labormanager: whitespace

MSVC is evil.
develop
Kelly Kinkade 2016-06-28 22:57:12 -05:00
parent f095e139aa
commit 705134975d
1 changed files with 30 additions and 30 deletions

@ -1299,7 +1299,7 @@ public:
job_to_labor_table[df::job_type::ReleasePet] = jlf_no_labor;
job_to_labor_table[df::job_type::ReleaseSmallCreature] = jlf_no_labor;
job_to_labor_table[df::job_type::HandleSmallCreature] = jlf_no_labor;
job_to_labor_table[df::job_type::HandleLargeCreature] = jlf_const(df::unit_labor::HAUL_ANIMALS);
job_to_labor_table[df::job_type::HandleLargeCreature] = jlf_const(df::unit_labor::HAUL_ANIMALS);
job_to_labor_table[df::job_type::CageLargeCreature] = jlf_const(df::unit_labor::HAUL_ANIMALS);
job_to_labor_table[df::job_type::CageSmallCreature] = jlf_no_labor;
job_to_labor_table[df::job_type::RecoverWounded] = jlf_const(df::unit_labor::RECOVER_WOUNDED);
@ -1640,7 +1640,7 @@ private:
int priority_food;
std::map<df::unit_labor, int> labor_needed;
std::map<df::unit_labor, int> labor_in_use;
std::map<df::unit_labor, int> labor_in_use;
std::map<df::unit_labor, bool> labor_outside;
std::vector<dwarf_info_t*> dwarf_info;
std::list<dwarf_info_t*> available_dwarfs;
@ -1821,22 +1821,22 @@ private:
}
df::unit_labor labor = labor_mapper->find_job_labor (j);
labor_needed[labor]++;
labor_needed[labor]++;
if (labor != df::unit_labor::NONE)
{
if (worker == -1)
{
if (j->pos.isValid())
{
df::tile_designation* d = Maps::getTileDesignation(j->pos);
if (d->bits.outside)
labor_outside[labor] = true;
}
} else {
if (worker == -1)
{
if (j->pos.isValid())
{
df::tile_designation* d = Maps::getTileDesignation(j->pos);
if (d->bits.outside)
labor_outside[labor] = true;
}
} else {
labor_infos[labor].mark_assigned();
labor_in_use[labor]++;
}
labor_in_use[labor]++;
}
}
}
@ -2263,14 +2263,14 @@ public:
// note: this doesn't test to see if the trainer is actually needed, and thus will overallocate trainers. bleah.
}
/* set requirements to zero for labors with currently idle dwarfs, and remove from requirement dwarfs actually working */
/* set requirements to zero for labors with currently idle dwarfs, and remove from requirement dwarfs actually working */
FOR_ENUM_ITEMS(unit_labor, l) {
if (labor_infos[l].idle_dwarfs > 0)
labor_needed[l] = 0;
else
labor_needed[l] = max(0, labor_needed[l] - labor_in_use[l]);
}
FOR_ENUM_ITEMS(unit_labor, l) {
if (labor_infos[l].idle_dwarfs > 0)
labor_needed[l] = 0;
else
labor_needed[l] = max(0, labor_needed[l] - labor_in_use[l]);
}
/* assign food haulers for rotting food items */
@ -2449,7 +2449,7 @@ public:
to_assign[best_labor]--;
}
busy_dwarfs.push_back(*bestdwarf);
busy_dwarfs.push_back(*bestdwarf);
available_dwarfs.erase(bestdwarf);
}
@ -2507,9 +2507,9 @@ public:
canary_dwarf->set_labor(l);
}
/* Also set the canary to remove constructions, because we have no way yet to tell if there are constructions needing removal */
/* Also set the canary to remove constructions, because we have no way yet to tell if there are constructions needing removal */
canary_dwarf->set_labor(df::unit_labor::REMOVE_CONSTRUCTION);
canary_dwarf->set_labor(df::unit_labor::REMOVE_CONSTRUCTION);
if (print_debug)
out.print ("Setting %s as the hauling canary\n", canary_dwarf->dwarf->name.first_name.c_str());
@ -2520,10 +2520,10 @@ public:
out.print ("No dwarf available to set as the hauling canary!\n");
}
/* Assign any leftover dwarfs to "standard" labors */
/* Assign any leftover dwarfs to "standard" labors */
for (auto d = available_dwarfs.begin(); d != available_dwarfs.end(); d++)
{
for (auto d = available_dwarfs.begin(); d != available_dwarfs.end(); d++)
{
FOR_ENUM_ITEMS (unit_labor, l)
{
if (l >= df::unit_labor::HAUL_STONE && l <= df::unit_labor::HAUL_ANIMALS &&
@ -2531,9 +2531,9 @@ public:
(*d)->set_labor(l);
}
(*d)->set_labor(df::unit_labor::CLEAN);
(*d)->set_labor(df::unit_labor::REMOVE_CONSTRUCTION);
}
(*d)->set_labor(df::unit_labor::CLEAN);
(*d)->set_labor(df::unit_labor::REMOVE_CONSTRUCTION);
}
/* set reequip on any dwarfs who are carrying tools needed by others */