Alphabetizes the "Mods and Cheating" section

develop
Josh Cooper 2022-04-17 13:59:36 -07:00 committed by Myk
parent b13b927a70
commit e7062e2e45
1 changed files with 27 additions and 28 deletions

@ -3051,28 +3051,14 @@ Examples:
* You switch to the adventure game mode, assume control of a creature, then save or retire.
* You just created a returnable mountain home and gained an adventurer.
.. _strangemood:
.. _power-meter:
strangemood
power-meter
===========
Creates a strange mood job the same way the game itself normally does it.
Options:
:-force: Ignore normal strange mood preconditions (no recent mood, minimum
moodable population, artifact limit not reached).
:-unit: Make the strange mood strike the selected unit instead of picking
one randomly. Unit eligibility is still enforced.
:-type <T>: Force the mood to be of a particular type instead of choosing randomly based on happiness.
Valid values for T are "fey", "secretive", "possessed", "fell", and "macabre".
:-skill S: Force the mood to use a specific skill instead of choosing the highest moodable skill.
Valid values are "miner", "carpenter", "engraver", "mason", "tanner", "weaver",
"clothier", "weaponsmith", "armorsmith", "metalsmith", "gemcutter", "gemsetter",
"woodcrafter", "stonecrafter", "metalcrafter", "glassmaker", "leatherworker",
"bonecarver", "bowyer", and "mechanic".
Known limitations: if the selected unit is currently performing a job, the mood will not be started.
The power-meter plugin implements a modified pressure plate that detects power being
supplied to gear boxes built in the four adjacent N/S/W/E tiles.
The configuration front-end is implemented by `gui/power-meter`.
.. _siege-engine:
@ -3089,15 +3075,6 @@ this plugin allows you to:
The front-end is implemented by `gui/siege-engine`.
.. _power-meter:
power-meter
===========
The power-meter plugin implements a modified pressure plate that detects power being
supplied to gear boxes built in the four adjacent N/S/W/E tiles.
The configuration front-end is implemented by `gui/power-meter`.
.. _steam-engine:
steam-engine
@ -3185,6 +3162,28 @@ can easily result in inconsistent state once this plugin is
available again. The effects may be as weird as negative power
being generated.
.. _strangemood:
strangemood
===========
Creates a strange mood job the same way the game itself normally does it.
Options:
:-force: Ignore normal strange mood preconditions (no recent mood, minimum
moodable population, artifact limit not reached).
:-unit: Make the strange mood strike the selected unit instead of picking
one randomly. Unit eligibility is still enforced.
:-type <T>: Force the mood to be of a particular type instead of choosing randomly based on happiness.
Valid values for T are "fey", "secretive", "possessed", "fell", and "macabre".
:-skill S: Force the mood to use a specific skill instead of choosing the highest moodable skill.
Valid values are "miner", "carpenter", "engraver", "mason", "tanner", "weaver",
"clothier", "weaponsmith", "armorsmith", "metalsmith", "gemcutter", "gemsetter",
"woodcrafter", "stonecrafter", "metalcrafter", "glassmaker", "leatherworker",
"bonecarver", "bowyer", and "mechanic".
Known limitations: if the selected unit is currently performing a job, the mood will not be started.
==============
Plugin Lua API
==============