jj
ebc2625d97
ditch the unused Vegetation module
2012-12-06 23:47:25 +01:00
jj
614225cc5f
follow rename itemst.flags.artifact1 -> artifact
2012-11-28 19:48:47 +01:00
Quietust
e2b9b703a0
Get rid of tabs
2012-11-16 15:33:36 -06:00
Quietust
766aca4911
Rename general_ref vectors for consistency
2012-11-12 08:27:58 -06:00
Warmist
e887c60e93
Removed unused buffers.
2012-11-02 21:00:35 +02:00
Alexander Gavrilov
cd852e2240
Fix one more place that was using ANY_FREE.
2012-10-24 17:51:47 +04:00
Alexander Gavrilov
82e870c8dd
Move siege engine out of devel.
2012-09-17 14:59:59 +04:00
Alexander Gavrilov
f2fde21b10
Implement a slightly more sensible aiming AI in siege engine.
2012-09-17 14:45:22 +04:00
Kelly Martin
58fda716e6
Explicit cast is required for MSVC.
2012-09-16 17:06:31 -05:00
Kelly Martin
847dadd3f5
Merge remote-tracking branch 'angavrilov/master'
2012-09-16 16:37:08 -05:00
Kelly Martin
38f920dd65
Merge remote-tracking branch 'q/master'
2012-09-16 16:36:51 -05:00
Alexander Gavrilov
000e3baf27
Implement skill-based miss probability in siege engine.
2012-09-14 20:57:03 +04:00
Alexander Gavrilov
811c096c0e
Vaporize liquids from barrels, and destroy bin contents in siege engine.
2012-09-14 20:22:49 +04:00
Alexander Gavrilov
881fed41de
Support setting workshop profile for siege engines.
...
Since can't use built-in viewscreen, UI limited to skills only.
2012-09-13 20:20:56 +04:00
Alexander Gavrilov
5690a26439
On second thought, remove stockpile->engine links; keep only reverse.
...
Bi-directional links involve the risk of crashes if the plugin
is unloaded, and the engine subsequently deconstructed.
2012-09-13 17:49:41 +04:00
Alexander Gavrilov
f06f9af6b8
Throw items from bins around in siege engine, like minecarts do.
2012-09-12 20:57:25 +04:00
Alexander Gavrilov
448d7e3633
Support linking siege engines to stockpiles.
...
Since they can't do that natively, the links object has to
be maintained in dfhack memory, and with dfhack persistence.
2012-09-12 12:15:12 +04:00
Alexander Gavrilov
b0938d7e0d
Allow specifying arbitrary items to use in catapults.
2012-09-11 22:46:17 +04:00
Alexander Gavrilov
3a075f4bc7
Trivial siege engine aiming at units, with logic in lua.
2012-09-11 19:17:24 +04:00
Alexander Gavrilov
8ab615f6d0
Implement unit path prediction in siege engine.
2012-09-09 20:54:12 +04:00
Alexander Gavrilov
9679b7729c
Clean up the movement speed calculation function and move into the core.
2012-09-09 17:04:58 +04:00
Alexander Gavrilov
ec3d489bda
Move curse-affected attribute value getters to the core.
2012-09-09 12:51:08 +04:00
Alexander Gavrilov
a36fe25e72
Finish the effective skill computation function, and move to core.
2012-09-09 12:27:40 +04:00
Alexander Gavrilov
fb88aad51d
Reverse-engineer unit speed computation from DF code.
2012-09-08 21:07:18 +04:00
Alexander Gavrilov
003c3391d1
Implement aiming projectiles at random points in the designated area.
2012-09-08 15:49:46 +04:00
Alexander Gavrilov
bfa6ed3e08
Support setting the target area for the siege engine.
2012-09-08 13:46:02 +04:00
Alexander Gavrilov
325e294af2
Start the siege engine plugin with code to highlight obstacles on screen.
2012-09-07 19:54:32 +04:00
Alexander Gavrilov
d0e630d4c3
Move steam engine out of devel, since it should be fully functional.
2012-09-06 17:10:58 +04:00
Alexander Gavrilov
9c6fcee9a9
Add steam engine documentation, and use barrel quality in efficiency calc.
2012-09-05 11:23:00 +04:00
Kelly Martin
96fec768c7
Merge remote-tracking branch 'angavrilov/master'
2012-09-04 12:05:05 -05:00
Alexander Gavrilov
1618ccf5bb
Fix steam-engine build on msvc, and add a script for listing mem ranges.
2012-09-03 10:28:17 +04:00
Alexander Gavrilov
2249cb14fa
Require level 3 both for water & magma, and indicate level 5 by brightness.
2012-09-02 18:57:10 +04:00
Alexander Gavrilov
3b08ee44d1
Vary the internal power consumption of the engine depending on quality.
2012-09-02 17:32:44 +04:00
Alexander Gavrilov
67630776ee
Tweak steam engine raws.
2012-09-02 17:17:18 +04:00
Alexander Gavrilov
9c3843c1d4
Use new API in steam engine; always explode if destroyed with steam inside.
2012-09-02 14:59:13 +04:00
Alexander Gavrilov
8536785d1d
Boilers made out of unsuitable materials should explode!
2012-09-01 20:46:34 +04:00
Alexander Gavrilov
bae85ac77d
Make the steam engine consume liquids from Z level below.
2012-09-01 17:52:51 +04:00
Alexander Gavrilov
74501d3197
Try preventing "boiling water" from freezing, and dump steam on destroy.
2012-09-01 14:42:19 +04:00
Alexander Gavrilov
f158e1894d
Further work on steam engine.
...
- Display water inside as 'boiling' by hooking item_liquid_miscst.
- Store current power in flags to avoid mess if items disappear etc.
- Suspend/unsuspend stoke jobs depending on steam level.
- Implement intelligent steam use rate and boiler capacity cap.
- Modify appearance of special tiles to display status.
2012-09-01 11:29:05 +04:00
Alexander Gavrilov
ece0833c93
Prototype steam engine workshop :)
...
Very broken and incomplete still.
2012-09-01 00:22:55 +04:00
Kelly Martin
a8158cb19a
Merge remote-tracking branch 'q/master'
2012-08-30 09:25:26 -05:00
Kelly Martin
604cf80832
Repurpose the nestboxes plugin as a watcher that automatically forbids fertile eggs.
2012-08-30 09:23:11 -05:00
Alexander Gavrilov
f1915915b4
Follow change in xml again.
2012-08-27 23:03:02 +04:00
Alexander Gavrilov
5fed060d7d
Follow field rename in xml.
2012-08-27 16:01:11 +04:00
Alexander Gavrilov
bee33fd486
Add a performance test for location caching in general refs.
2012-08-26 14:43:14 +04:00
Alexander Gavrilov
b8ee52131b
Add a module for painting tiles into the gps global.
2012-08-19 09:31:09 +04:00
Alexander Gavrilov
fd0bf2ef92
Extract the color enum from color_ostream to toplevel.
2012-08-19 09:21:25 +04:00
Alexander Gavrilov
01ba2a31fc
Tweak the interpose API, and fix a couple of bugs.
2012-08-18 11:48:07 +04:00
Alexander Gavrilov
236ffd578b
Add experimental support for interposing vmethods of known classes.
...
The hairiest bit is the abuse of compiler-specific pointer-to-member
internals in order to provide more or less transparent API.
2012-08-17 22:40:53 +04:00
Kelly Martin
4c7c38df93
* Autolabor: really exclude the broker from all labors when trader requested
...
* Autolabor: add 'haulpct' config option to control percentage of non-idle dwarfs assigned to hauling labors (default is 33)
* Zones: allow nontamed birds to be nestboxes. warning: does not check for 'hostile to civilization' birds, so if you try to tame a hostile elk bird, !!fun!! will happen
* Stripcaged: changed default behavior to keep armor, reduced noisiness
2012-07-11 14:30:47 -05:00
Kelly Martin
83f00e5583
Autolabor: allow setting the nonidle hauler percentage at runtime.
...
Stripcaged: add keeparmor option
2012-07-05 09:59:28 -05:00
Alexander Gavrilov
e72bf1ac9a
Sync to changes in df-structures.
2012-05-26 14:49:27 +04:00
Alexander Gavrilov
e3440126a3
Fix missing switch case warnings.
2012-05-05 19:36:22 +04:00
Kelly Martin
6903f3877f
Devel plugin nestboxes scans all nestboxes for unhatchable eggs and optionally dumps them.
2012-05-01 10:58:12 -05:00
Alexander Gavrilov
02e43428ee
Sync to changes in the data structure definitions.
2012-04-26 12:36:29 -05:00
Kelly Martin
ac0e4a15e8
Rprobe can now be used to change any of the region_map paremeters. Use at your own peril, as strangeness may ensue.
2012-04-23 09:46:57 -05:00
Kelly Martin
e06c80f690
Fix minor ostream munging glitch in rprobe.
2012-04-22 23:36:13 -05:00
Kelly Martin
26cec5f60c
Probe now displays the "surroundings" name for the biome (e.g. Joyous Wilds, or Terrifying).
...
Rprobe can be used from the embark screen to set the evilness of the selected biome; use with due care.
2012-04-22 10:17:14 -05:00
Kelly Martin
f5644f385b
Probe now displays biome savagery and evilness.
...
Devel plugin bprobe (also in this commit) goes digging around in region data at embark screen, not really useful for public consumption.
2012-04-21 23:22:21 -05:00
Kelly Martin
c104f822a4
Move stripcaged to master branch, works fine.
2012-04-21 12:53:46 -05:00
Kelly Martin
b7b27ebb9e
Merge remote-tracking branch 'upstream/master'
2012-04-18 11:35:32 -05:00
Kelly Martin
2dc3aa1b89
danger of rotting)
2012-04-18 11:33:17 -05:00
Kelly Martin
9e1e34f69b
Created new stockcheck plugin
2012-04-18 00:16:44 -05:00
Petr Mrázek
6d53ab37e0
Mass fixage
...
Updated readme.rst
Fixed up some help strings of plugin commands
Moved catsplosion and regrass to normal plugin folder
Fixed tiletypes and liquids not keeping command history properly
2012-04-18 04:12:11 +02:00
Robert Heinrich
9c67250729
regrass: pick random grass event if tile is soil instead of always using the first one found
2012-04-16 07:03:27 +02:00
Robert Heinrich
e8e8f29328
regrass: fix
2012-04-11 17:01:20 +02:00
Robert Heinrich
ae7ce9e5d7
zone: fixed assigning to pit/pond. regrass: look for grass events in the map block, increase amount of grass at map position instead of simply changing the tile type
2012-04-11 14:08:47 +02:00
Petr Mrázek
2b4044f3f2
Tweaks!
...
Check map presence in autolabor and fastdwarf onupdate() functions
Game state tracking in kittens plugin now respects on/off switch
2012-04-01 03:46:17 +02:00
Petr Mrázek
7ff728b6fc
Track world and map changes separately for plugin_onstatechange
2012-04-01 02:56:54 +02:00
Alexander Gavrilov
10b610669f
Give some sensible looking names to the arrays in pregnancy_ptr.
2012-03-31 10:31:45 +04:00
Quietust
0f3ae4499f
New devel plugin - list counters for selected creature
2012-03-30 16:39:19 -05:00
Petr Mrázek
004acdad4e
Tweaks!
...
Strip commands.clear() from all plugins
Fix changeitem - a variable name has changed in item flags
2012-03-29 18:37:22 +02:00
Quietust
ff17e6c067
Neither of these plugins have anything at all in them, so don't bother building them
2012-03-18 14:44:10 -05:00
Alexander Gavrilov
58eb199036
Add many new template functions for enums & bitfields.
...
An incompatible change: ENUM_KEY_STR returns std::string now.
The old behavior is available via enum_item_key_str function.
2012-03-17 12:52:22 +04:00
Petr Mrázek
eb4757043b
Move depends out of main library, make them (static) libraries.
2012-03-13 14:46:48 +01:00
Alexander Gavrilov
522dd1fd10
Update the devel plugins.
2012-03-10 17:25:00 +04:00
Petr Mrázek
7fe8762852
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Petr Mrázek
26c15a1d51
Nuke wagons, move regrass to devel, bump to a dev version.
2012-02-28 23:33:02 +01:00
Quietust
e9b45a5b6d
Add "dumpmats" devel plugin
2012-02-22 14:00:37 -06:00
Petr Mrázek
2cd2ee9b0c
New plugin interface
2012-02-21 18:19:17 +01:00
Quietust
7b20690db0
Merge branch 'master' of git://github.com/peterix/dfhack
2012-02-18 10:37:29 -06:00
Petr Mrázek
1511a6b7ed
Use hexadecimal numbers in tilesieve
2012-02-18 15:07:55 +01:00
Quietust
d908789dfa
Add useless dev plugin - set all "frozen liquid" tiles to be either Water or Magma
2012-02-17 16:20:17 -06:00
Petr Mrázek
fa6ec63535
Add zoom to kittens, fix tilesieve.
2012-02-17 05:30:34 +01:00
Petr Mrázek
28059a7f35
Tilesieve devel tool
2012-02-16 16:22:05 +01:00
Petr Mrázek
448e270421
Merge https://github.com/quietust/dfhack
...
Conflicts:
plugins/mapexport/mapexport.cpp
2012-02-14 09:59:33 +01:00
Petr Mrázek
bdbfbf5988
Fix catsplosion.
2012-02-14 09:37:30 +01:00
Quietust
091bf62aa8
DFhackCExport is only needed on the plugin_* functions
2012-02-13 22:54:08 -06:00
Petr Mrázek
f600928ec1
Move catsplosion, tweak for build targets under MSVC.
2012-02-13 17:43:41 +01:00
Petr Mrázek
d5d4875532
Make things work properly.
2012-01-27 05:54:26 +01:00
Petr Mrázek
86464b99cc
Remove DfVector, break MSVC builds until further notice.
2012-01-04 01:45:11 +01:00
Petr Mrázek
9db20bd84d
Header changes/cleanup.
2011-12-31 12:48:42 +01:00
Petr Mrázek
f7d78539d3
Renaming Creatures to Units
2011-12-02 10:56:40 +01:00
Petr Mrázek
d1849e6bef
Update df2mc, fix build.
2011-11-05 02:22:15 +01:00
Petr Mrázek
25257fe598
Move df2mc back.
2011-11-05 02:00:51 +01:00
Petr Mrázek
af46b262b5
More init hardening.
2011-11-04 09:08:29 +01:00
Petr Mrázek
dcce48c243
Add simple creature probe, fix current civ address on windows, update df2mc.
2011-11-02 00:26:45 +01:00
Petr Mrázek
6bbc27dbce
Update df2mc
2011-11-01 13:13:03 +01:00
Petr Mrázek
2dfee0a9f9
Move df2mc to devel
2011-10-30 19:56:08 +01:00
Petr Mrázek
9f9e8f012d
Added a basic plant raw check to rawdump plugin.
2011-10-28 05:10:18 +02:00
Petr Mrázek
b545de7f43
Items refactor. readItem turned into copyItem, most Items methods now accept plain df_item * instead of the copies.
2011-10-26 22:18:13 +02:00
Petr Mrázek
866b63f567
More of the items overhaul
2011-10-25 13:30:41 +02:00
Petr Mrázek
2adf1d22eb
Item description method found!
2011-10-25 05:31:37 +02:00
Petr Mrázek
04495a304c
Kill item variable accessors. YES.
2011-10-25 04:48:06 +02:00
rampaging-poet
3ef2cace1a
Moved buildprobe to developer plugins
2011-10-13 18:27:59 -07:00
Petr Mrázek
a83d9fa944
Added mouse position and designation coord, along with a 'trackpos' command for kittens plugin.
2011-09-26 03:39:27 +02:00
Petr Mrázek
83ae8d6c12
Creature likes (at least the structures are back), malloc wrapper that sets memory to 0xCC.
2011-09-25 01:29:55 +02:00
Petr Mrázek
1df71d2b7a
More tweaks related to creatures, murder implication flag for items/corpse pieces.
2011-09-21 13:47:12 +02:00
Petr Mrázek
dca4c43b0b
Creatures module rewrite
2011-09-18 13:49:10 +02:00
Warmist
064719375c
Small changes to memview.
2011-08-24 23:34:49 +03:00
Petr Mrázek
4d54ac44e9
Merge https://github.com/warmist/dfhack
2011-08-23 21:24:43 +02:00
Petr Mrázek
4447bcbe34
Move memview plugin to devel.
2011-08-23 15:00:31 +02:00
Petr Mrázek
b1868f802c
Make autodump fix the block-local item ID vectors.
2011-08-21 23:02:05 +02:00
Petr Mrázek
e14548ba4c
Added menu ID watcher command and some info on bug reporting/error logs
2011-08-15 06:48:25 +02:00
Petr Mrázek
2de20929c5
Move devel plugins into plugins/devel
2011-08-08 00:55:17 +02:00