Commit Graph

301 Commits (6fa65af4e36e0d8f15026eaeffef294949285d26)

Author SHA1 Message Date
Myk e2fb15a3a5
add dwarfmode.MenuOverlay:renderMapOverlay() (#2119)
* add dwarfmode.MenuOverlay:renderMapOverlay()

* ensure we move with the viewport when bounds_rect is nil
2022-04-29 20:32:22 -07:00
myk002 e603fee3ce
move sidebar mode management code to init
from onAboutToShow(). this allows the frames to be calculated correctly
during widget instantiation. otherwise widgets can end up with -1 width
2022-04-29 12:10:05 -07:00
myk002 af47434f52
protect against 0 width in string:wrap() 2022-04-29 11:29:19 -07:00
Timur Kelman f08a268e8a
add scroll icons to Label widget (#2101)
* WIP: add scroll icons to Label widget

It's an opt-out. The icons are rendered in the right-most column of the 1st and last row. They are only rendered when text can actually be scrolled in the corresponding direction.

WIP: Currently, the icons might overlay text characters, there is no mechanism preventing it

* gui.lua: expose the `parse_inset()` function

* refactor Label's scroll icon code

* since `render_scroll_icons` only works with a label, it's now a class function
* `update_scroll_inset` ensures `frame_inset.r` or `.l` is at least 1, according to `show_scroll_icons`
* `show_scroll_icons` has 4 possible values: `false` for no icons, `left` for icons on the first column on the left (also ensuring `frame_inset.l >= 1`), `right` - last column on the right, `DEFAULT_NIL` - same as `right` if text height greater than `frame_body.height`, else same as `false`.

* make `render_scroll_icons` always draw icons

The check now happens in `onRenderFrame`

* draw frame's background

calling `Label.super.onRenderFrame(self, dc, rect)` makes frame's background invisible for some reason

* remove trailing spaces

* fix scroll icons placed far above/below text

 With `Label.frame_inset = 1` the text could be vertically centered with plenty of space below and above,
but not all rendered. Before this change, the scroll icons would be at the very top and bottom of the frame
instead of near the first and last rendered text line.

* always `update_scroll_inset` to react to resized window

* draw scroll icons next to text

* update `Lua API.rst` with new `Label` parameters

* move comment separator up

This way every scroll related parameter is in one group

* list default values for new parameters in docs

* add missing description of `Label.scroll_keys`
2022-04-29 06:55:08 -07:00
myk002 6ad362d698
return a reference to the created dialogs 2022-04-27 11:51:46 -07:00
myk002 ed5523152c
factor text wrapping out of TooltipLabel into WrappedLabel 2022-04-22 09:53:10 -07:00
myk002 809f9316fd
make frame inset configurable for ListBox list 2022-04-22 08:30:53 -07:00
myk002 07761e1d5d add some more handy widgets to the library
TooltipLabel
HotkeyLabel
CycleHotkeyLabel
ToggleHotkeyLabel
2022-04-18 17:37:11 -07:00
Myk fd1ee233a2
automatically manage sidebar modes in MenuOverlay (#2083) 2022-04-11 20:58:54 -07:00
Myk 10f22ecc27
add ResizingPanel class and autolayout for Panels (#2086)
* add autolayout for Panels and new ResizingPanel
2022-04-11 18:25:00 -07:00
Myk e6299700bf
Handle punctuation in FilteredList filter matching (#2085)
* allow punctuation to be typed into a filter

and allow the filter to match keys with punctuation
2022-04-11 18:22:31 -07:00
Myk 9a8fd12785
ensure ListBoxes always have enough height (#2084)
so they can always display an error message if the filter doesn't match anything
2022-04-11 16:15:50 -07:00
myk002 db5e7d55c1 fix guidm.enterSidebarMode(DesignateMine)
it would end up in DesignateChopTrees if you happened to be looking at
the surface z-level.
2022-03-28 16:57:24 -07:00
Tachytaenius 19c0a4fe06
Added (chain) for [CHAIN_METAL_TEXT] armours in library/gui/materials.lua used by the gui/create-item script (#2037) 2022-03-19 15:32:16 -07:00
myk002 42ae45dd5f support designate for enterSidebarMode 2021-10-02 09:26:32 -07:00
Timur Kelman 15d8a0bea2
rename `dismiss_on_submit|2` to `dismiss_on_select|2`
to avoid confusion
2021-07-30 17:25:01 +02:00
Timur Kelman ffecdf3b53
ListBox attributes controlling self:dismiss()
`dismiss_on_submit = false` makes it easier to implement toggleable options, where we don't want the list to disappear on selection. Like work order conditions' trait selection.
2021-07-29 19:00:19 +02:00
lethosor 898d4621da
Merge remote-tracking branch 'myk002/myk_view_unit' into develop 2021-07-05 20:42:49 -04:00
myk002 87c7d02e09
support view unit mode for guidm.enterSidebarMode 2021-07-05 16:02:19 -07:00
myk002 f62ff3ecc0
migrate existing lua code to use new library fns 2021-07-05 15:48:51 -07:00
lethosor 2f36404da7
Merge remote-tracking branch 'origin/lua_label_input_fix' into develop 2021-07-05 15:42:06 -04:00
lethosor fb7560d8bf
Merge remote-tracking branch 'wolfboyft/patch-2' into develop 2021-07-05 11:41:37 -04:00
myk002 000b589e3a
add dwarfmode library function: enterSidebarMode()
refactored from quickfort. this common implementation will replace the
now redundant functions in quickfort, gui/mass-remove, and gui/blueprint
2021-06-23 12:29:37 -07:00
Warmist b7069a5ebd
Fix label early key detection in scrolling logic
Current logic is because @myk002 fixed it so label would allow other widgets control when label(s) are present. However that breaks label key detection for default scroll keys. This can be worked around by setting scrollkeys to empty.

TBH: label is quite complicated and used everwhere so i'm reluctant to touch it and would love for someone to look over if i'm correct.
2021-06-22 11:31:00 +03:00
Tachytaenius 990c153a9a
Show adjective in item prompt
Useful for high boot/low boot etc.
2021-06-19 13:59:38 +01:00
lethosor 7e12f3fd3d
Fix off-by-one, adjust changelog, move scroll keys to consistent place
Ref #1748
2021-01-30 19:40:15 -05:00
myk002 5a2181d55e
don't render overflow text 2021-01-13 22:02:22 -08:00
myk002 d4fbf4261f
address review comments 2021-01-12 23:27:14 -08:00
myk002 dac9538fd9
let navigation keys propagate
so other components can use them for simultaneous control
2021-01-11 15:02:12 -08:00
Myk Taylor 2797061b04
scroll Label text when height exceeds viewrect 2021-01-11 14:47:05 -08:00
lethosor 3b5a82cc05
Change color of ListBox.select2_hint to grey to indicate enabled
Ref dfhack/scripts#185
2020-08-27 00:08:28 -04:00
lethosor c034276af5
Merge remote-tracking branch 'myk002/quickfort_filter' into develop 2020-08-21 00:34:34 -04:00
Myk Taylor 9a3e9d5b12 listbox filter can match strings after punctuation 2020-08-17 21:15:33 -07:00
Myk Taylor 8a438c2a55 allow row_height to be set from the ListBox class 2020-08-17 21:14:05 -07:00
nicolasayala 141928ead0 Fix gui.FilteredList widget search on plain string choices 2020-02-27 07:56:30 +01:00
lethosor 49563b4618 Merge remote-tracking branch 'warmist/FilteredListFix' into develop 2019-11-02 16:28:06 -04:00
Warmist a2b5c1ddd9
lua/widgets filtered list input fix
FilteredList was not consuming input events.
2019-09-30 22:00:06 +03:00
lethosor e5eade1ad7 Make gui.dwarfmode.{get_movement_delta,get_hotkey_target} public 2019-04-30 16:53:09 -04:00
Pauli 98b25e3462 Allow calling List:setChoices() to clear choices 2018-06-20 17:46:24 +03:00
Pauli ed23d2c4e2 Change gui.widgets.List:setChoices to keep state in internal table
Fixes #1171
2018-06-20 17:23:57 +03:00
grubsteak 7e3c8c9965
added fast keys for workshop gui overlay 2018-05-19 20:25:24 -05:00
Quietust 88c7e493b8 Merge ui_area_map_width into ui_menu_width, now a 2-byte array 2017-12-03 20:34:59 -06:00
lethosor cc0220f030 Add a "key" option to EditField and FilteredList 2017-06-27 21:10:14 -04:00
lethosor db375ae83b Add a Pages:getSelectedPage() helper
Equivalent to select(2, pages:getSelected()), but more readable.
2017-06-23 12:46:46 -04:00
lethosor ae809afde7 Add Gui::refreshSidebar()
This handles feeding CURSOR_DOWN_Z and CURSOR_UP_Z properly, avoiding issues
when on the lowest z-level.
2017-06-23 00:02:21 -04:00
lethosor 346e8b91a9 Use getDwarfmodeViewDims() in getPanelLayout()
Allows C++ hooks to affect Lua scripts as well
2017-06-01 23:36:02 -04:00
lethosor e51c5fc2cc Allow key_pen option in some widget text 2017-05-28 23:11:37 -04:00
lethosor c1e44c178f Add on_click/on_rclick handlers to widgets.Label
Closes #919
2016-05-09 21:30:34 -04:00
Warmist 7c91b8f755 Add more informative focus_path
This with conjunction of changes in eventful will make the sidebar overlay more bug-free :)
2016-04-10 16:53:18 +03:00
Warmist 8b8ce4eff9 Spelling mistake 2016-04-10 15:45:43 +03:00
Warmist d1c45d00d2 Fix some bugs in workshopOverlay
Fix bugs relating to "remove building"/"suspend remove" part of overlay.
2016-04-10 14:44:09 +03:00
Warmist 80521d1bb1 add onGetSelectedBuilding to workshop overlay
This will make other stuff that depends on dfhack.gui.getSelectedBuilding work with workshop overlay
2016-04-10 12:28:15 +03:00
lethosor 7da3c65079 Fix display of arrows in lua filtered list widgets
Fixes #718
2015-10-30 19:16:29 -04:00
lethosor 10cfef0553 Fix whitespace issues 2015-02-14 22:53:06 -05:00
Warmist f04b93210a Bug fixing.
Fixes for "tab" in hacked buildings.
2014-08-16 16:58:09 +03:00
Warmist 6868cab1fe Exposed dfhack.jobs.linkIntoWorld. Simplified eventful and gui.dwarfmode for sidebar use/creation. 2014-08-16 16:58:01 +03:00
Putnam3145 4a32aff6a3 Update script.lua 2013-10-20 13:58:15 -07:00
Warmist 6c4f163a5e Merge branch 'master' of https://github.com/angavrilov/dfhack
Conflicts:
	NEWS
2012-12-09 14:25:31 +02:00
Warmist 3bce3838af Advfort now supports workshops and siege weapons >:) 2012-12-03 21:49:17 +02:00
Alexander Gavrilov 58239e97ed Implement the history graph in the workflow status screen. 2012-12-01 16:50:03 +04:00
Alexander Gavrilov 0bfe006016 Try to reimplement the inventory monitor by falconne in lua.
For no other reason than to provide a complete example of lua
interface for a native plugin :)

TODO: paint the graph in the right pane.
2012-11-30 19:10:17 +04:00
Warmist 471d15ba4c New building selection dialog. 2012-11-29 20:49:16 +02:00
Alexander Gavrilov 5ea26d9cae Only show the advanced new constraint dialog on Shift-Enter.
Upon reflection it is a bit too scary to be always shown.
2012-11-29 16:27:51 +04:00
Alexander Gavrilov 2953e4c386 Implement a dialog to specify a workflow constraint with all features. 2012-11-17 20:32:39 +04:00
Alexander Gavrilov bd8c59462c Add documentation for the core lua gui library stuff. 2012-11-04 17:06:32 +04:00
Alexander Gavrilov 9598316855 Add a native pen object for lua with a more checked behavior. 2012-11-03 20:06:33 +04:00
Alexander Gavrilov e353f5f03e Add a script to complement the weapon rack binary patch. 2012-10-27 20:16:27 +04:00
Alexander Gavrilov 1f994295b8 Consider assigned vehicles in use, and tweak text color rendering. 2012-10-25 13:20:41 +04:00
Alexander Gavrilov a1dd31aab3 Tweak the mechanics for showing and rendering lua screens.
- Place new screens below any dismissed ones on top.
- When asked to render a dismissed lua screen, call render() on its
  parent to avoid producing a black screen frame when unlucky.
2012-10-25 12:09:39 +04:00
Alexander Gavrilov 616c57257d Support changing the constraint ranges from the workflow gui script.
TODO: implement creating completely new constraints.
2012-10-24 19:25:06 +04:00
Alexander Gavrilov 46938625fd Pass the hotkey keys to dwarfmode from overlays, and fix gui/workshop-job. 2012-10-21 21:45:51 +04:00
Alexander Gavrilov dee0c97584 Add a gui script for viewing and changing job_item properties. 2012-10-20 21:57:36 +04:00
Alexander Gavrilov 1e2570f4cb Add an extremely simple item selection dialog by wrapping ListBox. 2012-10-17 21:42:06 +04:00
Alexander Gavrilov 4f7895f571 Support restricting the set of materials presented in the dialog. 2012-10-17 18:29:15 +04:00
Alexander Gavrilov 0046b093f7 Link visibility and event handling order.
- Hidden widgets don't receive events.
- Children handle events in top to bottom order.
2012-10-17 11:49:11 +04:00
Alexander Gavrilov ad4f9908fb Extract a generic filtered list widget from the materials dialog. 2012-10-17 10:41:50 +04:00
Alexander Gavrilov b14e4e97f5 Natively support entry icons in the List widget. 2012-10-17 09:41:48 +04:00
Alexander Gavrilov 023dc82564 Implement a material selection dialog. 2012-10-16 18:33:00 +04:00
Alexander Gavrilov d336abfd97 Add label and list widgets, and switch stock dialogs to them. 2012-10-16 14:18:35 +04:00
Alexander Gavrilov abfe2754fb Start implementing common widgets for lua screens. 2012-10-15 20:03:18 +04:00
Alexander Gavrilov 33bd8103de Extract an abstract View superclass from Screen to handle widget trees. 2012-10-15 15:30:00 +04:00
Alexander Gavrilov bd3d3061ae Add a module that wraps the dialogs as "blocking" coroutine functions. 2012-10-02 18:01:28 +04:00
Alexander Gavrilov abf503fcdc Fix the ListBox dialog to behave in a more consistent way. 2012-10-02 16:45:17 +04:00
Alexander Gavrilov 9d5adf1b2f Update the lua screens to use the new key display string API function. 2012-10-02 15:25:59 +04:00
Alexander Gavrilov 57b72831ca Overhaul the concept of lua 'class' initialization yet again. 2012-09-18 20:30:25 +04:00
Alexander Gavrilov 94b729579e Reindent to remove tabs. 2012-09-09 10:53:08 +04:00
warmist 8e0f3e3bce Added ListBox to gui.dialogs
A listbox class. Can be either filled with table of strings, or string+callback tables. Needs some code revision :)
2012-09-09 02:28:07 +03:00
Alexander Gavrilov bfa6ed3e08 Support setting the target area for the siege engine. 2012-09-08 13:46:02 +04:00
Alexander Gavrilov 325e294af2 Start the siege engine plugin with code to highlight obstacles on screen. 2012-09-07 19:54:32 +04:00
Alexander Gavrilov d5ea05ebb8 Implement a pressure plate sensitive to machine power.
When built next to a gearbox, it will monitor its powered state.
2012-09-06 12:37:29 +04:00
Alexander Gavrilov 8d876cc7d9 Support renaming some buildings, and arbitrary units, via gui script. 2012-09-05 21:27:42 +04:00
Alexander Gavrilov 57086ac56e Add stock MessageBox and InputBox dialog screens for lua scripts. 2012-09-05 19:45:45 +04:00
Alexander Gavrilov 41ad42d0fd Expose the liquids plugin engine to lua, and make a wrapper gui script. 2012-08-25 10:37:03 +04:00
Alexander Gavrilov d52c54cc76 Pull some minor stuff from mechanisms into main libs. 2012-08-24 13:49:22 +04:00
Alexander Gavrilov 296f82b02f Try using the Objective-C 'alloc + init' idiom for lua screen objects. 2012-08-24 13:28:34 +04:00
Alexander Gavrilov cf4b8a0196 Improve viewport manipulation utilities and support scroll in mechanisms.
I.e. allow the user to scroll around with cursor keys,
provided that keeps the cursor still visible.
2012-08-22 22:29:01 +04:00
Alexander Gavrilov 7987ea9a98 Put some compatibility features into the base dfhack viewscreen. 2012-08-22 18:18:19 +04:00
Alexander Gavrilov 2b79582e99 Implement a policy of marking DFHack-owned screens with a signature. 2012-08-22 12:28:01 +04:00
Alexander Gavrilov 15235cc938 More work on utilities for making lua viewscreens. 2012-08-21 19:40:37 +04:00
Alexander Gavrilov 451e965936 Add a Painter class for lua viewscreens, and extract other utilities.
Painter clips to an arbitrary rectangle window, and
tracks current cursor and color state.
2012-08-21 11:35:39 +04:00
Alexander Gavrilov 601a3a7927 Add a script that implements a linked mechanism browser. 2012-08-20 23:04:01 +04:00