The main thing here is that the process loop exits if the DF process_job
or process_dig flags are set since if these are set the job list is
going to change soon anyway. The plugin also sets these flags when it
changes any labors, which has the side effect of effectively disabling
the process loop while DF is paused, which prevents flapping while
editing job preferences in-game, and also allows changing job
preferences in game (although such changes may not last when the clock
starts up again).
Updated here to get potential jobs off the job posting lists, which is
apparently where certain map-designated live after being designated but
before they move to the actual job list. Also changes to how tools are
handled, and lever pulling is assigned by default to all idle dwarfs.
This may help address issues where people forget to read the documentation,
don't run "git submodule update", and end up with a df-structures version
that's too old (which is somewhat common, it turns out).
This will break existing clones when using git versions before 1.8.1, which do
not support the --name option of "git submodule add", unless steps are taken to
remove the old scripts submodules in .git/modules (see Compile.rst).
As best as I can tell, the copy of tinyxml dfhack uses is unmodified
from whenever it was first bundled. This commit adds an option to CMake,
EXTERNAL_TINYXML, that if set to ON, will attempt to link against a system
tinyxml instead of using the dfhack-bundled one. It defaults to OFF,
so there is no change in default behavior.
The DFHACK_TINYXML variable is then set to either "tinyxml" or "dfhack-tinyxml"
so the library (and any plugins that need updating) can link against one
or the other.
The FindTinyXML.cmake script was taken from https://github.com/ros/cmake_modules
(licensed under the 3-clause BSD license).
Add license text to new CMake file.
The main thing here is that the process loop exits if the DF process_job
or process_dig flags are set since if these are set the job list is
going to change soon anyway. The plugin also sets these flags when it
changes any labors, which has the side effect of effectively disabling
the process loop while DF is paused, which prevents flapping while
editing job preferences in-game, and also allows changing job
preferences in game (although such changes may not last when the clock
starts up again).