added building type

develop
doomchild 2010-04-14 12:26:14 -05:00
parent 15a11355b3
commit 849b6e53c2
1 changed files with 5 additions and 0 deletions

@ -30,6 +30,7 @@ distribution.
#include "DF_CreatureManager.cpp"
#include "DF_Translate.cpp"
#include "DF_Vegetation.cpp"
#include "DF_Buildings.cpp"
#include "DF_API.cpp"
#ifndef PyMODINIT_FUNC
@ -88,6 +89,9 @@ PyMODINIT_FUNC initpydfhack(void)
if(PyType_Ready(&DF_Vegetation_type) < 0)
return;
if(PyType_Ready(&DF_Building_type) < 0)
return;
module = Py_InitModule3("pydfhack", module_methods, "pydfhack extension module");
Py_INCREF(&DF_API_type);
@ -107,6 +111,7 @@ PyMODINIT_FUNC initpydfhack(void)
PyModule_AddObject(module, "CreatureManager", (PyObject*)&DF_CreatureManager_type);
PyModule_AddObject(module, "Translate", (PyObject*)&DF_Translate_type);
PyModule_AddObject(module, "Vegetation", (PyObject*)&DF_Vegetation_type);
PyModule_AddObject(module, "Building", (PyObject*)&DF_Building_type);
//DoImports();
}