jj
|
19ff6962bc
|
slayrace: typo
|
2012-12-13 01:47:58 +01:00 |
jj
|
75ad052ac9
|
move create-items out of devel/, add Readme entry
|
2012-12-13 01:00:53 +01:00 |
jj
|
723ff7d632
|
slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors
|
2012-12-13 01:00:49 +01:00 |
Kelly Martin
|
82031092a9
|
Autolabor: rework tool management to try to reduce tool litter
|
2012-12-12 14:28:11 -06:00 |
jj
|
722ed79a98
|
stripcaged: allow shortened arguments
|
2012-12-12 18:11:56 +01:00 |
Warmist
|
ddceabbfb7
|
Merge branch 'master' of git://github.com/jjyg/dfhack
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2012-12-12 18:58:11 +02:00 |
Kelly Martin
|
3b9f21a1ea
|
Autolabor: do not count designations in hidden squares (since your dwarves can't reach them anyway). Also apply an assignment penalty for assigning a dwarf to a labor other than the one the dwarf is doing
|
2012-12-12 10:37:09 -06:00 |
Kelly Martin
|
0fc01c48e1
|
Autolabor: add construct labor for GearAssembly, AxleHorizonal, and AxleVertical (the last is a guess, but probably right)
|
2012-12-12 09:52:13 -06:00 |
jj
|
7315f8cec4
|
scripts/devel/create-items.rb
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2012-12-12 16:43:34 +01:00 |
Kelly Martin
|
b75c1da95e
|
Autolabor: add build waterwheel.
|
2012-12-12 08:46:52 -06:00 |
jj
|
662d3101c7
|
ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished
|
2012-12-11 17:25:51 +01:00 |
Kelly Martin
|
bd1756e5d0
|
Autolabor: change the fallback labor (for dwarfs for which nothing seems appropriate) from NONE to CLEAN. Fiddle with weights in assignment algorithm.
|
2012-12-11 09:29:03 -06:00 |
Kelly Martin
|
3e8ba2dd06
|
Autolabor: fix bring-crutch labor
|
2012-12-11 09:19:38 -06:00 |
Kelly Martin
|
017b986987
|
Autolabor: fix wound cleaning labor.
|
2012-12-11 09:06:37 -06:00 |
jj
|
6bc791d985
|
follow df-structure rename unit.unknown8 + able_stand_*
|
2012-12-10 22:50:33 +01:00 |
jj
|
0403e008d5
|
deathcause: show more info for non histfigs
|
2012-12-10 17:48:53 +01:00 |
Kelly Martin
|
a914f8e8e0
|
Autolabor: busy dwarfs may be reassigned now, but with a strong preference for their current job; armed dwarfs are given preference for outside jobs; include experience gained toward next level in preference weighting
|
2012-12-10 08:34:11 -06:00 |
Warmist
|
bd4f49598d
|
Yet again forgot to disable debug spam.
|
2012-12-10 07:23:05 +02:00 |
expwnent
|
e85f4eb880
|
First draft of autoSyndrome: a tool for replacing boiling rock syndromes with something more reliable. Uses non-df-recognized tags in material definition raws.
|
2012-12-09 21:19:40 -05:00 |
Warmist
|
bd368ea81c
|
Added check for reaction class items
|
2012-12-10 00:14:05 +02:00 |
Warmist
|
ff4278d04e
|
Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions.
|
2012-12-09 23:07:13 +02:00 |
Warmist
|
6c4f163a5e
|
Merge branch 'master' of https://github.com/angavrilov/dfhack
Conflicts:
NEWS
|
2012-12-09 14:25:31 +02:00 |
Warmist
|
6d0e505fd2
|
Added onItemContaminate to eventful and readme/news for eventful
|
2012-12-09 14:15:39 +02:00 |
Warmist
|
a0a566dbf2
|
Tidy up eventful.cpp
|
2012-12-09 13:00:49 +02:00 |
Kelly Martin
|
0ef4522f95
|
Merge branch 'master' into autolabor
|
2012-12-08 21:26:50 -06:00 |
Kelly Martin
|
2018ac1d17
|
Sync structures
|
2012-12-08 21:25:16 -06:00 |
Kelly Martin
|
468412b9fc
|
Autolabor: fix unitialized variable bug causing broker to be inappropriately excluded from work
|
2012-12-08 21:14:23 -06:00 |
Warmist
|
bf0fe796ea
|
Added advfort to news.
|
2012-12-09 01:24:36 +02:00 |
Warmist
|
4f5fdebbe9
|
furnaces added and custom reactions.
|
2012-12-09 00:53:03 +02:00 |
expwnent
|
72921fbfd5
|
Made workNow only check jobs when the game becomes paused instead of constantly when paused. Also made it enable/disable on command.
|
2012-12-08 12:50:33 -05:00 |
Kelly Martin
|
412a004751
|
Autolabor: identify labors that may involve going outside and apply an assignment penalty for such labors to dwarfs who have minor children (in order to keep the kids inside)
|
2012-12-08 10:55:44 -06:00 |
Alexander Gavrilov
|
a0e671d75d
|
Make rename unit reset the name if it becomes completely empty.
|
2012-12-08 20:39:57 +04:00 |
Alexander Gavrilov
|
10667dfb9e
|
Make the inspect screen background look more sane on some tilesets.
Namely where ' ' is not totally transparent.
|
2012-12-08 14:45:17 +04:00 |
Kelly Martin
|
6ae82187d2
|
Autolabor: more tweaks to hauling labor decoding, fix heap corruption due to array underflow
|
2012-12-08 03:51:07 -06:00 |
Kelly Martin
|
e7d3fbe97b
|
Autolabor: track labors actually being used (to avoid "gone fishing" bug); fix several wrong labor map entries; add several special cases for hauling (still not all there yet); add debug warning if job deduction appears wrong; flail about mightily trying to resolve heap corruption on unload
|
2012-12-08 02:42:22 -06:00 |
Alexander Gavrilov
|
7307f4e870
|
Fix crash and confusing behavior in automaterial.
|
2012-12-08 09:51:35 +04:00 |
Alexander Gavrilov
|
6fd306b558
|
Add tiles colored separately by fg and bg in inspect-screen.
|
2012-12-08 09:51:09 +04:00 |
Kelly Martin
|
42670f0233
|
Autolabor: only care about skills that are used for labors, when determining a dwarf's highest skill.
|
2012-12-07 15:41:39 -06:00 |
Alexander Gavrilov
|
99e9785826
|
Add a script for inspecting screen tile parameters.
|
2012-12-07 18:10:24 +04:00 |
jj
|
a1eeb02a1b
|
autocomplete command names from the console
|
2012-12-07 01:34:04 +01:00 |
jj
|
ebc2625d97
|
ditch the unused Vegetation module
|
2012-12-06 23:47:25 +01:00 |
Warmist
|
c174998fec
|
Advfort: added ability to put items on table or in buildings that can hold them.
|
2012-12-06 18:27:54 +02:00 |
Kelly Martin
|
fa9b71adc5
|
autolabor: add archery targets, improve JobLaborMapper's destructor
|
2012-12-06 09:39:14 -06:00 |
Alexander Gavrilov
|
885059c887
|
Add a script to expose the correct season to soundsense on world load.
|
2012-12-06 19:00:48 +04:00 |
jj
|
126c31684e
|
deathcause: ghosts are dead
|
2012-12-06 13:43:58 +01:00 |
jj
|
9a6eff0370
|
deathcause: allow selection from unitlist screen
|
2012-12-06 13:00:33 +01:00 |
jj
|
e1b70d171c
|
ruby: tweak is_citizen test
|
2012-12-06 12:48:16 +01:00 |
Alexander Gavrilov
|
cd6eb9edd3
|
If training ammo is forbidden for all use, don't move it to combat chests.
|
2012-12-06 12:00:18 +04:00 |
Kelly Martin
|
0df60a0b4f
|
Autolabor: slabs, animal trainers
|
2012-12-06 01:38:43 -06:00 |
Kelly Martin
|
f8d6b83088
|
Add 'allow fishing' and 'allow hunting' config options. Protect against accidentially trying to set or unset the NONE labor or any other invalid labor value (which corrupts DF). Add traction benches. Change prioritization around quite a bit.
|
2012-12-04 20:23:19 -06:00 |