Commit Graph

2719 Commits (903e9ee716e4f84f692eadcc60190223ace250d8)
 

Author SHA1 Message Date
Alexander Gavrilov 903e9ee716 Export a few more functions to lua. 2012-04-06 11:21:28 +04:00
Alexander Gavrilov 9eed9f0d24 Wrap a few utility functions defined on the c++ side for lua. 2012-04-05 19:55:59 +04:00
Alexander Gavrilov 28a741082f Encode & decode names in utf-8 for transfer in remote messages.
That's the encoding required by the protobuf spec.
2012-04-05 18:10:16 +04:00
Alexander Gavrilov 59f411e401 Oops, forgot return statement. 2012-04-05 12:32:10 +04:00
Alexander Gavrilov 3afed43cdb Experimental: try wrapping a dfhack api function. 2012-04-05 11:59:39 +04:00
Alexander Gavrilov d1b27418a6 Add a World::GetPersistentData version that auto-adds if not found. 2012-04-05 11:32:23 +04:00
Petr Mrázek 330118ee27 Fix zone tool 2012-04-05 03:00:10 +02:00
Petr Mrázek b8ccb0424d Merge https://github.com/rh73/dfhack 2012-04-05 02:55:42 +02:00
Petr Mrázek 659dca0640 Merge https://github.com/RossM/dfhack 2012-04-05 02:47:19 +02:00
Petr Mrázek a45e83ef14 Merge pull request #146 from wjrogers/feature-protobuf-api
Add ListJobSkills protobuf API
2012-04-04 16:46:20 -07:00
Petr Mrázek a6dd17919f Update Lua API doc html. 2012-04-05 02:42:08 +02:00
Petr Mrázek 91c20c0607 Merge https://github.com/angavrilov/dfhack 2012-04-05 02:41:49 +02:00
Petr Mrázek 7fa4ffeb9e Add a html version of the LUA API doc, package it. 2012-04-05 02:39:38 +02:00
Warmist aaffdd56d8 Fixes to all of the new stuff. 2012-04-04 19:06:56 +03:00
Will Rogers 1b6f5f3f34 Add additional related data to ListJobSkills.
Add the attributes for profession and unit_labor, and (re)name the
protobuf messages JobSkillAttr, ProfessionAttr, and UnitLaborAttr to
better reflect their content and distinguish them from e.g. the
SkillInfo message included in BasicUnitInfo.
2012-04-04 11:53:47 -04:00
Robert Heinrich 796bc18fb0 zone plugin: fixed bug when parsing options 2012-04-04 16:48:22 +02:00
Robert Heinrich b8421c4e1a readme.rst: removed duplicate line 2012-04-04 15:56:14 +02:00
Robert Heinrich 8fbdb5fd22 updated readme.rst with new filters/commands for the zone plugin 2012-04-04 15:37:14 +02:00
Robert Heinrich 5ce0e7dbf2 zone tool: added lots of filters, added mass-assigning of nestboxes 2012-04-04 14:58:53 +02:00
Alexander Gavrilov 7efbd798ce Upgrade lua errors to structures when attaching stack trace.
This allows detecting when it's re-thrown and avoiding attaching the
stack twice, and so on. Would also be useful if debugging is added.
2012-04-04 13:34:07 +04:00
Alexander Gavrilov 81fb57a853 Add color output and input prompt support to core lua api. 2012-04-04 10:40:33 +04:00
RossM a76de8b777 Fix detection of military dwarves. Add overview comments explaining why
autolabor works how it does.
2012-04-03 23:26:15 -07:00
Warmist 9707939f2c whoops, now it actually swaps souls :) 2012-04-04 02:13:48 +03:00
Warmist 179c6e4025 Revived adv_tools, with new reincarnate command. 2012-04-04 02:06:35 +03:00
Warmist 6a6ca516c3 Stupid bug with nemesis... 2012-04-04 00:18:40 +03:00
Warmist 26f5e0dfb5 Fixed a lot of bugs, mostly in dfusion->tools.
Embark anywhere now works (in windows atleast), all other tools should work in both linux and windows.
TODO: should move embark anywhere somewhere else (as it is code changing tool)
2012-04-03 23:51:54 +03:00
Warmist 6d4ef1fd38 Started rework lua files to be more hotkey friendly and adv/fort mode independant. 2012-04-03 23:16:29 +03:00
Warmist 3a0bd73315 Fix for getSelectedCreature in adv mode. 2012-04-03 21:47:54 +03:00
Will Rogers 7e896277ec Don't export describeJobSkills. 2012-04-03 14:22:46 -04:00
Will Rogers 59d7b6faab Add ListJobSkills. 2012-04-03 14:03:06 -04:00
Alexander Gavrilov 2d4af4ac3e A few more utility functions for lua. 2012-04-03 20:02:01 +04:00
Warmist 8e1d26ff97 Added ability to call dfuse as a hotkey.
E.g. calling dfuse "tools.empregnate()" now works.
2012-04-03 16:17:43 +03:00
Alexander Gavrilov 42a9b0a592 Make Core::Suspend safe in plugin_onupdate by pretending to hold the lock.
It is in essence true that OnUpdate owns the suspend lock, so
expose it officially to the recursive suspend lock mechanics.
2012-04-03 13:29:59 +04:00
Alexander Gavrilov 444377f9db Finish documenting the DFHack core lua api existing so far. 2012-04-03 13:13:44 +04:00
RossM 285afa2594 Autolabor tweaks. 2012-04-03 00:12:13 -07:00
RossM 288acf4b79 Tweak autolabor. 2012-04-02 23:40:56 -07:00
RossM 3bd499ff93 Limit number of dwarves assigned when idle dwarves are available. 2012-04-02 22:47:26 -07:00
RossM 18a0c80d5d Merge branch 'master' of git://github.com/peterix/dfhack 2012-04-02 22:31:00 -07:00
RossM 1afd3d07ca Add commands to change how autolabor handles specific jobs, and to
list the current settings. Changes are not saved with the current
world (yet).
2012-04-02 22:12:06 -07:00
RossM ecb1ca0972 Large change to how autolabor assigns labors. Military dwarves and
children/nobles will never be assigned labors. Labor assignments are
more understandable.
2012-04-02 20:55:02 -07:00
Robert Heinrich 707aee82bd Merge branch 'master' of git://github.com/peterix/dfhack 2012-04-02 20:33:29 +02:00
Alexander Gavrilov 59d1971df1 Add docs for the lua wrapper. 2012-04-02 22:02:04 +04:00
Alexander Gavrilov a8fe0eccb4 Add functions for checking validity of lua wrapper objects. 2012-04-02 22:02:04 +04:00
Robert Heinrich 9cc2040a6b minor fix in zone tool: ignore dead units 2012-04-02 16:58:12 +02:00
Robert Heinrich 0f7e380e1b minor: readme.rst 2012-04-02 16:08:30 +02:00
Robert Heinrich 772c6b1cbb Added plugin 'zone'. Helps with assigning units to pens/pastures and pits. 2012-04-02 16:07:23 +02:00
Petr Mrázek 467f4108ae Track structures 2012-04-02 13:42:56 +02:00
Petr Mrázek 2a998a5b8a Merge https://github.com/quietust/dfhack 2012-04-02 13:42:18 +02:00
Quietust 06da0f9720 Fix coord/coord2d division/modulo operators to properly handle negative numbers (fixes some glitches with revflood and possibly other utils) 2012-04-01 19:44:35 -05:00
Alexander Gavrilov d109b6570b Add dfhack.with_suspend(f[, args...]) that calls f with core suspended.
The lock is properly removed in case of error, which is then propagated.
Just for fun, it also can be yielded from within in a coroutine.
2012-04-01 19:38:42 +04:00