Myk Taylor
4a3363da9c
anchor revflood at a unit's position
...
makes it more user friendly and reduces chance of mishap by placing the
cursor in an unforgiving location (like in a closed cavity)
2023-03-17 17:43:58 -07:00
Kelly Kinkade
46a4222de6
fix stupid typo in reveal
2023-01-08 15:57:38 -06:00
Kelly Kinkade
5e9ddd9a36
reveal: vertical whitespaec
2023-01-06 14:34:59 -06:00
Kelly Kinkade
779e159512
enable reveal
...
`reveal demon` is disabled due to double popup bug
`reveal` also has guidance text that appears if the player is in graphics mode explaining the limitations of the new renderer
2023-01-06 13:56:19 -06:00
myk002
438293c0a0
update docs for reveal
2022-07-29 17:12:15 -07:00
lethosor
e7754ea890
Enable -Wunused-variable and fix most errors
2021-09-07 01:16:21 -04:00
myk002
94157633a8
don't suspsend core for Lua entrypoint
2021-06-05 14:45:09 -07:00
myk002
fb8d6614c7
expose core flood unhide logic to Lua
...
refactor is a straight copy-paste. this code could really stand some
cleanup (unused vars, unnecessary use of the MapCache layer, forced
allocation of all blocks even if they are not being unhidden, etc.), but
that can come in a later PR.
2021-06-02 14:49:19 -07:00
lethosor
a3d8c5a2ec
revflood docs: clarify that constructed walls are ignored
...
Closes #1719
2020-12-05 19:41:32 -05:00
Quietust
8717144f14
Fix revflood bug, was revealing some tiles from below inappropriately
...
When scanning floor tiles from below, don't just leave them hidden, but
skip checking neighbors as well
2018-06-09 14:19:52 -06:00
Ben Lubar
a7dfacd1c5
Fix warnings in supported plugins.
2018-04-06 01:25:21 -05:00
Quietust
33a43c5bfd
update structures
2017-11-04 07:50:47 -06:00
Quietust
67e60fdaa1
Fix issue #874 (revflood doesn't always see past constructed downstairs)
2017-05-07 13:23:33 -06:00
lethosor
e965f5318f
Replace many includes with forward declarations in modules/Maps.h
2016-08-13 21:44:01 -04:00
PeridexisErrant
ae81454786
Minor fixes, space no longer required
...
Thanks to 2882422
2016-04-15 16:28:41 +10:00
PeridexisErrant
273c22f606
Shorten "ls" help for plugins
...
I think that's all of them.
2016-04-15 16:28:41 +10:00
lethosor
0c5b5c691a
Use gametype checks in plugins
2015-03-09 20:17:18 -04:00
lethosor
a615723b38
Update remaining plugins to use REQUIRE_GLOBAL
2014-12-06 19:30:05 -05:00
Quietust
92946e5fbc
Minor reveal fix - only preallocate unreveal data for existing map blocks
2014-08-31 11:43:19 -05:00
Quietust
e711605413
Some minor corrections
2014-07-21 13:26:34 -05:00
Quietust
97de21357c
First pass for 0.40 compatibility; still lots left to do, but this will at least build
2014-07-21 13:18:29 -05:00
Quietust
23acf276b4
Silence warning C4800 on Windows
2014-06-03 08:58:31 -05:00
Quietust
463bb8d498
Update plugins to use CR_WRONG_USAGE where appropriate
2013-10-30 15:58:14 -05:00
Alexander Gavrilov
d7e35c2d23
Add built-in enable and disable commands.
2013-09-30 13:19:51 +04:00
Alexander Gavrilov
459c69046b
Dissolve the World module class into a namespace.
...
It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Alexander Gavrilov
db91850464
Sync to the change in gamemode/gametype globals.
2012-06-16 14:42:56 +04:00
Alexander Gavrilov
c7b922250b
More maps api refactoring and renaming.
...
getBlockAbs is a very confusing name; getTileBlock is better.
2012-04-11 12:01:27 +04:00
Petr Mrázek
004acdad4e
Tweaks!
...
Strip commands.clear() from all plugins
Fix changeitem - a variable name has changed in item flags
2012-03-29 18:37:22 +02:00
Quietust
a4ce1fff13
Update MapCache to allow decoding tiles underneath ice and constructions, and allow revflood to take those into account
2012-03-13 15:40:38 -05:00
Petr Mrázek
3b87f7bd3a
Add revforget command, lair plugin
...
revforget throws away data reveal keeps in order to be able to hide
the revealed parts of the map
lair allows marking the map as monster lair (or the opposite while
using the 'reset' option)
2012-03-11 22:25:30 +01:00
Alexander Gavrilov
8cc82d5876
Make plugins accept explicit output stream references.
...
This is an incompatible change to the plugin ABI.
The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Quietust
e43a87b13b
Merge branch 'master' of git://github.com/peterix/dfhack
2012-03-03 14:13:51 -06:00
Petr Mrázek
7fe8762852
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Quietust
5019af038b
Allow Reveal to be used in Adventurer mode
2012-03-01 22:52:40 -06:00
Petr Mrázek
2cd2ee9b0c
New plugin interface
2012-02-21 18:19:17 +01:00
Quietust
e4a0b2aaf9
Fix reveal and tiletypes - RIVER and POOL are no longer tile shapes
2012-02-18 11:36:06 -06:00
Quietust
091bf62aa8
DFhackCExport is only needed on the plugin_* functions
2012-02-13 22:54:08 -06:00
Quietust
d15d38d536
Finish conversion, fix compile errors
2012-02-13 19:17:38 -06:00
Quietust
9afcea3deb
In all loops that iterate across a vector, use a size_t as the index
2012-01-31 10:55:38 -06:00
Quietust
2cc6bcf0e9
Use CoreSuspender and namespace df::enums
2012-01-21 18:31:15 -06:00
Quietust
cbac8259ed
Fix unreveal
2012-01-20 10:13:34 -06:00
Quietust
7da633b6ef
Optimize reveal - instead of walking the entire map, just iterate across the list of blocks
2012-01-19 22:36:34 -06:00
Quietust
e7ecda1434
Kill the Maps module
2012-01-19 21:44:17 -06:00
Quietust
4bb724cd6c
Significant cleanup of Maps module - next step will be to kill it properly
2012-01-19 14:11:52 -06:00
Quietust
e82055986e
Only use #include <> for system libraries - for everything else, use ""
2012-01-15 14:54:14 -06:00
Petr Mrázek
9db20bd84d
Header changes/cleanup.
2011-12-31 12:48:42 +01:00
Petr Mrázek
5007419fcd
Add nopause command.
2011-11-06 01:26:57 +01:00
Petr Mrázek
70ebacead0
Add possibility to reveal hell without pausing.
2011-10-25 21:36:22 +02:00
Petr Mrázek
a0f99ef707
Many tweaks to plugins, reorganized the build system and removed more cruft.
2011-08-14 08:42:21 +02:00
Petr Mrázek
e04dd8f101
The old unreveal flood fill is now the revflood command.
2011-08-02 03:48:59 +02:00