Myk Taylor
fdf2430fc4
filter out spurious STRING keybindings
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that don't match actual SDL string input
2023-07-03 09:09:52 -07:00
Myk Taylor
c660a12502
differentiate between choosing merchant screen and default trade screen
2023-07-02 19:09:15 -07:00
Myk Taylor
d39440d33b
migrate markForTrade logic from logistics to core
2023-07-02 19:05:50 -07:00
Myk Taylor
acd03486a9
add some more detail to the focus strings for buildings
2023-07-02 19:05:50 -07:00
Myk Taylor
175c249d29
support copy/paste from system clipboard
2023-07-02 18:04:06 -07:00
Myk Taylor
e308d3204a
Merge branch 'develop' into sdl2
2023-06-26 16:04:50 -07:00
Myk Taylor
b5f4cef187
differentiate trade request screen from other diplomacy screens
2023-06-26 02:29:36 -07:00
Myk Taylor
8235680ff0
add unsuspend map textures
2023-06-25 18:40:04 -07:00
Myk Taylor
78448f438d
don't leak warning suppression out of protobuf
2023-06-25 17:53:16 -07:00
Myk
b958727655
Update Textures.cpp
2023-06-23 14:36:26 -07:00
Myk Taylor
f7bef53b42
prefer symbols to descriptions for hotkey names
2023-06-23 14:36:18 -07:00
Myk Taylor
840a2b3525
ensure DFHack screens get all string input
2023-06-23 14:36:18 -07:00
Taxi Service
3e2940ef8f
attempt to set optional tilesize arguments for load_texture()
2023-06-23 14:35:45 -07:00
Myk Taylor
52151b0e98
remove SDL functions that don't exist anymore
2023-06-23 14:31:14 -07:00
Myk Taylor
4e48ce64f1
get things mostly ported to SDL2
2023-06-23 14:31:12 -07:00
Myk Taylor
b571e5b52b
don't diplay orders overlay on subscreens
2023-06-19 16:48:07 -07:00
Myk Taylor
8a079e1ae7
get compiling on windows
2023-06-17 22:14:11 -07:00
Myk Taylor
2efef75b4e
re-constify
2023-06-17 10:46:56 -07:00
Myk Taylor
4a2b97105c
only initialize steam if launched from steam
2023-06-05 14:18:55 -07:00
Myk Taylor
5c914280c3
change dynamic_cast -> virtual_cast
2023-06-01 10:53:08 -07:00
Myk Taylor
974a6155c0
reinstated Buildings.setOwner
2023-05-31 18:48:08 -07:00
Myk Taylor
8b3eef699f
adjust findCivzonesAt to v50 semantics
2023-05-27 05:37:31 -07:00
Myk Taylor
8c01f3efe0
don't relaunch launchdf if it's already running
2023-05-20 02:59:41 -07:00
Myk Taylor
a5a6b70a51
launch DFHack through steam if DF is run from steam
2023-05-20 02:59:39 -07:00
Myk Taylor
11361975f9
look up texpos values instead of assuming they're constant
2023-05-16 17:14:36 -07:00
Myk Taylor
8f5c454b39
add focus strings for new_region
2023-05-03 15:52:01 -07:00
Myk
b1ae39764b
Merge branch '5008-beta1' into myk_nosdlreal
2023-04-26 15:48:13 -07:00
Myk Taylor
73b5e37f67
simplify loops with foreach syntax
2023-04-24 14:28:47 -07:00
Myk Taylor
6203894c99
add title screen focus string detection
2023-04-24 08:03:11 -07:00
Myk Taylor
a7aded65e4
match new gems category
2023-04-17 01:04:03 -07:00
Myk Taylor
275513319c
remove last reference to SDLReal
2023-04-12 23:14:03 -07:00
Myk Taylor
460b1e8eaf
adjust code to new tree root type
2023-04-11 10:14:28 -07:00
Myk Taylor
17373dcffd
constify!
2023-04-10 04:35:34 -07:00
Myk Taylor
836a3edcb9
add some more logging
2023-04-10 04:35:34 -07:00
Kelly Kinkade
ce017ee4a8
properly callIs SteamRunningOnSteamDeck
2023-04-10 04:35:34 -07:00
Myk Taylor
e4777d2688
add shutdown and cleanup logic
2023-04-10 04:35:34 -07:00
Myk Taylor
f0d19c9363
add note about dfhooks
2023-04-10 04:35:34 -07:00
Myk Taylor
6a7446780b
hide terminal console when running on steam deck
2023-04-10 04:35:34 -07:00
silverflyone
4aa5e9d17b
Merge branch 'develop' of https://github.com/silverflyone/dfhack into develop
2023-04-05 12:23:20 +10:00
silverflyone
37d6a05aea
Merge branch 'develop' into develop
2023-04-05 11:49:38 +10:00
silverflyone
2bd24efa4b
Merge branch 'develop' of https://github.com/silverflyone/dfhack into develop
2023-04-05 11:49:30 +10:00
silverflyone
0cebad1078
Update Buildings.cpp
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Removed extra min/max checks.
2023-04-05 11:49:14 +10:00
Taxi Service
824f7ed038
clean up Items.cpp quality symbols definitions
2023-04-04 00:08:01 +02:00
Taxi Service
7c63ea9394
added BOLD_FRAME and INTERIOR_MEDIUM_FRAME
2023-04-03 20:13:57 +02:00
silverflyone
c6fc55f98f
Merge branch 'DFHack:develop' into develop
2023-04-04 03:45:23 +10:00
silverflyone
181f0bdf72
Update Buildings.cpp
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Boundary checks added.
2023-04-04 03:27:32 +10:00
silverflyone
f8de51aba3
Update Buildings.cpp
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Fixes #3159 .
Valid map coordinates from (0, 0, 0) to (world->map.x_count - 1, world->map.y_count - 1, world->map.z_count - 1).
Stockpile coords (x1, y1, z) to (x2, y2, z) may lie outside of this region.
Use min of (0, 0) and max of (world->map.x_count - 1, world->map.y_count - 1) when iterating the block.
2023-04-04 03:08:43 +10:00
TaxiService
8d8a4abd13
reverted loss of readability
2023-04-02 02:33:09 +02:00
TaxiService
e3bab1eb6b
simplifying character definition even more
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removed those pesky superfluous consts and casts...
2023-04-01 23:40:45 +02:00
TaxiService
3a6893de53
attempt to increase code readability
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following lethosor and myk's suggestions, each symbol now is its own constant with a descriptive name.
...will it work though?
2023-04-01 16:43:05 +02:00
TaxiService
18f1b5c675
attempt#2 to fix masterwork/exceptional/decorated symbols
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this time we're using a couple of `static_cast<char>(...)` thingies
2023-03-31 17:33:23 +02:00
Myk Taylor
fe0590503f
mark tiles with magma or deep water as "not free"
2023-03-24 15:05:17 -07:00
Myk Taylor
03e44f1e7f
fix initial extended/retracted position for upright spike traps
2023-03-23 00:25:29 -07:00
Myk Taylor
9b7860125d
ensure elements in deepest dir are added to output list
2023-03-11 02:01:50 -08:00
Myk Taylor
0562dc5234
constify some MaterialInfo methods
2023-03-05 18:16:49 -08:00
Myk Taylor
df0c7c27cb
adjust to structures change
2023-02-26 22:04:22 -08:00
Myk
663b014eae
Merge pull request #2682 from 20k/squadwork
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makeSquad, updateRoomAssignments
2023-02-26 21:40:33 -08:00
Myk Taylor
c513c246a5
more SDL wrapping for stonesense
2023-02-26 21:18:16 -08:00
Myk Taylor
851bb50dc8
add SDL_PushEvent shim for RemoteFortressReader
2023-02-26 21:18:08 -08:00
20k
c38a288eee
use insert_into_vector, tweak docs again
2023-02-27 02:15:26 +00:00
20k
c0bd452c86
add a failure case check just in case
2023-02-27 02:06:36 +00:00
20k
3c1d3ce21c
rework docs, comments, clean up unnecessary init
2023-02-27 01:45:10 +00:00
20k
0c9a9c8b9e
cleanup remaining unk
2023-02-26 18:09:10 +00:00
20k
e50f3dbb64
remove unnecessary init
2023-02-26 18:09:10 +00:00
20k
1eeefdd598
clean up a variety of unks
2023-02-26 18:05:42 +00:00
20k
2bd48f1f90
address some review comments
2023-02-26 18:05:35 +00:00
20k
d84b118767
docs, rework, rename
2023-02-26 18:05:35 +00:00
20k
3912c6290f
Military module start
2023-02-26 18:05:34 +00:00
20k
ce3ee386fd
makeSquad, updateRoomAssignments
2023-02-26 18:05:34 +00:00
Myk
3cddea9b61
Merge branch 'develop' into myk_clear_tile
2023-02-26 09:25:05 -08:00
Myk
e81a45a742
Merge pull request #2952 from myk002/myk_keep_focus
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[Gui] don't prefix focus strings that are already properly marked
2023-02-26 09:23:42 -08:00
Myk Taylor
f1d5551e51
fix on-map character rendering
2023-02-24 17:23:01 -08:00
Myk Taylor
88516a899a
allow map interface tiles to be cleared
2023-02-24 17:22:55 -08:00
Myk Taylor
d7d3dcb0be
keep focus strings if they are already labeled
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i.e. don't add a "dfhack/" prefix if the focus string already has the
string "dfhack" in it
2023-02-24 17:20:12 -08:00
Myk Taylor
30ea58374c
better detection of fire and magma safety
2023-02-24 16:57:44 -08:00
Myk Taylor
4bf0849d51
fix usage of squad equipment vector
2023-02-24 15:50:56 -08:00
silverflyone
d8afb6c682
Update Buildings.cpp
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Changed the StockpileIterator::operator++ to checks block based on <= 16 rather than <16. Previously it was not returning items at stockpile tiles at the block boundary. Identified as part of combine.lua changes.
2023-02-15 15:31:50 +11:00
Kelvie Wong
f8d94afb7d
Add getSelectedCivZone to dfhack.gui
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Mostly helpful for my own automation in my custom lua scripts.
Tested it with barracks, meeting areas, and pastures.
2023-02-13 15:22:33 -08:00
Robob27
65f38ec75c
Add isGeldable, isMarkedForGelding, isPet
2023-02-11 05:44:45 -05:00
Roxy
826f918954
remove isHospital as hospitals are no longer civzones
2023-02-06 19:11:00 -05:00
Roxy
ca5a17a799
explanatory comment for magic number
2023-02-06 19:09:47 -05:00
Roxy
a38246aaa4
Update logic for zone type checks
2023-02-06 16:47:50 -05:00
Myk Taylor
9e318842a4
implement some Gui module hotkey guards
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and clean up focus string matching logic
2023-02-06 00:58:57 -08:00
Myk Taylor
526d7c1726
allow focus string generation to fall through unfocuses ZScreens
2023-02-05 18:01:46 -08:00
Robob27
c8d672eb05
Remove duplicate SquadEquipment entry
2023-02-05 19:04:21 -05:00
Robob27
6657fb59e5
Fix pausing and warnings
2023-02-05 19:04:21 -05:00
Robob27
36e4bba779
Fixup prefix matching
2023-02-05 19:04:21 -05:00
Robob27
14f1e4b52f
Per confirm pause maybe?
2023-02-05 19:04:21 -05:00
Robob27
f7df51587c
More focus strings, correct docs
2023-02-05 19:04:21 -05:00
Robob27
fdbe91e35b
Add the rest of the bottom modes
2023-02-05 19:04:21 -05:00
Robob27
8f32f1ed7b
Fixup focusStrings->focusString
2023-02-05 19:04:21 -05:00
Robob27
86b57380a6
fixup unnecessary changes, remove unnecessary stuff
2023-02-05 19:04:21 -05:00
Robob27
085a308e99
Remove/readd comments
2023-02-05 19:04:21 -05:00
Robob27
6e442a26ca
More WIP
2023-02-05 19:04:21 -05:00
Robob27
a770a4cae4
WIP
2023-02-05 19:04:21 -05:00
Ryan Williams
08d90de277
Merge branch 'DFHack:develop' into patch-1
2023-02-05 12:02:58 -08:00
Ryan Williams
1eb67ab239
Update Gui::resetDwarfmodeView
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* Set `plotinfo->main.mode` again now that alignment is fixed
* Left note about unidentified global
* DF resets the whole `selection_rect` struct
* Comments for `ANNOUNCE_LINE_DURATION` and `ANNOUNCE_DISPLAY_TIME` constants reflect the default 50 GFPS
2023-02-04 19:56:37 -08:00
Ryan Williams
0f78509328
agitated_wilderness_creature is in unit->flags4
2023-02-04 19:29:37 -08:00
Ryan Williams
c345acd417
Update Units::isFortControlled
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Add check for `agitated_wilderness_creature`.
2023-02-04 18:48:41 -08:00
Myk Taylor
49246a60f3
properly cast for unsigned comparisons
2023-02-02 23:57:52 -08:00