hide terminal console when running on steam deck
parent
5cb3e62151
commit
6a7446780b
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#pragma once
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#include "ColorText.h"
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#include "Export.h"
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namespace DFHack
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{
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/**
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* The DFSteam module - provides access to Steam functions without actually
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* requiring build-time linkage to Steam
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* \ingroup grp_modules
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* \ingroup grp_dfsdl
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*/
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namespace DFSteam
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{
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/**
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* Call this on DFHack init so we can load the function pointers. Returns false on
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* failure.
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*/
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bool init(DFHack::color_ostream& out);
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/**
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* Call this when DFHack is being unloaded.
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*/
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void cleanup();
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DFHACK_EXPORT bool DFIsSteamRunningOnSteamDeck();
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}
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}
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#include "Internal.h"
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#include "modules/DFSteam.h"
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#include "Debug.h"
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#include "PluginManager.h"
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namespace DFHack
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{
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DBG_DECLARE(core, dfsteam, DebugCategory::LINFO);
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}
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using namespace DFHack;
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static DFLibrary* g_steam_handle = nullptr;
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static const std::vector<std::string> STEAM_LIBS {
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"steam_api64.dll",
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"steam_api", // TODO: validate this on OSX
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"libsteam_api.so" // TODO: validate this on Linux
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};
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bool (*g_SteamAPI_Init)() = nullptr;
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bool (*g_SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck)() = nullptr;
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bool DFSteam::init(color_ostream& out) {
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for (auto& lib_str : STEAM_LIBS) {
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if ((g_steam_handle = OpenPlugin(lib_str.c_str())))
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break;
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}
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if (!g_steam_handle) {
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DEBUG(dfsteam, out).print("steam library not found; stubbing calls\n");
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return false;
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}
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#define bind(handle, name) \
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g_##name = (decltype(g_##name))LookupPlugin(handle, #name); \
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if (!g_##name) { \
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WARN(dfsteam, out).print("steam library function not found: " #name "\n"); \
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}
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bind(g_steam_handle, SteamAPI_Init);
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if (!g_SteamAPI_Init || !g_SteamAPI_Init())
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return false;
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bind(g_steam_handle, SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck);
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#undef bind
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DEBUG(dfsteam, out).print("steam library linked\n");
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return true;
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}
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void DFSteam::cleanup() {
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if (!g_steam_handle)
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return;
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ClosePlugin(g_steam_handle);
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g_steam_handle = nullptr;
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}
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bool DFSteam::DFIsSteamRunningOnSteamDeck() {
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if (!g_SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck)
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return false;
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return g_SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck();
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}
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