Commit Graph

140 Commits (44cbc3fd5ce1e665ea1494f70b60015c644bb231)

Author SHA1 Message Date
doomchild 44cbc3fd5c fixed allocator callbacks to take pointers to pointers so they'll actually, you know, WORK 2011-03-09 12:23:20 -06:00
doomchild 187a8a0578 added a function to read all the veins at once
updated vein reading functions to use the allocator callbacks correctly
2011-03-09 12:22:00 -06:00
mikestewart 5c32991c40 Corrected game mode enum and added a mode changing tool to the playground. 2011-03-07 00:19:12 -05:00
Petr Mrázek bbbea3d023 Merge branch 'master' of https://github.com/doomchild/dfhack 2011-03-06 23:57:22 +01:00
Petr Mrázek 9b0c426f9c The age of creatures is signed int. 2011-03-06 11:42:02 +01:00
doomchild 4cf037d5d3 changed a couple of argument types to be more explicit 2011-03-03 14:15:38 -06:00
doomchild 368f3c1b2e added World getter renamed get_Window to get_WindowIO 2011-03-03 14:14:59 -06:00
Petr Mrázek f307d2c4c3 Merge https://github.com/doomchild/dfhack 2011-03-03 17:51:27 +01:00
Petr Mrázek 6f7a8e3af5 Export fail removal - sa_feature, other minor changes 2011-03-03 17:50:17 +01:00
doomchild f4be3ef4fe updated to use t_gamemodes struct in Read/WriteGameMode calls 2011-03-03 10:18:27 -06:00
Petr Mrázek 680fe2981e Merge branch 'master' of https://github.com/tomprince/dfhack 2011-03-03 16:56:38 +01:00
Petr Mrázek 552180d430 Merge branch 'master' of https://github.com/doomchild/dfhack 2011-03-03 16:24:26 +01:00
Petr Mrázek 509971d6b1 Small fix of the GameMode enum 2011-03-02 09:07:37 +01:00
Tom Prince a82e249205 Move definition of sa_feature to .cpp to avoid unsed variable warning.
Signed-off-by: Tom Prince <tom.prince@ualberta.net>
2011-03-01 17:29:27 -05:00
Tom Prince f477fc002c Fix lots of -Wall warnings.
Signed-off-by: Tom Prince <tom.prince@ualberta.net>
2011-03-01 17:19:18 -05:00
Petr Mrázek 267bc1d446 Game/Control mode improvements. Use dfposition to check them. 2011-03-01 22:18:26 +01:00
doomchild 0b77744905 added game mode reader 2011-03-01 14:38:55 -06:00
doomchild bdb0ebd8ea added grass vein and world construction readers 2011-03-01 14:38:18 -06:00
Petr Mrázek fa220531b7 Proper enum for game mode 2011-03-01 13:08:20 +01:00
Petr Mrázek b1061d0f94 Game mode reading, removed some include paths 2011-03-01 06:59:23 +01:00
Petr Mrázek c6a402c2b8 One more vein type. No ready for use. 2011-02-27 20:43:44 +01:00
Petr Mrázek 254aec1787 Alternate way to read vegetation using a vector in map blocks. 31.19 only for now. 2011-02-27 13:59:45 +01:00
Petr Mrázek 4284b948a0 Creature matgloss, creature and color matgloss offsets. 2011-02-27 09:48:08 +01:00
Petr Mrázek 97bfa32a82 More cleanup in the Process lands. 2011-02-24 11:43:33 +01:00
Tom Prince 9b854be327 Remove duplicate code implementing readInt.
Implement one version in terms of the other.
2011-02-23 02:04:29 -05:00
Tom Prince 6ca0dd7c1d Fix Process class. 2011-02-23 04:01:07 +01:00
Petr Mrázek 02e6e46d5f Grass veins 2011-02-17 01:54:45 +01:00
Petr Mrázek 3835ba0f75 Search tools run on windows and moved to supported, some windows segment/heap/PE section enumeration work.
New windows dependency: ntdll.lib
2011-02-14 03:58:32 +01:00
Petr Mrázek e958b8432a More work on windos VM map method (compiles, needs testing), some MSVC 2010 nonsense warnings disabled. 2011-02-12 10:26:36 +01:00
Petr Mrázek 5bed6c5949 Sync, autosearch skeleton. 2011-02-08 22:55:40 +01:00
Petr Mrázek 8439b3fa7d Required fixes for properly exporting the new symbols. 2010-11-19 02:40:38 +01:00
Petr Mrázek ac91f46b6c Merged patches from Rainer Keller 2010-11-17 20:50:50 +01:00
Petr Mrázek 1a93c73737 Big chunk of windows 31.18 offsets. 2010-11-17 04:48:06 +01:00
Petr Mrázek 9ac7c1a9f2 memory.xml invalidation (untested) 2010-11-08 00:10:59 +01:00
Petr Mrázek 457b331be7 Small fixes 2010-11-03 10:45:29 +01:00
Petr Mrázek ab1a3a8cef Salt/Stagnant water finally understood. 2010-10-29 07:36:06 +02:00
Petr Mrázek 70cb93d9f4 Fixed includes, unified formatting. 2010-10-25 04:39:14 +02:00
zilpin 92d0468694 added more information to probe.
added pit-with-floor option to hellhole.
bug fixes for the fake magma pipe in hellhole.
2010-10-20 12:31:16 -04:00
zilpin 3acc410857 Tile Types update, and new hellhole n deramp tools in playground 2010-10-17 00:21:18 -04:00
Petr Mrázek b3121b898d Urrgh. Seriously. 2010-10-07 01:23:35 +02:00
Petr Mrázek ec032240aa Merge branch 'master' of http://github.com/belal/dfhack 2010-09-24 19:07:38 +02:00
doomchild 1a5bce53a7 added ReadGeology 2010-09-20 12:40:00 -05:00
belal 918de0271b fix to get the windowIO.h to compile from a submodule 2010-09-17 09:20:15 -04:00
belal 6661d7e1f7 added getPath() for all linux versions as well, should work fine 2010-09-16 18:21:41 -07:00
doomchild 9844a8f8b3 added SetPauseState wrapper 2010-09-16 13:10:13 -05:00
doomchild 70b1a48cea added unregistration functions for callbacks 2010-09-16 13:05:02 -05:00
doomchild 78a12876d5 added ReadInventoryIdx and ReadInventoryPtr wrappers 2010-09-16 13:04:19 -05:00
doomchild 36400f2833 Merge branch 'dotnet' 2010-09-16 09:06:12 -05:00
belal d2db7524a1 Keeping the current working directory addition, but reverting the current tileset and color stuff, as the tileset was just an initializer, not the actual current one, just going to have to read the init.txt file myself
Revert "Add function to get the current working directory of the DF process, as well as offsets for the relative paths of the current tileset and color file, also created a simple program to dump those three things out"

This reverts commit 040f8f7b7a.
2010-09-13 09:45:53 -04:00
belal 040f8f7b7a Add function to get the current working directory of the DF process, as well as offsets for the relative paths of the current tileset and color file, also created a simple program to dump those three things out 2010-09-12 21:38:21 -04:00