 23:21:31 +0200
  • ad642cf4e7 added a reverse name builder (PyObject* to DFHack::t_name) doomchild 2010-04-13 16:13:22 -0500
  • f6b2abca5b added translate type doomchild 2010-04-13 16:12:54 -0500
  • f047f96eef first commit doomchild 2010-04-13 16:12:36 -0500
  • 244a3c1333 fixed a couple of attribute accesses doomchild 2010-04-13 08:55:39 -0500
  • 4bcd653732 0.3.1.2 tag, fixes for attach on Windows Petr Mrázek 2010-04-13 14:18:09 +0200
  • 81cf60c0e0 Fixes to creature offsets. Needs more checking. Petr Mrázek 2010-04-13 07:36:16 +0200
  • 88a3d96ef6 0.31.03 support. Creature soul offsets need a bit of work it seems. Petr Mrázek 2010-04-13 05:46:26 +0200
  • e85b429127 Throw exceptions on memory read errors! Fix reading creatures that have no soul. Petr Mrázek 2010-04-13 03:11:26 +0200
  • 549b845738 Custom buildings (tested) Petr Mrázek 2010-04-13 00:03:29 +0200
  • 32cbdea87b added type init doomchild 2010-04-12 14:47:55 -0500
  • 524d4f6025 turned off imports (I think they're hanging references, and I don't actually need them right now) doomchild 2010-04-12 14:47:42 -0500
  • 2eb66640bf added debugging messages to deallocation doomchild 2010-04-12 14:47:11 -0500
  • c296080cac switched to using PyList_SET_ITEM in BuildSkillList doomchild 2010-04-12 14:46:53 -0500
  • e9c592b5dd added debugging messages to deallocation doomchild 2010-04-12 14:46:04 -0500
  • ecb2aefba1 Merge remote branch 'upstream/master' doomchild 2010-04-12 12:05:02 -0500
  • da0602dbb1 Dirty bit for creature equipment pickup on labor setting Petr Mrázek 2010-04-12 18:19:53 +0200
  • 9f7e1263a0 Veinlook fix Petr Mrázek 2010-04-12 16:07:07 +0200
  • 08658373d6 Occupancy stuff - very strange Petr Mrázek 2010-04-12 15:29:01 +0200
  • 6e03283953 updated for DF2010 struct changes doomchild 2010-04-11 21:07:52 -0500
  • 5c9711c641 added BuildSoul doomchild 2010-04-11 21:07:23 -0500
  • 6ba2804b68 Creature traits, added back map occupancy. Petr Mrázek 2010-04-12 00:48:25 +0200
  • 80ad47c82c Fix 'building_windmillstst' Petr Mrázek 2010-04-11 13:32:35 +0200
  • 1e6b5bf8d6 Add missing file Petr Mrázek 2010-04-11 13:20:15 +0200
  • 5ef87773be Infinite loop fix related to block events. Added traction bench to known buildings. Petr Mrázek 2010-04-11 13:03:00 +0200
  • 7e0a560574 Fix uninitialized variable Petr Mrázek 2010-04-11 06:50:43 +0200
  • 6aef446c57 Unstuck tool (in case user closes a non-SHM tool), Windows fixes Petr Mrázek 2010-04-11 02:56:56 +0200
  • d96d2018a8 Hotkey reading Petr Mrázek 2010-04-11 02:32:50 +0200
  • c58abe8ef9 Veindig the digger of veins. It menaces with spikes of cache and floodfill. Petr Mrázek 2010-04-11 02:08:21 +0200
  • e2a7d9e639 Windows fixes Petr Mrázek 2010-04-10 05:48:50 +0200
  • 887f1942cc Tagging first DF 2010 release Petr Mrázek 2010-04-10 03:49:37 +0200
  • b248663e33 Merge branch 'pydfhack' of git://github.com/doomchild/dfhack into DF2010 Petr Mrázek 2010-04-10 02:37:53 +0200
  • a8b2873bbc Digger tool works again Petr Mrázek 2010-04-10 02:27:14 +0200
  • d8e356b2b2 Resurrected the cleanmap tool, fix for crash in construction dump Petr Mrázek 2010-04-10 02:12:45 +0200
  • 85ce3ce1d8 Construction reading Petr Mrázek 2010-04-10 00:24:41 +0200
  • 9208354991 Missing files again Petr Mrázek 2010-04-09 16:43:00 +0200
  • ce279302d5 Possibly figured out building type offsets. buildingsdump improvements (interacts with cursor, dump all with no parameters) Petr Mrázek 2010-04-09 15:16:14 +0200
  • fb01ecf6c9 Buildings - names, type offsets and other stuff could be wrong Petr Mrázek 2010-04-09 14:44:00 +0200
  • 75e36a59ba Fix for map reading Petr Mrázek 2010-04-09 04:29:24 +0200
  • c08d696d56 Creature mental attributes Petr Mrázek 2010-04-09 03:21:42 +0200
  • aa32e79fea Physical attributes in creaturedump Petr Mrázek 2010-04-09 02:14:47 +0200
  • 409e3ffcf0 More creature stuff Petr Mrázek 2010-04-09 02:08:46 +0200
  • b555085e8c hopefully fixed reference counting when adding to dictionaries doomchild 2010-04-08 14:08:58 -0500
  • e536374aa7 added empty initializers for strings doomchild 2010-04-08 13:16:41 -0500
  • 4b70268840 added error checks for strings when building composites doomchild 2010-04-08 13:15:55 -0500