Warmist
|
7c9f0fd781
|
Added day colors and day speed parameters.
|
2013-06-27 00:14:03 +03:00 |
Warmist
|
e1daa16d9e
|
Added sun time manipulation, updated helpstring.
|
2013-06-26 22:05:22 +03:00 |
Warmist
|
b7f28877a2
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Added building size. Removed material flags (on by default)
|
2013-06-26 20:19:30 +03:00 |
Japa
|
d90a7bfb88
|
removed something I had for testing.
|
2013-06-26 19:26:11 +05:30 |
Japa
|
dc42fa2fa3
|
Merge branch 'master' of https://github.com/warmist/dfhack
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2013-06-26 19:14:55 +05:30 |
Japa
|
689caa5039
|
Made the lighting engine multithreaded.
|
2013-06-26 19:12:14 +05:30 |
expwnent
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c1fef35b52
|
Renamed digSmart to digFlood.
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2013-06-25 19:57:17 -04:00 |
Warmist
|
fbbae3e900
|
Implemented building support.
|
2013-06-26 01:18:26 +03:00 |
Warmist
|
1d2accbe94
|
fixed (?) ice and made dragon blood glow a little.
|
2013-06-25 22:49:52 +03:00 |
Japa
|
539abff49a
|
Merge branch 'master' of https://github.com/warmist/dfhack
Conflicts:
plugins/rendermax/renderer_light.cpp
|
2013-06-25 23:23:52 +05:30 |
Japa
|
f4923d6974
|
added square light volume, and automatic light radius.
|
2013-06-25 23:13:55 +05:30 |
Warmist
|
588ca8b8dd
|
MAXIMUM SPEED UPDATE!!!!!
|
2013-06-25 20:36:53 +03:00 |
Warmist
|
3957fac531
|
Added citizen lights(only lights, no oclusion might change later). Added custom dim level (for darker nights and tunnels).
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2013-06-25 19:34:38 +03:00 |
Japa
|
57e68aaee9
|
Added cmake info for the config lua.
|
2013-06-25 16:44:44 +05:30 |
Japa
|
5265f107b0
|
Added more advanced sun light calculation
|
2013-06-25 16:33:01 +05:30 |
Warmist
|
ef7abaee14
|
Merge branch 'master' of git://github.com/JapaMala/dfhack
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2013-06-25 01:25:56 +03:00 |
Warmist
|
87f151f441
|
Plantfix, viewport height fix, and fov viewport fix.
|
2013-06-25 01:25:38 +03:00 |
Warmist
|
4d9b7bd23d
|
Major rewrite of opacity calculation.
|
2013-06-25 00:59:32 +03:00 |
Warmist
|
cb767531cf
|
Made light plugin read configuration file (rendermax.lua)
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2013-06-24 18:18:57 +03:00 |
Japa
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8271725320
|
Some performance fixes and tweaks. Opaque blocks can now emit light.
|
2013-06-24 14:20:22 +05:30 |
Warmist
|
8dcff9bc5d
|
Merge branch 'rendermax' of git://github.com/jjyg/dfhack
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2013-06-24 10:34:03 +03:00 |
Warmist
|
5a82270aa6
|
Merge branch 'master' of git://github.com/JapaMala/dfhack
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2013-06-24 10:19:10 +03:00 |
Warmist
|
abc9dc300e
|
Prelimenary work on advmode
|
2013-06-24 03:47:42 +03:00 |
jj
|
19952b9139
|
rendermax: lights off when sleeping
|
2013-06-24 02:27:43 +02:00 |
jj
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b95683adb2
|
rendermax: sunlight travels down stairs
|
2013-06-24 02:22:30 +02:00 |
Japa
|
ec913c2c5e
|
Merge branch 'rendermax' of https://github.com/jjyg/dfhack
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2013-06-24 05:37:59 +05:30 |
Japa
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b8d2ceb23b
|
Made the low water check actually use floats.
|
2013-06-24 05:35:16 +05:30 |
jj
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1a5169c70c
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Merge branch 'master' of git://github.com/JapaMala/dfhack into rendermax
|
2013-06-24 01:56:32 +02:00 |
jj
|
fb5d248720
|
rendermax: basic daylight
|
2013-06-24 01:54:09 +02:00 |
Japa
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2da136116d
|
Added some fast checking for obstacles around lights, resulting in a huge speedup outside.
|
2013-06-24 05:10:01 +05:30 |
jj
|
50073ae406
|
rendermax: make citizen glow
|
2013-06-24 00:45:45 +02:00 |
Japa
|
30697ee115
|
Merge branch 'master' of https://github.com/warmist/dfhack
|
2013-06-24 03:58:23 +05:30 |
Japa
|
a2cef2d86a
|
Merge branch 'master' of https://github.com/warmist/dfhack
Conflicts:
plugins/rendermax/renderer_light.cpp
|
2013-06-24 03:58:07 +05:30 |
Warmist
|
736f9e85fc
|
Fixed skylight
|
2013-06-24 01:26:25 +03:00 |
Warmist
|
8c9de79812
|
Small fixes
|
2013-06-24 00:53:39 +03:00 |
Warmist
|
f5f1328678
|
Merge branch 'master' of git://github.com/JapaMala/dfhack
Conflicts:
plugins/rendermax/renderer_light.cpp
|
2013-06-24 00:53:03 +03:00 |
Japa
|
fe41504952
|
Merge branch 'master' of https://github.com/warmist/dfhack
Conflicts:
plugins/rendermax/renderer_light.cpp
Still broken. Needs boundary checking.
|
2013-06-24 03:11:46 +05:30 |
Warmist
|
3d6f4d3478
|
Added transparency to ice walls
|
2013-06-24 00:36:43 +03:00 |
Warmist
|
6cd926b67e
|
fix for map_block lights, fix for gem window color, dimmed the plant lights.
|
2013-06-24 00:10:52 +03:00 |
Japa
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c675ca467a
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Made sky light be more realistic, decreasing through water, and ignoring tile designations otherwise.
|
2013-06-24 02:35:03 +05:30 |
Warmist
|
06915aeded
|
Fixed unload/disable crash. Added glowing plants.
|
2013-06-23 23:56:01 +03:00 |
Warmist
|
82deeafe89
|
Torches for statues, candles on the tables.
|
2013-06-23 22:28:26 +03:00 |
Warmist
|
0473f89fa2
|
Update water a bit.
|
2013-06-23 21:49:17 +03:00 |
Warmist
|
84ed3797d4
|
Merge branch 'master' of git://github.com/JapaMala/dfhack
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2013-06-23 21:46:58 +03:00 |
Japa
|
fd0c053a80
|
Added some more operators to the cell color class.
|
2013-06-24 00:14:06 +05:30 |
Warmist
|
1361b38f27
|
Merge branch 'master' of git://github.com/JapaMala/dfhack
Conflicts:
plugins/rendermax/renderer_light.cpp
|
2013-06-23 21:35:13 +03:00 |
Warmist
|
4f7df238ea
|
Fixed non-circular light. Do not show hidden tiles.
|
2013-06-23 21:29:03 +03:00 |
Japa
|
f415ea2100
|
Made windows transmit colored light.
|
2013-06-23 23:51:25 +05:30 |
Warmist
|
cb6130066d
|
Performance improvements, added flickering cursor light.
|
2013-06-23 20:45:05 +03:00 |
Japa
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140371a0c7
|
Merge branch 'master' of https://github.com/warmist/dfhack
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2013-06-23 22:05:02 +05:30 |
Warmist
|
2c49c9e83c
|
C++ version of light engine.
|
2013-06-23 19:25:42 +03:00 |
Japa
|
25ab75137b
|
Merge branch 'master' of https://github.com/warmist/dfhack
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2013-06-23 15:27:04 +05:30 |
Warmist
|
e3ee876a11
|
New line algo for lights
|
2013-06-23 12:20:35 +03:00 |
Japa
|
be953ba4ab
|
Merge branch 'master' of https://github.com/warmist/dfhack
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2013-06-23 12:07:14 +05:30 |
Warmist
|
76f4c51a29
|
Another file forgotten
|
2013-06-23 09:36:04 +03:00 |
Japa
|
bea2cd74d6
|
Merge branch 'master' of https://github.com/warmist/dfhack
|
2013-06-23 11:50:09 +05:30 |
Warmist
|
b35ea4d10c
|
Fixed bug.
|
2013-06-23 09:19:29 +03:00 |
Japa
|
77a301db27
|
Merge branch 'master' of https://github.com/warmist/dfhack
|
2013-06-23 02:45:14 +05:30 |
Warmist
|
4cc14641ac
|
Implemented lua interface.
|
2013-06-22 17:40:52 +03:00 |
Warmist
|
906864feaa
|
Added help for truecolor light testing thing. Also added colors.
|
2013-06-22 14:14:35 +03:00 |
Warmist
|
c273377284
|
Forgot to add the plugin itself. Also some improvements
|
2013-06-22 13:29:58 +03:00 |
Warmist
|
ea6a264fe2
|
rendermax: removed all the opengl and sdl stuff. Now it work with magic alone.
|
2013-06-22 03:45:42 +03:00 |
Warmist
|
ebc51f1bd3
|
Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton.
|
2013-06-21 22:47:23 +03:00 |
Japa
|
dc78f16e2b
|
Added a simple unity project that connects to DF and pulls a list of plugins.
|
2013-06-17 23:53:36 +05:30 |
expwnent
|
f459bfc4f1
|
diggingInvaders: added per-creature dig times and differentiated between smooth and rough constructions.
|
2013-06-15 23:04:15 -04:00 |
Quietust
|
8c6881beb6
|
Cleanup
|
2013-06-14 14:46:10 -05:00 |
Quietust
|
4193d9b5b3
|
Add new plugin for cleaning up construction building materials
|
2013-06-14 14:40:02 -05:00 |
expwnent
|
776d088eb9
|
diggingInvaders: tweaks.
|
2013-06-11 07:25:07 -04:00 |
expwnent
|
f557376c3a
|
diggingInvaders: make invaders dig slowly, in a configurable way.
|
2013-06-11 05:14:56 -04:00 |
expwnent
|
0378bbb896
|
diggingInvaders: proper user interface.
|
2013-06-10 01:58:27 -04:00 |
expwnent
|
07a4839d8b
|
diggingInvaders: made it easy to flip between int64 and int32 for distance cost. It did not make a significant difference in performance when I timed it.
|
2013-06-09 23:26:07 -04:00 |
expwnent
|
4e715ca44b
|
diggingInvaders: made it only do a little work each frame instead of all at once with the pathfinding.
|
2013-06-09 23:07:51 -04:00 |
expwnent
|
c4533dcb0c
|
diggingInvaders: only path from one guy, and other minor tweaks.
|
2013-06-09 17:52:13 -04:00 |
expwnent
|
d26b11eb40
|
diggingInvaders: cleaned up pick creation.
|
2013-06-09 17:20:23 -04:00 |
expwnent
|
638affee06
|
diggingInvaders: tweaked pick creation. Don't recreate if they already have one.
|
2013-06-09 16:23:41 -04:00 |
expwnent
|
08114cf574
|
diggingInvaders: more fixes. Still a few issues with ramps probably.
|
2013-05-31 20:39:43 -04:00 |
expwnent
|
2b7dfca21e
|
diggingInvaders: cleanup, tweaks. Works for simple situations.
|
2013-05-31 19:27:22 -04:00 |
expwnent
|
f8261348ff
|
Merge branch 'master' into diggingInvaders
Also make edgeCost.cpp compile because I stopped midsentence for some reason.
Conflicts:
library/modules/Maps.cpp
|
2013-05-31 16:28:05 -04:00 |
expwnent
|
909d686ae4
|
digSmart: remove print statement.
|
2013-05-31 13:41:31 -04:00 |
expwnent
|
b82b3f2283
|
digSmart: added user interface and documentation.
|
2013-05-31 13:32:56 -04:00 |
expwnent
|
b945b36016
|
digSmart: framework in place for finding the bug. When a tile is actively being dug, the dig designation is cleared. If you designate the tile again for digging, multiple dwarves might try to dig it at the same time, leading to job cancellation spam when one finishes.
|
2013-05-31 12:23:28 -04:00 |
expwnent
|
20fa38da7e
|
digSmart: still doesn't working, but learning more. Something weird happens with dig designations.
|
2013-05-31 00:49:35 -04:00 |
expwnent
|
4ba73bc171
|
Merge branch 'master' into digSmart
|
2013-05-30 22:22:16 -04:00 |
expwnent
|
8982abc163
|
treefarm: automatically chop trees and dig obsidian
|
2013-05-30 22:18:08 -04:00 |
expwnent
|
594247b57e
|
skeletonShort: slightly easier to copy+paste it to start new plugins, but is more illegible to new DFHackers.
|
2013-05-30 19:07:22 -04:00 |
expwnent
|
ee9bddf831
|
autoSyndrome comment tweaks
|
2013-05-25 20:23:59 -04:00 |
expwnent
|
3403146461
|
Merge remote-tracking branch 'peterix/master'
Conflicts:
plugins/CMakeLists.txt
plugins/autoSyndrome.cpp
|
2013-05-25 20:08:56 -04:00 |
expwnent
|
83a9e5c837
|
autoSyndrome: added reset policies, allowing modders to specify what to do if a unit already has the syndrome in question.
|
2013-05-25 14:26:42 -04:00 |
expwnent
|
22f31ca3ad
|
workNow tweaks
|
2013-05-25 12:23:38 -04:00 |
expwnent
|
5cca0b84a3
|
fastdwarf: made it work better when both fastdwarf and teledwarf are enabled.
|
2013-05-25 11:07:59 -04:00 |
expwnent
|
141043363d
|
autoSyndrome: need to check JOB_COMPLETED very often to catch cancelled jobs properly.
|
2013-05-25 10:20:22 -04:00 |
expwnent
|
b44cd86dc9
|
EventManager: completely overhauled JOB_COMPLETED event detection, and tweaked Job::cloneJobStruct.
|
2013-05-25 09:44:17 -04:00 |
expwnent
|
01c311cf13
|
Weird compilation error.
|
2013-05-24 15:55:40 -04:00 |
expwnent
|
170fe6a0ef
|
autoSyndrome/syndromeTrigger: made things off by default.
|
2013-05-24 15:55:19 -04:00 |
expwnent
|
63e1f61f4f
|
autoSyndrome/syndromeTrigger: deal with overlap better for commands.
|
2013-05-12 12:43:45 -04:00 |
expwnent
|
c127ad052e
|
autoSyndrome and syndromeTrigger documentation.
|
2013-05-11 19:20:02 -04:00 |
expwnent
|
29b5e20575
|
autoSyndrome should now work with syndromeTrigger.
|
2013-05-11 16:46:37 -04:00 |
jj
|
dd739313b1
|
ruby: tweak item_isfree
|
2013-04-30 18:38:52 +02:00 |
Alexander Gavrilov
|
f3e357d161
|
Fix detection of GET_MATERIAL_FROM_REAGENT results in workflow.
Dereference pointer to strings. Also just return undefined
material instead of skipping the product if it still fails.
|
2013-04-30 19:42:51 +04:00 |
Petr Mrázek
|
18a91ef221
|
Merge https://github.com/ab9rf/dfhack
Conflicts:
library/xml
plugins/stonesense
|
2013-04-24 18:00:40 +02:00 |