labormanager: more tweaks to bring up to date

This update fixes some labors and attempts to address changes in the way
DF maintains the job list.
develop
Kelly Kinkade 2016-06-28 22:36:45 -05:00
parent 61bcfd4bf3
commit b516c8e0dc
1 changed files with 72 additions and 83 deletions

@ -1154,7 +1154,7 @@ public:
job_to_labor_table[df::job_type::GatherPlants] = jlf_const(df::unit_labor::HERBALIST);
job_to_labor_table[df::job_type::RemoveConstruction] = jlf_no_labor;
job_to_labor_table[df::job_type::CollectWebs] = jlf_const(df::unit_labor::WEAVER);
job_to_labor_table[df::job_type::BringItemToDepot] = jlf_no_labor;
job_to_labor_table[df::job_type::BringItemToDepot] = jlf_const(df::unit_labor::HAUL_TRADE);
job_to_labor_table[df::job_type::BringItemToShop] = jlf_no_labor;
job_to_labor_table[df::job_type::Eat] = jlf_no_labor;
job_to_labor_table[df::job_type::GetProvisions] = jlf_no_labor;
@ -1178,13 +1178,13 @@ public:
job_to_labor_table[df::job_type::CheckChest] = jlf_no_labor;
job_to_labor_table[df::job_type::StoreOwnedItem] = jlf_no_labor;
job_to_labor_table[df::job_type::PlaceItemInTomb] = jlf_const(df::unit_labor::HAUL_BODY);
job_to_labor_table[df::job_type::StoreItemInStockpile] = jlf_hauling;
job_to_labor_table[df::job_type::StoreItemInBag] = jlf_hauling;
job_to_labor_table[df::job_type::StoreItemInStockpile] = jlf_no_labor; // Can arise from many different labors, but will never appear in a pending job list
job_to_labor_table[df::job_type::StoreItemInBag] = jlf_no_labor; // Can arise from many different labors, but will never appear in a pending job list
job_to_labor_table[df::job_type::StoreItemInHospital] = jlf_hauling;
job_to_labor_table[df::job_type::StoreWeapon] = jlf_hauling;
job_to_labor_table[df::job_type::StoreArmor] = jlf_hauling;
job_to_labor_table[df::job_type::StoreItemInBarrel] = jlf_hauling;
job_to_labor_table[df::job_type::StoreItemInBin] = jlf_const(df::unit_labor::HAUL_ITEM);
job_to_labor_table[df::job_type::StoreItemInBarrel] = jlf_no_labor; // Can arise from many different labors, but will never appear in a pending job list
job_to_labor_table[df::job_type::StoreItemInBin] = jlf_no_labor; // Can arise from many different labors, but will never appear in a pending job list
job_to_labor_table[df::job_type::SeekArtifact] = jlf_no_labor;
job_to_labor_table[df::job_type::SeekInfant] = jlf_no_labor;
job_to_labor_table[df::job_type::AttendParty] = jlf_no_labor;
@ -1293,14 +1293,14 @@ public:
job_to_labor_table[df::job_type::TameVermin] = jlf_const(df::unit_labor::ANIMALTRAIN) ;
job_to_labor_table[df::job_type::TameAnimal] = jlf_const(df::unit_labor::ANIMALTRAIN) ;
job_to_labor_table[df::job_type::ChainAnimal] = jlf_no_labor;
job_to_labor_table[df::job_type::UnchainAnimal] = jlf_no_labor;
job_to_labor_table[df::job_type::UnchainAnimal] = jlf_const(df::unit_labor::HAUL_ANIMALS);
job_to_labor_table[df::job_type::UnchainPet] = jlf_no_labor;
job_to_labor_table[df::job_type::ReleaseLargeCreature] = jlf_no_labor;
job_to_labor_table[df::job_type::ReleaseLargeCreature] = jlf_const(df::unit_labor::HAUL_ANIMALS);
job_to_labor_table[df::job_type::ReleasePet] = jlf_no_labor;
job_to_labor_table[df::job_type::ReleaseSmallCreature] = jlf_no_labor;
job_to_labor_table[df::job_type::HandleSmallCreature] = jlf_no_labor;
job_to_labor_table[df::job_type::HandleLargeCreature] = jlf_no_labor;
job_to_labor_table[df::job_type::CageLargeCreature] = jlf_no_labor;
job_to_labor_table[df::job_type::HandleLargeCreature] = jlf_const(df::unit_labor::HAUL_ANIMALS);
job_to_labor_table[df::job_type::CageLargeCreature] = jlf_const(df::unit_labor::HAUL_ANIMALS);
job_to_labor_table[df::job_type::CageSmallCreature] = jlf_no_labor;
job_to_labor_table[df::job_type::RecoverWounded] = jlf_const(df::unit_labor::RECOVER_WOUNDED);
job_to_labor_table[df::job_type::DiagnosePatient] = jlf_const(df::unit_labor::DIAGNOSE) ;
@ -1640,6 +1640,7 @@ private:
int priority_food;
std::map<df::unit_labor, int> labor_needed;
std::map<df::unit_labor, int> labor_in_use;
std::map<df::unit_labor, bool> labor_outside;
std::vector<dwarf_info_t*> dwarf_info;
std::list<dwarf_info_t*> available_dwarfs;
@ -1668,6 +1669,7 @@ private:
{
df::building_tradedepotst* depot = (df::building_tradedepotst*) build;
trader_requested = depot->trade_flags.bits.trader_requested;
if (print_debug)
{
if (trader_requested)
@ -1819,20 +1821,23 @@ private:
}
df::unit_labor labor = labor_mapper->find_job_labor (j);
labor_needed[labor]++;
if (labor != df::unit_labor::NONE)
{
labor_needed[labor]++;
if (worker != -1)
if (worker == -1)
{
if (j->pos.isValid())
{
df::tile_designation* d = Maps::getTileDesignation(j->pos);
if (d->bits.outside)
labor_outside[labor] = true;
}
} else {
labor_infos[labor].mark_assigned();
labor_in_use[labor]++;
}
if (j->pos.isValid())
{
df::tile_designation* d = Maps::getTileDesignation(j->pos);
if (d->bits.outside)
labor_outside[labor] = true;
}
}
}
@ -1979,8 +1984,6 @@ private:
}
}
}
if (state == OTHER)
dwarf->clear_all = true;
}
dwarf->state = state;
@ -2199,7 +2202,7 @@ public:
// add job entries for health care
labor_needed[df::unit_labor::RECOVER_WOUNDED] += cnt_recover_wounded;
labor_needed[df::unit_labor::DIAGNOSE] += cnt_diagnosis;
labor_needed[df::unit_labor::DIAGNOSE] += cnt_diagnosis;
labor_needed[df::unit_labor::BONE_SETTING] += cnt_immobilize;
labor_needed[df::unit_labor::DRESSING_WOUNDS] += cnt_dressing;
labor_needed[df::unit_labor::DRESSING_WOUNDS] += cnt_cleaning;
@ -2260,43 +2263,14 @@ public:
// note: this doesn't test to see if the trainer is actually needed, and thus will overallocate trainers. bleah.
}
/* move idle dwarfs ready to be assigned to busy list */
for (auto d = available_dwarfs.begin(); d != available_dwarfs.end(); )
{
bool busy = false;
/* set requirements to zero for labors with currently idle dwarfs, and remove from requirement dwarfs actually working */
FOR_ENUM_ITEMS(unit_labor, l)
{
if (l == df::unit_labor::NONE)
continue;
if (labor_needed[l] > 0 && (*d)->dwarf->status.labors[l])
{
busy = true;
labor_needed[l] = max(labor_needed[l]-1, 0);
}
}
if (busy)
{
busy_dwarfs.push_back(*d);
d = available_dwarfs.erase(d);
} else {
d++;
}
}
/* adjust for over/under */
FOR_ENUM_ITEMS(unit_labor, l)
{
if (l == df::unit_labor::NONE)
continue;
if (labor_infos[l].idle_dwarfs > 0)
labor_needed[l] = 0;
else
labor_needed[l] = std::max(labor_needed[l] - labor_infos[l].busy_dwarfs, 0);
}
FOR_ENUM_ITEMS(unit_labor, l) {
if (labor_infos[l].idle_dwarfs > 0)
labor_needed[l] = 0;
else
labor_needed[l] = max(0, labor_needed[l] - labor_in_use[l]);
}
/* assign food haulers for rotting food items */
@ -2401,7 +2375,6 @@ public:
priority /= 2;
pq.push(make_pair(priority, labor));
}
}
int canary = (1 << df::unit_labor::HAUL_STONE) |
@ -2476,6 +2449,7 @@ public:
to_assign[best_labor]--;
}
busy_dwarfs.push_back(*bestdwarf);
available_dwarfs.erase(bestdwarf);
}
@ -2510,42 +2484,57 @@ public:
ENUM_KEY_STR(unit_labor, (*d)->using_labor).c_str(), current_score);
}
}
else
(*d)->clear_labor (l);
}
}
if (canary != 0)
{
dwarf_info_t* d = 0;
for (auto di = busy_dwarfs.begin(); di != busy_dwarfs.end(); di++)
if (!(*di)->clear_all)
{
d = *di;
break;
}
dwarf_info_t* canary_dwarf = 0;
if (d)
for (auto di = busy_dwarfs.begin(); di != busy_dwarfs.end(); di++)
if (!(*di)->clear_all)
{
FOR_ENUM_ITEMS (unit_labor, l)
{
if (l >= df::unit_labor::HAUL_STONE && l <= df::unit_labor::HAUL_ANIMALS &&
canary & (1 << l))
d->set_labor(l);
}
if (print_debug)
out.print ("Setting %s as the hauling canary\n", d->dwarf->name.first_name.c_str());
canary_dwarf = *di;
break;
}
else
if (canary_dwarf)
{
FOR_ENUM_ITEMS (unit_labor, l)
{
if (print_debug)
out.print ("No dwarf available to set as the hauling canary!\n");
if (l >= df::unit_labor::HAUL_STONE && l <= df::unit_labor::HAUL_ANIMALS &&
canary & (1 << l))
canary_dwarf->set_labor(l);
}
/* Also set the canary to remove constructions, because we have no way yet to tell if there are constructions needing removal */
canary_dwarf->set_labor(df::unit_labor::REMOVE_CONSTRUCTION);
if (print_debug)
out.print ("Setting %s as the hauling canary\n", canary_dwarf->dwarf->name.first_name.c_str());
}
else
{
if (print_debug)
out.print ("No dwarf available to set as the hauling canary!\n");
}
/* Assign any leftover dwarfs to "standard" labors */
for (auto d = available_dwarfs.begin(); d != available_dwarfs.end(); d++)
{
FOR_ENUM_ITEMS (unit_labor, l)
{
if (l >= df::unit_labor::HAUL_STONE && l <= df::unit_labor::HAUL_ANIMALS &&
canary & (1 << l))
(*d)->set_labor(l);
}
(*d)->set_labor(df::unit_labor::CLEAN);
(*d)->set_labor(df::unit_labor::REMOVE_CONSTRUCTION);
}
/* set reequip on any dwarfs who are carrying tools needed by others */
for (auto d = dwarf_info.begin(); d != dwarf_info.end(); d++)