address some review comments

develop
20k 2023-01-31 05:31:58 +00:00
parent d84b118767
commit 2bd48f1f90
3 changed files with 2 additions and 11 deletions

@ -1589,7 +1589,7 @@ Units module
Returns a table of the cutoffs used by the above stress level functions.
Military Module API
Military module
~~~~~~~~~~~~~~~~~~~
* ``dfhack.military.makeSquad(assignment_id)``
@ -1603,7 +1603,7 @@ Military Module API
* ``dfhack.military.getSquadName(squad_id)``
Returns the name of a squad/
Returns the name of a squad.
Action Timer API
~~~~~~~~~~~~~~~~

@ -4,7 +4,6 @@
#include "DataDefs.h"
#include "df/squad.h"
#include "df/unit.h"
namespace DFHack
{

@ -33,7 +33,6 @@ distribution.
#include <algorithm>
#include <numeric>
#include <functional>
#include <array>
using namespace std;
#include "VersionInfo.h"
@ -52,7 +51,6 @@ using namespace std;
#include "MiscUtils.h"
#include "df/activity_entry.h"
#include "df/building_civzonest.h"
#include "df/burrow.h"
#include "df/caste_raw.h"
#include "df/creature_raw.h"
@ -63,7 +61,6 @@ using namespace std;
#include "df/entity_raw_flags.h"
#include "df/identity_type.h"
#include "df/game_mode.h"
#include "df/global_objects.h"
#include "df/histfig_entity_link_positionst.h"
#include "df/histfig_relationship_type.h"
#include "df/historical_entity.h"
@ -74,11 +71,6 @@ using namespace std;
#include "df/identity.h"
#include "df/job.h"
#include "df/nemesis_record.h"
#include "df/squad.h"
#include "df/squad_position.h"
#include "df/squad_schedule_order.h"
#include "df/squad_order.h"
#include "df/squad_order_trainst.h"
#include "df/tile_occupancy.h"
#include "df/plotinfost.h"
#include "df/unit_inventory_item.h"