ruby: add MapTile#dig, tweak unit_iscitizen

develop
jj@jj 2012-08-12 22:13:01 +02:00 committed by jj
parent 7cc100b26e
commit 5a880d619c
3 changed files with 42 additions and 26 deletions

@ -213,8 +213,7 @@ Find the raws name of the plant under cursor
p df.world.raws.plants.all[plant.mat_index].id
Dig a channel under the cursor
df.map_designation_at(df.cursor).dig = :Channel
df.map_block_at(df.cursor).flags.designated = true
df.map_tile_at(df.cursor).dig(:Channel)
Spawn 2/7 magma on the tile of the dwarf nicknamed 'hotfeet'
hot = df.unit_citizens.find { |u| u.name.nickname == 'hotfeet' }

@ -188,6 +188,11 @@ module DFHack
"#<MapTile pos=[#@x, #@y, #@z] shape=#{shape} tilemat=#{tilemat} material=#{mat_info.token}>"
end
def dig(mode=:Default)
designation.dig = mode
mapblock.flags.designated = true
end
def spawn_liquid(quantity, is_magma=false, flowing=true)
designation.flow_size = quantity
designation.liquid_type = (is_magma ? :Magma : :Water)

@ -41,48 +41,60 @@ module DFHack
# returns an Array of all units that are current fort citizen (dwarves, on map, not hostile)
def unit_citizens
race = ui.race_id
civ = ui.civ_id
world.units.active.find_all { |u|
u.race == race and u.civ_id == civ and !u.flags1.dead and !u.flags1.merchant and
!u.flags1.diplomat and !u.flags2.resident and !u.flags3.ghostly and
!u.curse.add_tags1.OPPOSED_TO_LIFE and !u.curse.add_tags1.CRAZED and
u.mood != :Berserk
# TODO check curse ; currently this should keep vampires, but may include werebeasts
unit_iscitizen(u)
}
end
def unit_iscitizen(u)
u.race == ui.race_id and u.civ_id == ui.civ_id and !u.flags1.dead and !u.flags1.merchant and
!u.flags1.diplomat and !u.flags2.resident and !u.flags3.ghostly and
!u.curse.add_tags1.OPPOSED_TO_LIFE and !u.curse.add_tags1.CRAZED and
u.mood != :Berserk
# TODO check curse ; currently this should keep vampires, but may include werebeasts
end
# list workers (citizen, not crazy / child / inmood / noble)
def unit_workers
unit_citizens.find_all { |u|
u.mood == :None and
u.profession != :CHILD and
u.profession != :BABY and
# TODO MENIAL_WORK_EXEMPTION_SPOUSE
!unit_entitypositions(u).find { |pos| pos.flags[:MENIAL_WORK_EXEMPTION] }
world.units.active.find_all { |u|
unit_isworker(u)
}
end
def unit_isworker(u)
unit_iscitizen(u) and
u.mood == :None and
u.profession != :CHILD and
u.profession != :BABY and
# TODO MENIAL_WORK_EXEMPTION_SPOUSE
!unit_entitypositions(u).find { |pos| pos.flags[:MENIAL_WORK_EXEMPTION] }
end
# list currently idle workers
def unit_idlers
unit_workers.find_all { |u|
# current_job includes eat/drink/sleep/pickupequip
!u.job.current_job and
# filter 'attend meeting'
not u.specific_refs.find { |s| s.type == :ACTIVITY } and
# filter soldiers (TODO check schedule)
u.military.squad_index == -1 and
# filter 'on break'
not u.status.misc_traits.find { |t| t.id == :OnBreak }
world.units.active.find_all { |u|
unit_isidler(u)
}
end
def unit_isidler(u)
unit_isworker(u) and
# current_job includes eat/drink/sleep/pickupequip
!u.job.current_job and
# filter 'attend meeting'
not u.specific_refs.find { |s| s.type == :ACTIVITY } and
# filter soldiers (TODO check schedule)
u.military.squad_index == -1 and
# filter 'on break'
not u.status.misc_traits.find { |t| t.id == :OnBreak }
end
def unit_entitypositions(unit)
list = []
return list if not hf = world.history.figures.binsearch(unit.hist_figure_id)
return list if not hf = unit.hist_figure_tg
hf.entity_links.each { |el|
next if el._rtti_classname != :histfig_entity_link_positionst
next if not ent = world.entities.all.binsearch(el.entity_id)
next if not ent = el.entity_tg
next if not pa = ent.positions.assignments.binsearch(el.assignment_id)
next if not pos = ent.positions.own.binsearch(pa.position_id)
list << pos