@ -12,6 +12,7 @@
# include "modules/World.h"
# include "modules/MapCache.h"
# include "modules/Gui.h"
# include "modules/Screen.h"
# include "df/block_square_event_frozen_liquidst.h"
# include "df/construction.h"
@ -184,16 +185,18 @@ command_result reveal(color_ostream &out, vector<string> & params)
else if ( params [ i ] = = " help " | | params [ i ] = = " ? " )
return CR_WRONG_USAGE ;
}
auto & con = out ;
if ( params . size ( ) & & params [ 0 ] = = " hell " )
{
no_hell = false ;
}
if ( params . size ( ) & & params [ 0 ] = = " demon " )
{
no_hell = false ;
pause = false ;
con . printerr ( " `reveal demon` is currently disabled to prevent a hang due to a bug in the base game \n " ) ;
return CR_FAILURE ;
//no_hell = false;
//pause = false;
}
auto & con = out ;
if ( revealed ! = NOT_REVEALED )
{
con . printerr ( " Map is already revealed or this is a different map. \n " ) ;
@ -256,7 +259,14 @@ command_result reveal(color_ostream &out, vector<string> & params)
revealed = DEMON_REVEALED ;
}
is_active = nopause_state | | ( revealed = = REVEALED ) ;
bool graphics_mode = Screen : : inGraphicsMode ( ) ;
con . print ( " Map revealed. \n " ) ;
if ( graphics_mode ) {
con . print ( " Note that in graphics mode, tiles that are not adjacent to open \n "
" space will not render but can still be examined by hovering over \n "
" them with the mouse. Switching to text mode (in the game settings) \n "
" will allow the display the revealed tiles. \n " ) ;
}
if ( ! no_hell )
con . print ( " Unpausing can unleash the forces of hell, so it has been temporarily disabled. \n " ) ;
con . print ( " Run 'unreveal' to revert to previous state. \n " ) ;