Update NEWS and submodules

develop
lethosor 2016-07-06 20:59:49 -04:00
parent 2de2e6a983
commit 39aa143cfa
3 changed files with 22 additions and 5 deletions

@ -30,8 +30,8 @@ Changelog
.. contents::
:depth: 2
DFHack future
=============
DFHack 0.43.03-r1
=================
Lua
---
@ -39,18 +39,35 @@ Lua
New Features
------------
- `gui/gm-editor` it's now possible to insert default types to containers. For primitive types leave the type entry empty, for references use ``*``.
- `add-thought`: allow syndrome name as ``-thought`` argument
- `gui/gm-editor`
- Added ability to insert default types into containers. For primitive types leave the type entry empty, and for references use ``*``.
- Added ``shift-esc`` binding to fully exit from editor
- Added ``gui/gm-editor toggle`` command to toggle editor visibility (saving position)
- `modtools/create-unit`:
- Added an option to attach units to an existing wild animal population
- Added an option to attach units to a map feature
Fixes
-----
- `autofarm`: Can now handle crops that grow for more than a season
- `combine-plants`: Fixed recursion into sub-containers
- `createitem`: Now moves multiple created items to cursor correctly
- `exportlegends`: Improved handling of unknown enum items (fixes many errors)
- `gui/create-item`: Fixed quality when creating multiple items
- `gui/mod-manager`: Fixed error when mods folder doesn't exist
- `modtools/item-trigger`: Fixed handling of items with subtypes
- `stockflow`:
- Can order metal mechanisms
- Fixed material category of thread-spinning jobs
Misc Improvements
-----------------
- The built-in ``ls`` command now wraps the descriptions of commands
- `catsplosion`: now a lua script instead of a plugin
- `fix/diplomats`: replaces ``fixdiplomats``
- `fix/merchants`: replaces ``fixmerchants``

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Subproject commit 7574e08b9af0397d6830949c49a344cd5d0134de
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