updated for DF2010 struct changes

develop
doomchild 2010-04-11 21:07:52 -05:00
parent 5c9711c641
commit 6e03283953
1 changed files with 38 additions and 75 deletions

@ -39,35 +39,26 @@ struct DF_Creature_Base
// simple type stuff
uint32_t origin;
uint32_t c_type;
uint32_t race;
uint8_t profession;
uint16_t mood;
uint32_t happiness;
uint32_t c_id;
uint32_t agility;
uint32_t strength;
uint32_t toughness;
uint32_t money;
int32_t squad_leader_id;
uint8_t sex;
uint32_t pregnancy_timer;
int32_t blood_max, blood_current;
uint32_t bleed_rate;
uint32_t flags1, flags2;
PyObject* custom_profession;
// composites
PyObject* position;
PyObject *name, *squad_name, *artifact_name;
PyObject *name, *artifact_name;
PyObject* current_job;
// customs
PyObject *flags1, *flags2;
PyObject *strength, *agility, *toughness, *endurance, *recuperation, *disease_resistance;
PyObject* defaultSoul;
// lists
PyObject* skill_list;
PyObject* like_list;
PyObject* trait_list;
PyObject* labor_list;
};
@ -82,30 +73,29 @@ static PyObject* DF_Creature_Base_new(PyTypeObject* type, PyObject* args, PyObje
if(self != NULL)
{
self->origin = 0;
self->c_type = 0;
self->profession = 0;
self->mood = 0;
self->happiness = 0;
self->c_id = 0;
self->agility = 0;
self->strength = 0;
self->toughness = 0;
self->money = 0;
self->squad_leader_id = 0;
self->sex = 0;
self->pregnancy_timer = 0;
self->blood_max = 0;
self->blood_current = 0;
self->bleed_rate = 0;
self->flags1 = 0;
self->flags2 = 0;
self->custom_profession = PyString_FromString("");
self->name = PyString_FromString("");
self->squad_name = PyString_FromString("");
self->artifact_name = PyString_FromString("");
self->skill_list = NULL;
self->like_list = NULL;
self->trait_list = NULL;
self->strength = NULL;
self->agility = NULL;
self->toughness = NULL;
self->endurance = NULL;
self->recuperation = NULL;
self->disease_resistance = NULL;
self->defaultSoul = NULL;
self->labor_list = NULL;
}
@ -117,31 +107,22 @@ static void DF_Creature_Base_dealloc(DF_Creature_Base* self)
if(self != NULL)
{
Py_XDECREF(self->position);
Py_XDECREF(self->flags1);
Py_XDECREF(self->flags2);
Py_XDECREF(self->custom_profession);
Py_XDECREF(self->name);
Py_XDECREF(self->squad_name);
Py_XDECREF(self->artifact_name);
Py_XDECREF(self->current_job);
Py_XDECREF(self->flags1);
Py_XDECREF(self->flags2);
Py_XDECREF(self->strength);
Py_XDECREF(self->agility);
Py_XDECREF(self->toughness);
Py_XDECREF(self->endurance);
Py_XDECREF(self->recuperation);
Py_XDECREF(self->disease_resistance);
Py_XDECREF(self->labor_list);
Py_XDECREF(self->trait_list);
Py_XDECREF(self->skill_list);
Py_XDECREF(self->like_list);
Py_XDECREF(self->defaultSoul);
// if(self->labor_list != NULL)
// PyList_Clear(self->labor_list);
// if(self->trait_list != NULL)
// PyList_Clear(self->trait_list);
// if(self->skill_list != NULL)
// PyList_Clear(self->skill_list);
// if(self->like_list != NULL)
// PyList_Clear(self->like_list);
Py_XDECREF(self->labor_list);
self->ob_type->tp_free((PyObject*)self);
}
@ -150,15 +131,17 @@ static void DF_Creature_Base_dealloc(DF_Creature_Base* self)
static PyMemberDef DF_Creature_Base_members[] =
{
{"origin", T_UINT, offsetof(DF_Creature_Base, origin), 0, ""},
{"type", T_UINT, offsetof(DF_Creature_Base, c_type), 0, ""},
{"flags1", T_OBJECT_EX, offsetof(DF_Creature_Base, flags1), 0, ""},
{"flags2", T_OBJECT_EX, offsetof(DF_Creature_Base, flags2), 0, ""},
{"_flags1", T_UINT, offsetof(DF_Creature_Base, flags1), 0, ""},
{"_flags2", T_UINT, offsetof(DF_Creature_Base, flags2), 0, ""},
{"name", T_OBJECT_EX, offsetof(DF_Creature_Base, name), 0, ""},
{"squad_name", T_OBJECT_EX, offsetof(DF_Creature_Base, squad_name), 0, ""},
{"artifact_name", T_OBJECT_EX, offsetof(DF_Creature_Base, artifact_name), 0, ""},
{"profession", T_INT, offsetof(DF_Creature_Base, profession), 0, ""},
{"custom_profession", T_OBJECT_EX, offsetof(DF_Creature_Base, custom_profession), 0, ""},
{"happiness", T_SHORT, offsetof(DF_Creature_Base, happiness), 0, ""},
{"mood", T_SHORT, offsetof(DF_Creature_Base, mood), 0, ""},
{"squad_leader_id", T_INT, offsetof(DF_Creature_Base, squad_leader_id), 0, ""},
{"sex", T_UBYTE, offsetof(DF_Creature_Base, sex), 0, ""},
{"pregnancy_timer", T_UINT, offsetof(DF_Creature_Base, pregnancy_timer), 0, ""},
{NULL} //Sentinel
};
@ -225,53 +208,33 @@ static PyObject* BuildCreature(DFHack::t_creature& creature)
{
obj->position = Py_BuildValue("III", creature.x, creature.y, creature.z);
obj->profession = creature.profession;
obj->c_type = creature.type;
obj->mood = creature.mood;
obj->happiness = creature.happiness;
obj->c_id = creature.id;
obj->agility = creature.agility;
obj->strength = creature.strength;
obj->toughness = creature.toughness;
obj->money = creature.money;
obj->agility = BuildAttribute(creature.agility);
obj->strength = BuildAttribute(creature.strength);
obj->toughness = BuildAttribute(creature.toughness);
obj->endurance = BuildAttribute(creature.endurance);
obj->recuperation = BuildAttribute(creature.recuperation);
obj->disease_resistance = BuildAttribute(creature.disease_resistance);
obj->squad_leader_id = creature.squad_leader_id;
obj->sex = creature.sex;
obj->pregnancy_timer = creature.pregnancy_timer;
obj->blood_max = creature.blood_max;
obj->blood_current = creature.blood_current;
obj->bleed_rate = creature.bleed_rate;
if(creature.custom_profession[0])
obj->custom_profession = PyString_FromString(creature.custom_profession);
obj->flags1 = PyObject_Call(CreatureFlags1_type, PyInt_FromLong(creature.flags1.whole), NULL);
obj->flags2 = PyObject_Call(CreatureFlags2_type, PyInt_FromLong(creature.flags2.whole), NULL);
obj->flags1 = creature.flags1.whole;
obj->flags2 = creature.flags2.whole;
obj->current_job = BuildJob(creature.current_job);
obj->name = BuildName(creature.name);
obj->squad_name = BuildName(creature.squad_name);
obj->artifact_name = BuildName(creature.artifact_name);
obj->skill_list = PyList_New(creature.numSkills);
for(int i = 0; i < creature.numSkills; i++)
PyList_SetItem(obj->skill_list, i, BuildSkill(creature.skills[i]));
obj->like_list = PyList_New(creature.numLikes);
for(int i = 0; i < creature.numLikes; i++)
PyList_SetItem(obj->like_list, i, BuildLike(creature.likes[i]));
obj->labor_list = PyList_New(NUM_CREATURE_LABORS);
for(int i = 0; i < NUM_CREATURE_LABORS; i++)
PyList_SetItem(obj->labor_list, i, PyInt_FromLong(creature.labors[i]));
obj->trait_list = PyList_New(NUM_CREATURE_TRAITS);
for(int i = 0; i < NUM_CREATURE_TRAITS; i++)
PyList_SetItem(obj->trait_list, i, PyInt_FromLong(creature.traits[i]));
Py_INCREF((PyObject*)obj);
return (PyObject*)obj;
}