Commit Graph

1200 Commits (a3f6e9e30512595f4bcc9f32816f69debcf74ddb)

Author SHA1 Message Date
Alexander Gavrilov 9679b7729c Clean up the movement speed calculation function and move into the core. 2012-09-09 17:04:58 +04:00
Alexander Gavrilov ec3d489bda Move curse-affected attribute value getters to the core. 2012-09-09 12:51:08 +04:00
Alexander Gavrilov a36fe25e72 Finish the effective skill computation function, and move to core. 2012-09-09 12:27:40 +04:00
Alexander Gavrilov fb88aad51d Reverse-engineer unit speed computation from DF code. 2012-09-08 21:07:18 +04:00
Alexander Gavrilov 003c3391d1 Implement aiming projectiles at random points in the designated area. 2012-09-08 15:49:46 +04:00
Alexander Gavrilov bfa6ed3e08 Support setting the target area for the siege engine. 2012-09-08 13:46:02 +04:00
Alexander Gavrilov 325e294af2 Start the siege engine plugin with code to highlight obstacles on screen. 2012-09-07 19:54:32 +04:00
Warmist 85fc3384dd Little cleanup and update to gm-editor 2012-09-07 17:25:39 +03:00
Warmist 0db873493a Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge
Conflicts:
	dfhack.init-example
2012-09-07 17:24:38 +03:00
Alexander Gavrilov d0e630d4c3 Move steam engine out of devel, since it should be fully functional. 2012-09-06 17:10:58 +04:00
Alexander Gavrilov d5ea05ebb8 Implement a pressure plate sensitive to machine power.
When built next to a gearbox, it will monitor its powered state.
2012-09-06 12:37:29 +04:00
Warmist 3dcaee7cb9 Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge 2012-09-05 21:55:17 +03:00
Warmist 6fc10fc268 Fixed embark anywhere to use more sane code segment search 2012-09-05 21:52:54 +03:00
Alexander Gavrilov 8d876cc7d9 Support renaming some buildings, and arbitrary units, via gui script. 2012-09-05 21:27:42 +04:00
Alexander Gavrilov 9c6fcee9a9 Add steam engine documentation, and use barrel quality in efficiency calc. 2012-09-05 11:23:00 +04:00
Kelly Martin 96fec768c7 Merge remote-tracking branch 'angavrilov/master' 2012-09-04 12:05:05 -05:00
Alexander Gavrilov aa449a2180 Add a tweak to work around the endless temperature update bug.
This obsoletes fix/stable-temp.lua, which only fixes items once.
2012-09-03 21:11:35 +04:00
Alexander Gavrilov 1618ccf5bb Fix steam-engine build on msvc, and add a script for listing mem ranges. 2012-09-03 10:28:17 +04:00
Alexander Gavrilov 2249cb14fa Require level 3 both for water & magma, and indicate level 5 by brightness. 2012-09-02 18:57:10 +04:00
Alexander Gavrilov 3b08ee44d1 Vary the internal power consumption of the engine depending on quality. 2012-09-02 17:32:44 +04:00
Alexander Gavrilov 67630776ee Tweak steam engine raws. 2012-09-02 17:17:18 +04:00
Alexander Gavrilov 9c3843c1d4 Use new API in steam engine; always explode if destroyed with steam inside. 2012-09-02 14:59:13 +04:00
Alexander Gavrilov 3713c5ea9e Add some APIs required by steam engine to the core. 2012-09-02 14:10:58 +04:00
Warmist 2574bb1e3d embark anywhere upgrade. 2012-09-01 21:58:01 +03:00
Alexander Gavrilov 8536785d1d Boilers made out of unsuitable materials should explode! 2012-09-01 20:46:34 +04:00
Alexander Gavrilov bae85ac77d Make the steam engine consume liquids from Z level below. 2012-09-01 17:52:51 +04:00
Alexander Gavrilov 74501d3197 Try preventing "boiling water" from freezing, and dump steam on destroy. 2012-09-01 14:42:19 +04:00
Warmist 532839a4d5 Embark anywhere ported 2012-09-01 10:54:45 +03:00
Alexander Gavrilov f158e1894d Further work on steam engine.
- Display water inside as 'boiling' by hooking item_liquid_miscst.
- Store current power in flags to avoid mess if items disappear etc.
- Suspend/unsuspend stoke jobs depending on steam level.
- Implement intelligent steam use rate and boiler capacity cap.
- Modify appearance of special tiles to display status.
2012-09-01 11:29:05 +04:00
Quietust c68afdaad2 Display command key helper for Manipulator on Unit List, various tweaks 2012-08-31 20:35:35 -05:00
Warmist 262233aa33 Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge 2012-08-31 23:53:31 +03:00
Alexander Gavrilov ece0833c93 Prototype steam engine workshop :)
Very broken and incomplete still.
2012-09-01 00:22:55 +04:00
Warmist 90021b4e5e simple_embark/plugin.lua sanitized 2012-08-30 20:41:10 +03:00
Alexander Gavrilov e6b2cb73af Add a tweak for pressure plate creature weight limit rendering.
Print them as readable "???K", instead of the normal truncated numbers.
2012-08-30 20:48:06 +04:00
Warmist 6b7594dbd7 Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge 2012-08-30 18:52:48 +03:00
Quietust c414aafc59 Add "Toggle Group" key 2012-08-30 10:03:12 -05:00
Alexander Gavrilov 1dee51abb0 Use generic DOCTOR tile for wound dresser labor. 2012-08-30 19:01:43 +04:00
Quietust 7676f07b06 Display creature graphics tiles beneath the column headers 2012-08-30 09:46:09 -05:00
Kelly Martin a8158cb19a Merge remote-tracking branch 'q/master' 2012-08-30 09:25:26 -05:00
Kelly Martin 604cf80832 Repurpose the nestboxes plugin as a watcher that automatically forbids fertile eggs. 2012-08-30 09:23:11 -05:00
Quietust 4e169558f5 Tweak column labels a bit 2012-08-28 15:52:26 -05:00
Quietust b2587c1e6d Fix skill sort 2012-08-28 15:33:22 -05:00
Warmist fee3cfda96 Merge branch 'master' of https://github.com/angavrilov/dfhack into experimental-dontmerge 2012-08-28 20:18:12 +03:00
Alexander Gavrilov 834d7fa1fa Tweak prospector: try using the biome elevation for soil depth.
Until a better idea presents itself (or maybe it is the right way).
Soil depth computation affects which soil layers are reported, and
Z level alignment of the layer stack.
2012-08-28 11:52:54 +04:00
Quietust c587ea2c74 Add new tweak command to make Train orders no longer count as patrol duty 2012-08-27 14:06:10 -05:00
Alexander Gavrilov f73cebff68 Account for caves and magma sea in pre-embark prospector. 2012-08-27 23:03:17 +04:00
Alexander Gavrilov f1915915b4 Follow change in xml again. 2012-08-27 23:03:02 +04:00
Quietust 5ad9b82ace Merge branch 'master' of git://github.com/angavrilov/dfhack 2012-08-27 09:17:27 -05:00
Quietust faf3bdf2b7 Adjust grid display - labors without skills use different tiles, and skills without labors have a red background 2012-08-27 09:04:32 -05:00
Alexander Gavrilov 5fed060d7d Follow field rename in xml. 2012-08-27 16:01:11 +04:00
Quietust f562871867 Add ViewCre and Zoom-Cre to Manipulator (by forwarding them to Unitlist) 2012-08-26 13:58:37 -05:00
Alexander Gavrilov 84f6663a07 Add a tweak to save the cursor position of dwarfmode between menus. 2012-08-26 21:19:56 +04:00
Alexander Gavrilov 8171652323 Support permaflow in liquids, including the gui. 2012-08-26 20:08:28 +04:00
Alexander Gavrilov bee33fd486 Add a performance test for location caching in general refs. 2012-08-26 14:43:14 +04:00
Quietust f6e4969e19 Key names are bright green, not dark green 2012-08-25 11:07:42 -05:00
Quietust da6567e374 Merge branch 'master' of git://github.com/angavrilov/dfhack 2012-08-25 11:02:28 -05:00
Alexander Gavrilov bd9800055d Link to the lua library in the liquids plugin. 2012-08-25 20:01:03 +04:00
Quietust dcdff40c85 Add sorting, command help; replace filtering with just using the current page of the UnitList viewscreen (and don't close it) 2012-08-25 10:57:50 -05:00
Alexander Gavrilov 41ad42d0fd Expose the liquids plugin engine to lua, and make a wrapper gui script. 2012-08-25 10:37:03 +04:00
Petr Mrázek 21904fd607 Merge https://github.com/jjyg/dfhack 2012-08-24 22:30:39 +02:00
Petr Mrázek 9154564e71 Sync up submodules 2012-08-24 21:56:16 +02:00
Warmist 27bdc9f2df Start gutting dfusion. 2012-08-23 21:38:38 +03:00
jj c339c7085a ruby: add memory_check / memory_patch native methods 2012-08-23 18:44:03 +02:00
jj 5b0f37276f Merge branch 'master' of git://github.com/quietust/dfhack 2012-08-23 17:19:15 +02:00
Quietust 7046a6abbc Manipulator - store unit 'summary' objects so names/professions can be cached (for faster sorting), and properly display skill level when it's exactly at the level threshold 2012-08-22 20:52:19 -05:00
Quietust 132491e868 Use Units module to get unit colors, fix initial scroll position 2012-08-22 16:54:34 -05:00
Quietust 92c0b555dc Use Units module to get profession strings 2012-08-22 11:15:05 -05:00
Quietust 83214ccb72 Fix bugs in window resizing, cleanup some other stuff 2012-08-22 10:43:26 -05:00
Alexander Gavrilov 7987ea9a98 Put some compatibility features into the base dfhack viewscreen. 2012-08-22 18:18:19 +04:00
Alexander Gavrilov 8969fc9435 manipulator: Inherit from dfhack_viewscreen, and don't use itoa. 2012-08-22 12:23:56 +04:00
Quietust b6e5786b4f Manipulator - display summary of selected unit + skill/labor 2012-08-21 16:41:20 -05:00
Quietust 2c0a42296c New plugin: Dwarf Manipulator - enter the [u]nits list and press [l]abors to get a DwarfTherapist-style labor editor 2012-08-21 15:43:32 -05:00
Alexander Gavrilov b8ee52131b Add a module for painting tiles into the gps global. 2012-08-19 09:31:09 +04:00
Alexander Gavrilov fd0bf2ef92 Extract the color enum from color_ostream to toplevel. 2012-08-19 09:21:25 +04:00
Quietust 8ed219d4e0 Add "clean plants", currently just removes water from rain (and lets you set them on fire) 2012-08-18 19:21:40 -05:00
Alexander Gavrilov 01ba2a31fc Tweak the interpose API, and fix a couple of bugs. 2012-08-18 11:48:07 +04:00
Alexander Gavrilov 236ffd578b Add experimental support for interposing vmethods of known classes.
The hairiest bit is the abuse of compiler-specific pointer-to-member
internals in order to provide more or less transparent API.
2012-08-17 22:40:53 +04:00
Petr Mrázek cde97bba6f Fix workflow some more 2012-08-13 07:42:02 +02:00
Petr Mrázek 4eedd6f5f0 Fix workflow. 2012-08-13 07:39:11 +02:00
jj e659d845ab ruby: fix LinkList.next= 2012-08-13 02:06:56 +02:00
jj 53a0536506 ruby: typo in building_deconstruct 2012-08-13 00:46:27 +02:00
jj@jj 5a880d619c ruby: add MapTile#dig, tweak unit_iscitizen 2012-08-12 22:36:54 +02:00
Petr Mrázek 7cc100b26e Merge https://github.com/jjyg/dfhack 2012-08-12 01:10:37 +02:00
jj 030bd8ab57 fix/loyaltycascade: clear the enemy status cache, dont require a save/reload anymore 2012-08-12 00:24:34 +02:00
jj 2362bb8eea ruby: add popup_announcement method 2012-08-11 22:25:08 +02:00
jj 4c720c7504 ruby: add explicit paths everywhere for ruby-autogen 2012-08-11 20:11:00 +02:00
jj 942b245461 ruby: add method to check if an item is free for use as construction material 2012-08-11 20:08:33 +02:00
jj 8f4c39d3f5 showmood: fix fetched/needed quantity calculation 2012-08-09 17:07:20 +02:00
jj 7a03f93dbd ruby: add raw stl::string allocation, add _cpp_delete, tweak readme 2012-08-09 14:50:52 +02:00
Valentin Ochs 2abb9a898c One more autolabor cleanup 2012-08-08 10:50:07 +02:00
Valentin Ochs 4039d2c0b7 Don't disable autolabor when you input "autolabor 1|enable" and it's
already enabled.
2012-08-08 10:47:02 +02:00
Valentin Ochs 2c703ffbca Remove unnecessary whitespace 2012-08-06 16:59:09 +02:00
Valentin Ochs bb760bd376 Added quality constraints to workflow plugin 2012-08-06 16:55:55 +02:00
jj c1bcd270e9 ruby: add spawn_water/spawn_magma methods to MapTile 2012-08-03 17:00:02 +02:00
jj f400591080 ruby: use enums in single-bit values too 2012-08-03 16:53:54 +02:00
Petr Mrázek 81ea0345ad Fix cage-related bug in the sort plugin. 2012-08-03 16:09:51 +02:00
jj 160487f7eb ruby: move all generated/downloaded stuff in the build/ directory 2012-08-03 15:19:43 +02:00
jj 61195859e3 fix autolabor compilation error 2012-08-03 03:28:29 +02:00
Quietust 1ed6d6e7e0 Merge https://github.com/ab9rf/dfhack
Conflicts:
	plugins/autolabor.cpp
2012-08-02 10:32:25 -05:00
Petr Mrázek 144802e3ef Merge https://github.com/hashaash/dfhack 2012-08-02 14:44:52 +02:00