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@ -52,7 +52,8 @@ enum revealstate
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{
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NOT_REVEALED,
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REVEALED,
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SAFE_REVEALED
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SAFE_REVEALED,
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DEMON_REVEALED
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};
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revealstate revealed = NOT_REVEALED;
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@ -70,7 +71,7 @@ DFhackCExport const char * plugin_name ( void )
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DFhackCExport command_result plugin_init ( Core * c, std::vector <PluginCommand> &commands)
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{
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commands.clear();
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commands.push_back(PluginCommand("reveal","Reveal the map. 'reveal hell' will also reveal hell.",reveal));
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commands.push_back(PluginCommand("reveal","Reveal the map. 'reveal hell' will also reveal hell. 'reveal demon' won't pause.",reveal));
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commands.push_back(PluginCommand("unreveal","Revert the map to its previous state.",unreveal));
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commands.push_back(PluginCommand("revtoggle","Reveal/unreveal depending on state.",revtoggle));
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commands.push_back(PluginCommand("revflood","Hide all, reveal all tiles reachable from cursor position.",revflood));
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@ -101,6 +102,7 @@ DFhackCExport command_result plugin_shutdown ( Core * c )
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DFhackCExport command_result reveal(DFHack::Core * c, std::vector<std::string> & params)
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{
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bool no_hell = true;
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bool pause = true;
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for(int i = 0; i < params.size();i++)
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{
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if(params[i]=="hell")
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@ -110,6 +112,7 @@ DFhackCExport command_result reveal(DFHack::Core * c, std::vector<std::string> &
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c->con.print("Reveals the map, by default ignoring hell.\n"
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"Options:\n"
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"hell - also reveal hell, while forcing the game to pause.\n"
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"demon - reveal hell, do not pause.\n"
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);
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return CR_OK;
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}
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@ -118,6 +121,11 @@ DFhackCExport command_result reveal(DFHack::Core * c, std::vector<std::string> &
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{
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no_hell = false;
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}
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if(params.size() && params[0] == "demon")
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{
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no_hell = false;
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pause = false;
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}
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Console & con = c->con;
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if(revealed != NOT_REVEALED)
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{
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@ -188,8 +196,13 @@ DFhackCExport command_result reveal(DFHack::Core * c, std::vector<std::string> &
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}
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else
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{
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revealed = REVEALED;
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World->SetPauseState(true);
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if(pause)
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{
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revealed = REVEALED;
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World->SetPauseState(true);
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}
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else
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revealed = DEMON_REVEALED;
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}
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c->Resume();
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con.print("Map revealed.\n");
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