Commit Graph

1161 Commits (51c817191ca186a38a237457b895569bc10e7d9d)

Author SHA1 Message Date
Myk 77d045488b
Confirmation dialog for removing manager orders (#2163) 2022-05-23 21:17:52 -07:00
Myk 8b1070b553
tombstone deteriorate*rb scripts (#2157)
* tombstone deteriorate*rb scripts

* update to scripts head so we can build docs

* fix anchors
2022-05-19 15:27:08 -07:00
myk002 18628ff5b8 make key_sep more configurable
and add more configuration to HotkeyLabel and EditField to take
advantage of it
2022-05-18 16:46:33 -07:00
myk002 53609db1f9 let CycleHotkeyLabels take numeric initial_options
even if all of the option values are non-numeric
2022-05-18 15:39:52 -07:00
myk002 d6df928d69 update changelog 2022-05-13 14:36:49 -07:00
myk002 7439678214 tombstone devel/unforbidall script 2022-05-10 15:37:37 -07:00
lethosor 1203274e9f
Update Authors.rst
This time with missing scripts and df-structures authors since 0.47.04-r1

Just one: DFHack/scripts#339
2022-05-10 00:51:16 -04:00
myk002 585888c2d3
update version, changelog, modules for 0.47.05-r5 2022-05-04 17:21:31 -07:00
Myk 0389637ac8 clean up changelog.txt 2022-05-02 21:54:41 -07:00
lethosor cc20d9fbb7
Update Authors.rst
Checked as far back as 0.47.04-r1.
Oldest missing was chrismdp from before 0.47.05-r3.
2022-05-01 13:35:30 -04:00
Pierre Lulé 876d9132b1
Add a link to the rust library for interacting with the remote API (#2121)
* Add link to the rust api client library

Add a link to https://docs.rs/dfhack-remote/latest/dfhack_remote/index.html a library interacting with DFHack remote API for the Rust programming language

* Use the docs.rs link

* Fix duplicate link label, included the change in the changelog

Co-authored-by: pierre <pierre>
2022-05-01 06:31:59 -07:00
Josh Cooper fe29bff845
Adds cxxrandom unit test and fixes interface problems (#2099)
* Adds cxxrandom unit test and fixes interface problems

* Tightens braces

* Adds detection code for Shuffle's seqID/engID

* Adds usage examples for cxxrandom

* Gives cxxrandom objects id ranges, sort of

* Updates changelog

* Updates changelog.txt

* Increases id space for cxxrandom

* Fixes bool distribution error message and improves check

* Adds comment explaining the seeded RNG tests for cxxrandom

* Fixes type problem for 32bit builds

* Reduces loop count a few magnitudes

* Fixes a mistake in test.cxxrandom_seed
2022-04-30 21:46:47 -07:00
Myk e2fb15a3a5
add dwarfmode.MenuOverlay:renderMapOverlay() (#2119)
* add dwarfmode.MenuOverlay:renderMapOverlay()

* ensure we move with the viewport when bounds_rect is nil
2022-04-29 20:32:22 -07:00
Myk 24dd4d8ac0
Update init files (#2117)
* update example init files

replace onLoad.init-example with documentation on how to create scripts that run on world/map load
it was confusing to show it being loaded with sc-script since it gets autorun anyway if it is just named properly

* update changelog

* add quickfort keybinding

* move standard tweaks from dreamfort init to main
2022-04-29 20:24:09 -07:00
Tachytaenius b9c36c1e63
Added custom-raw-tokens utility (#2038)
* Added (chain) for [CHAIN_METAL_TEXT] armours in gui/materials.lua used by gui/create-item-- again (oops)

* Added customRawData utility

* Oops, whitespace

* Revised rawStringsFieldNames

* Dialed down on lua trickery and fixed wrongly formatted changelog entry

* Fixed changelog in wrong place and made customRawData a proper module

* Fixed not caching not-present tags, revised examples and fixed error

* Fixed whitespace. Changing settings in editor!

* customRawData docs

* Added getCreatureTag for respecting caste tags, "fixed" bizarre caching error (quotes because I don't even know what was causing it) and updated docs

* Added line limiting for docs, I guess

* Added missing string convert argument

* docs indent fix, code block fix, and revision

* Major revision

* gdi, docs error

* Another? But... huh.

* ...

* Made requested changes

* Whoops

* Rearrange docs lines

* Followed example, should fix linter issues

* fix typo. linted offline this time......

* Make it so that last instance of tag is what is read from

* Added requested change

* eventful key change

* i to lenArgs

* change eventful key

* add test for broken caste selection

* Major redesign

* tags --> tokens

* Added plant growth behaviour and did some requested changes

* More error handling

* fix docs

* Added basic error suppression

* Docs clarification.

* Docs registering example and fix error

* Strip errors on frame after onWorldLoad, not on map load

* Revert "Strip errors on frame after onWorldLoad, not on map load"

This reverts commit e20a0ef8d3743f79d961077f46910b77b16f36b9.

* Revert "Docs registering example and fix error"

This reverts commit 9c848c54c3f84e0ecc1dc421137c8a8b4a52280d.

* Revert "Docs clarification."

This reverts commit 6b4b6a1aa40c50398504f37ecf1ff0f93d6459b1.

* Revert "Added basic error suppression"

This reverts commit d11cb1438cf1e56ff700469e944f0b9af64651d7.

* Use more eventful key more consistent with other files

* use onStateChange instead of eventful and remove redundant utils require

* Code review stuff

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Update docs/Lua API.rst

committing a suggestion

Co-authored-by: Alan <lethosor@users.noreply.github.com>

* Prepend examples with DFHACK_

* Remove unused parameters

* Use new ensure_key global

* Named a couple of unnamed arguments (untested)

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Alan <lethosor@users.noreply.github.com>
2022-04-29 08:39:59 -07:00
Timur Kelman f08a268e8a
add scroll icons to Label widget (#2101)
* WIP: add scroll icons to Label widget

It's an opt-out. The icons are rendered in the right-most column of the 1st and last row. They are only rendered when text can actually be scrolled in the corresponding direction.

WIP: Currently, the icons might overlay text characters, there is no mechanism preventing it

* gui.lua: expose the `parse_inset()` function

* refactor Label's scroll icon code

* since `render_scroll_icons` only works with a label, it's now a class function
* `update_scroll_inset` ensures `frame_inset.r` or `.l` is at least 1, according to `show_scroll_icons`
* `show_scroll_icons` has 4 possible values: `false` for no icons, `left` for icons on the first column on the left (also ensuring `frame_inset.l >= 1`), `right` - last column on the right, `DEFAULT_NIL` - same as `right` if text height greater than `frame_body.height`, else same as `false`.

* make `render_scroll_icons` always draw icons

The check now happens in `onRenderFrame`

* draw frame's background

calling `Label.super.onRenderFrame(self, dc, rect)` makes frame's background invisible for some reason

* remove trailing spaces

* fix scroll icons placed far above/below text

 With `Label.frame_inset = 1` the text could be vertically centered with plenty of space below and above,
but not all rendered. Before this change, the scroll icons would be at the very top and bottom of the frame
instead of near the first and last rendered text line.

* always `update_scroll_inset` to react to resized window

* draw scroll icons next to text

* update `Lua API.rst` with new `Label` parameters

* move comment separator up

This way every scroll related parameter is in one group

* list default values for new parameters in docs

* add missing description of `Label.scroll_keys`
2022-04-29 06:55:08 -07:00
myk002 dcadde38d7 add new global function: ensure_key 2022-04-27 17:35:49 -07:00
myk002 6ad362d698
return a reference to the created dialogs 2022-04-27 11:51:46 -07:00
Quietust dc2a14c0c2 Add "partial-items" tweak.
When active, the displayed names of partially-consumed items (e.g.
hospital cloth) will display a percentage indicator at the end.

Also re-sort a few Tweaks so they're in alphabetical order again.
2022-04-27 11:27:11 -07:00
Nik Nyby fe0b33d9c4 fix typo: equiptment 2022-04-26 17:11:21 -07:00
myk002 ed5523152c
factor text wrapping out of TooltipLabel into WrappedLabel 2022-04-22 09:53:10 -07:00
Guilherme Abraham 2aa28d34b6
Adding ids output to cursecheck (#2093)
Co-authored-by: Guilherme Abraham <guilherme.abraham@zpesystems.com>
Co-authored-by: Myk <myk002@yahoo.com>
2022-04-21 20:22:05 -07:00
Josh Cooper 2bbe1aa6f5 Alphabetizes job-(material/duplicate) correctly 2022-04-18 17:40:12 -07:00
Josh Cooper f570b5441a Alphabetizes confirm/command-prompt correctly 2022-04-18 17:40:12 -07:00
Josh Cooper 634751a12c Alphabetizes the sections of Plugins.rst 2022-04-18 17:40:12 -07:00
Josh Cooper e7062e2e45 Alphabetizes the "Mods and Cheating" section 2022-04-18 17:40:12 -07:00
Josh Cooper b13b927a70 Alphabetizes the "Map modification" section 2022-04-18 17:40:12 -07:00
Josh Cooper 1c825baac1 Alphabetizes the "Job and Fortress management" section 2022-04-18 17:40:12 -07:00
Josh Cooper e9c0c01364 Alphabetizes the "UI Upgrades" section 2022-04-18 17:40:12 -07:00
Josh Cooper d5c4ad4ccc Alphabetizes the "Bugfixes" section 2022-04-18 17:40:12 -07:00
Josh Cooper 96fa0b4241 Alphabetizes the "Data inspection and visualizers" section 2022-04-18 17:40:12 -07:00
myk002 07761e1d5d add some more handy widgets to the library
TooltipLabel
HotkeyLabel
CycleHotkeyLabel
ToggleHotkeyLabel
2022-04-18 17:37:11 -07:00
Timur Kelman cb123e5076
default unset `frame_inset` values to 0 (#2100)
* default unset `frame_inset` values to 0

This change allows writing `frame_inset = {r=1}` instead of `frame_inset = {l=0, r=1, t=0, b=0}`
2022-04-16 08:17:35 -07:00
Tim Siegel bf60879c81 [tweak/stable-cursor] Keep stable cursor when viewport is near enough
Allow the viewport to move a bit and still keep the cursor location.
2022-04-12 19:53:16 -07:00
lethosor 0f464b13b3
Merge remote-tracking branch 'lethosor/pre-commit' into develop 2022-04-12 21:17:15 -04:00
lethosor d1f0edd33b
Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
Myk fd1ee233a2
automatically manage sidebar modes in MenuOverlay (#2083) 2022-04-11 20:58:54 -07:00
Myk 10f22ecc27
add ResizingPanel class and autolayout for Panels (#2086)
* add autolayout for Panels and new ResizingPanel
2022-04-11 18:25:00 -07:00
Myk e6299700bf
Handle punctuation in FilteredList filter matching (#2085)
* allow punctuation to be typed into a filter

and allow the filter to match keys with punctuation
2022-04-11 18:22:31 -07:00
myk002 4a383b1c84 handle number-indexed lua maps in safe_index 2022-04-11 18:02:57 -07:00
Myk 4f9608da13
Document and update argparse module (#2089)
also add unit tests and use new string fns in processArgs and allow it to recognize parameters with two dashes instead of just one
2022-04-11 16:16:55 -07:00
Myk 9a8fd12785
ensure ListBoxes always have enough height (#2084)
so they can always display an error message if the filter doesn't match anything
2022-04-11 16:15:50 -07:00
Myk 96b5b4420b
Add string:escape_pattern() utility function (#2082)
* add string:escape_pattern() to dfhack.lua

stolen from devel/query.lua. will migrate scripts to use the common implementation later
2022-04-10 21:18:01 -07:00
Myk c603d6a9f3 Move docs for include_prefix param to correct function
It was listed under listdir, but it only appears in listdir_recursive
2022-04-08 23:13:10 -07:00
Myk 3aebc6776a Disambiguate Lua API header in plugins 2022-04-06 05:54:20 -07:00
Myk 189da79d10 Document new blueprint phases and options 2022-04-01 20:45:51 -07:00
myk002 54e8761aa0 capture fortifications and engravings in blueprint 2022-04-01 12:20:37 -07:00
myk002 fbd1fac210 document transform behavior for buildings and keys 2022-04-01 11:00:41 -07:00
Myk b8c33d8ed0
[quickfort] add documentation and test data for config mode (#2070)
- documents the new config mode
- adds integration test data for [quickfort] implement config mode scripts#361
- adds a note recommending that config mode be used instead of the quickfort query_unsafe setting
- converts the dreamfort /setup blueprint to use config mode; also adjust the aliases used in that blueprint to no longer escape from and re-enter query mode
- adds some more distinctive anchor names for the quickfort and blueprint guides
2022-04-01 09:21:16 -07:00
Su 8a120837c6
only designate enough trees to reach max_logs (#2064)
* only designate enough trees to reach max_logs
* Chop largest trees first
2022-03-31 20:41:44 -07:00
Su 7653c2a932 document that script-paths.txt is only read at startup 2022-03-31 21:20:54 +01:00
Tim Siegel b5af004194
[manipulator] Tweak colors to make cursor easier to locate (#2051) 2022-03-30 23:39:20 -07:00
myk002 e286b2a54d
update changelog 2022-03-30 14:42:37 -07:00
myk002 db5e7d55c1 fix guidm.enterSidebarMode(DesignateMine)
it would end up in DesignateChopTrees if you happened to be looking at
the surface z-level.
2022-03-28 16:57:24 -07:00
myk002 078e732a42 update changelog 2022-03-28 16:00:29 -07:00
myk002 1976288efb quickfort user guide doc refresh
- add docs for negative expansion syntax
- add information on how negative expansion syntax can be used to
  simplify carved track designations
- full editing pass, fixing grammar, typos, formatting, and clarifying text
- added tip about using dig priorities to ensure miners dig one level at
  a time
- add "Dreamfort organization and packaging" section to the dreamfort
  case study
- add inline screenshots for each dreamfort level in the section that
  discusses that level
- fix Links section to use the actual header text of the target links
2022-03-28 16:00:29 -07:00
myk002 f37de835da center uncentered image in blueprint library guide 2022-03-28 16:00:29 -07:00
Tim Siegel ab54cbff7a
[confirm] Fix typo in help message (#2046) 2022-03-23 19:45:13 -07:00
Myk be32e35642
Reword the titles of the various guides (#2041)
so they are more distinct. even I got confused about the difference
between the quickfort library guide (which is about blueprints, but
listing the pre-made onces) and the
quickfort blueprint guide (which is about blueprints, but editing them)
2022-03-21 12:58:17 -07:00
Tachytaenius 19c0a4fe06
Added (chain) for [CHAIN_METAL_TEXT] armours in library/gui/materials.lua used by the gui/create-item script (#2037) 2022-03-19 15:32:16 -07:00
Kelly Kinkade e1961f5fcd
visual studio 2022/2019 build instructions (#2034)
* visual studio 2022/2019

update instructions to recommend using VS 2022 or VS 2019 with downlevel tool support

* reinsert accidentally deleted line

* fix markup

* notes on abi compatibility, changelog
2022-03-17 13:19:12 -07:00
Zishi Wu ce30843b92
update Windows build docs for Visual C++ 2015 (#2032)
* update Windows build docs for Visual C++ 2015

* fixed doc errors / moved changelog entry to future section
2022-03-16 13:10:00 -07:00
Kelly Kinkade 07e96a6a1c Update changelog.txt 2022-03-15 08:23:18 -07:00
Josh Cooper dda487a535
Adds new plugin: Spectate (#1918)
* Adds spectate plugin

* Updates spectate.cpp

* Changes spectate toggle message

* Updates changelog.txt

* Adds spectate to Plugins.rst

* Adds requested changes

- foreach syntax replaces active units loops
- removes CR_FAILURE return on double enable/disable usage
- removes disabled code
- implements a few clion clang tidy suggestions (auto declare when casting)
- Updates zcount to have accurate count for performing RNG
- adds eof newline
- adds todo comment about a redundant if condition

* Declares spectate section in Plugins.rst
2022-03-14 19:33:41 -07:00
Ryan Williams 88b403ec7a
Add functions reverse-engineered from ambushing unit code (#1992)
* Add functions reverse-engineered from ambushing unit code

* Fix whitespace

* Fix debug_showambush check

* Remove getOuterContainerRef from Lua API

Don't think this works properly without allocating a new specific_ref. More trouble that it's worth.

* Fixed tile visibility check

* I don't think gamemode or gametype are ever NULL

* Minor tweaks to documentation

* Reimplement getOuterContainerRef for Lua; fix some comments

* Update Units.cpp and changelog

* Update Units.cpp
* Update changelog.txt
2022-03-13 17:19:35 -07:00
Kelly Kinkade d2d01843a2 Update changelog.txt
update changelog for changes to Job::remove_postings
2022-03-12 15:37:33 -08:00
myk002 89a3ca8ee9 update docs and changelog 2022-03-12 13:45:32 -08:00
myk002 25d37143e4 update changelog 2022-03-12 13:33:36 -08:00
myk002 82910015c1 update changelog 2022-03-12 12:41:19 -08:00
myk002 9f8a477f09
move EventManager changelog entries to 'Future'
ref: #1876
2022-03-12 11:38:43 -08:00
Josh Cooper 28ebc3921d Revises changelog 2022-03-12 11:33:27 -08:00
Josh Cooper 0cb6e18e16 Adds changelog entries for PR #1876 2022-03-12 11:33:27 -08:00
myk002 2c3f573610
really fix the docs typo 2022-03-10 20:03:37 -08:00
myk002 a1e3f2dbe1
fix typo in docs 2022-03-10 18:31:16 -08:00
myk002 858d459232
update changelog for clsocket PR#20 2022-03-10 14:07:48 -08:00
myk002 cf54b84fd6 Bump to 0.47.05-r4 2022-03-09 14:27:20 -08:00
myk002 7aaccb781e update changelog 2022-03-03 21:37:38 -08:00
myk002 c752fa07a8 update changelog 2022-03-01 05:44:36 -08:00
myk002 4d47bf54ce update changelog 2022-02-26 15:32:25 -08:00
myk002 41ea2527eb update changelog 2022-02-26 14:54:42 -08:00
myk002 17f400d091 add light aquifer tap library blueprint and docs 2022-02-26 14:54:42 -08:00
myk002 0362c09811 update changelog 2022-02-25 12:59:38 -08:00
myk002 5937e55cfd update changelog 2022-02-25 12:58:56 -08:00
myk002 1d6b942293 update wording in changelog 2022-02-25 12:57:17 -08:00
myk002 2d561ad73d move fortplan docs to Removed.rst 2022-02-25 12:57:17 -08:00
myk002 e458e74058 use correct header in changelog 2022-02-25 12:57:17 -08:00
myk002 6b0f2eace9 update changelog 2022-02-25 12:57:17 -08:00
myk002 eae90c9448 remove fortplan code; leave doc stub 2022-02-25 12:57:17 -08:00
myk002 91b55a648b update changelog 2022-02-19 17:54:01 -08:00
myk002 56e8de592c simplify dreamfort with new quickfort features
also:
- add in iron and flux indicators on the industry level
- fix out of date docs for professions
2022-02-19 17:54:01 -08:00
myk002 3dcc6fd899 update changelog 2022-02-18 15:47:33 -08:00
myk002 89038ffafa add pump stack blueprint to the libarary, add docs 2022-02-18 15:47:33 -08:00
myk002 0303e182a8 fix typo in shift syntax, explain why +y is down 2022-02-18 14:54:45 -08:00
myk002 f2865beb57 add docs for blueprint shifting and transformation 2022-02-18 14:54:45 -08:00
myk002 10d5f23400 add documentation for repeat() meta markers
and some overall editing updates (sorry for the clutter!)
2022-02-12 18:28:47 -08:00
myk002 e0ea113d88 add docs for extended syntax for z-level changes
in quickfort blueprints
2022-02-06 16:56:07 -08:00
Ryan Williams bc042bc7df
Use copyall instead of nesting pos2xyz and xyz2pos 2021-12-18 02:05:16 -08:00
myk002 5d6f88fa72 update changelog 2021-10-04 15:32:26 -07:00
myk002 dadb053d5f fix typo in hostpital supply config
powder -> plaster
2021-10-04 15:32:26 -07:00
myk002 86cd723162 update changelog 2021-10-04 12:53:31 -07:00