|  |  |  | @ -144,363 +144,216 @@ | 
		
	
		
			
				|  |  |  |  |             <Profession name="None" id="90" military="false" can_assign_labors="true" /> | 
		
	
		
			
				|  |  |  |  |         </Professions> | 
		
	
		
			
				|  |  |  |  |         <Jobs> | 
		
	
		
			
				|  |  |  |  |             TODO: Parse this and turn it into Job tags | 
		
	
		
			
				|  |  |  |  |             <!-- | 
		
	
		
			
				|  |  |  |  |             [dwarf_jobs] | 
		
	
		
			
				|  |  |  |  |             size=212 | 
		
	
		
			
				|  |  |  |  |             0/name = "Carve Fortification" | 
		
	
		
			
				|  |  |  |  |             0/type = DIG | 
		
	
		
			
				|  |  |  |  |             1/name = "Detail Wall" | 
		
	
		
			
				|  |  |  |  |             1/type = TROWEL | 
		
	
		
			
				|  |  |  |  |             2/name = "Detail Floor" | 
		
	
		
			
				|  |  |  |  |             2/type = TROWEL | 
		
	
		
			
				|  |  |  |  |             3/name = "Dig" | 
		
	
		
			
				|  |  |  |  |             3/type = DIG | 
		
	
		
			
				|  |  |  |  |             4/name = "Carve Upward Staircase" | 
		
	
		
			
				|  |  |  |  |             4/type = DIG | 
		
	
		
			
				|  |  |  |  |             5/name = "Carve Downward Staircase" | 
		
	
		
			
				|  |  |  |  |             5/type = DIG | 
		
	
		
			
				|  |  |  |  |             6/name = "Carve Up/Down Staircase" | 
		
	
		
			
				|  |  |  |  |             6/type = DIG | 
		
	
		
			
				|  |  |  |  |             7/name = "Carve Ramp" | 
		
	
		
			
				|  |  |  |  |             7/type = DIG | 
		
	
		
			
				|  |  |  |  |             8/name = "Dig Channel" | 
		
	
		
			
				|  |  |  |  |             8/type = DIG | 
		
	
		
			
				|  |  |  |  |             9/name = "Fell Tree" | 
		
	
		
			
				|  |  |  |  |             9/type = CUT | 
		
	
		
			
				|  |  |  |  |             10/name = "Gather Plants" | 
		
	
		
			
				|  |  |  |  |             11/name = "Remove Construction" | 
		
	
		
			
				|  |  |  |  |             11/type = BUILD | 
		
	
		
			
				|  |  |  |  |             12/name = "Collect Webs" | 
		
	
		
			
				|  |  |  |  |             12/type = HAUL | 
		
	
		
			
				|  |  |  |  |             13/name = "Bring Item to Depot" | 
		
	
		
			
				|  |  |  |  |             13/type = HAUL | 
		
	
		
			
				|  |  |  |  |             14/name = "Bring Item to Shop" | 
		
	
		
			
				|  |  |  |  |             14/type = HAUL | 
		
	
		
			
				|  |  |  |  |             15/name = "Eat" | 
		
	
		
			
				|  |  |  |  |             15/type = FOOD | 
		
	
		
			
				|  |  |  |  |             16/name = "Get Provisions" | 
		
	
		
			
				|  |  |  |  |             16/type = FOOD | 
		
	
		
			
				|  |  |  |  |             17/name = "Drink" | 
		
	
		
			
				|  |  |  |  |             17/type = DRINK | 
		
	
		
			
				|  |  |  |  |             18/name = "Drink" | 
		
	
		
			
				|  |  |  |  |             18/type = DRINK | 
		
	
		
			
				|  |  |  |  |             19/name = "Fill Waterskin" | 
		
	
		
			
				|  |  |  |  |             19/type = DRINK | 
		
	
		
			
				|  |  |  |  |             20/name = "Fill Waterskin" | 
		
	
		
			
				|  |  |  |  |             20/type = DRINK | 
		
	
		
			
				|  |  |  |  |             21/name = "Sleep" | 
		
	
		
			
				|  |  |  |  |             21/type = REST | 
		
	
		
			
				|  |  |  |  |             22/name = "Collect Sand" | 
		
	
		
			
				|  |  |  |  |             22/type = HAUL | 
		
	
		
			
				|  |  |  |  |             23/name = "Fish" | 
		
	
		
			
				|  |  |  |  |             24/name = "Hunt" | 
		
	
		
			
				|  |  |  |  |             25/name = "Hunt for Small Creature" | 
		
	
		
			
				|  |  |  |  |             26/name = "Kidnap" | 
		
	
		
			
				|  |  |  |  |             26/type = FIGHT | 
		
	
		
			
				|  |  |  |  |             27/name = "Beat Criminal" | 
		
	
		
			
				|  |  |  |  |             27/type = FIGHT | 
		
	
		
			
				|  |  |  |  |             28/name = "Starting Fist Fight" | 
		
	
		
			
				|  |  |  |  |             28/type = FIGHT | 
		
	
		
			
				|  |  |  |  |             29/name = "Collect Taxes" | 
		
	
		
			
				|  |  |  |  |             30/name = "Guard Tax Collector" | 
		
	
		
			
				|  |  |  |  |             30/type = FIGHT | 
		
	
		
			
				|  |  |  |  |             31/name = "Catch Live Land Animal" | 
		
	
		
			
				|  |  |  |  |             32/name = "Catch Live Fish" | 
		
	
		
			
				|  |  |  |  |             33/name = "Return Kill" | 
		
	
		
			
				|  |  |  |  |             33/type = HAUL | 
		
	
		
			
				|  |  |  |  |             34/name = "Check Chesk" | 
		
	
		
			
				|  |  |  |  |             34/type = SEEK | 
		
	
		
			
				|  |  |  |  |             35/name = "Store Owned Item" | 
		
	
		
			
				|  |  |  |  |             35/type = HAUL | 
		
	
		
			
				|  |  |  |  |             36/name = "Place Item in Tomb" | 
		
	
		
			
				|  |  |  |  |             36/type = HAUL | 
		
	
		
			
				|  |  |  |  |             37/name = "Store Item in Stockpile" | 
		
	
		
			
				|  |  |  |  |             37/type = HAUL | 
		
	
		
			
				|  |  |  |  |             38/name = "Store Item in Bag" | 
		
	
		
			
				|  |  |  |  |             38/type = HAUL | 
		
	
		
			
				|  |  |  |  |             39/name = "Store Item in Hospital" | 
		
	
		
			
				|  |  |  |  |             39/type = HAUL | 
		
	
		
			
				|  |  |  |  |             40/name = "Store Item in Chest" | 
		
	
		
			
				|  |  |  |  |             40/type = HAUL | 
		
	
		
			
				|  |  |  |  |             41/name = "Store Item in Cabinet" | 
		
	
		
			
				|  |  |  |  |             41/type = HAUL | 
		
	
		
			
				|  |  |  |  |             42/name = "Store Weapon" | 
		
	
		
			
				|  |  |  |  |             42/type = HAUL | 
		
	
		
			
				|  |  |  |  |             43/name = "Store Armor" | 
		
	
		
			
				|  |  |  |  |             43/type = HAUL | 
		
	
		
			
				|  |  |  |  |             44/name = "Store Item in Barrel" | 
		
	
		
			
				|  |  |  |  |             44/type = HAUL | 
		
	
		
			
				|  |  |  |  |             45/name = "Store Item in Bin" | 
		
	
		
			
				|  |  |  |  |             45/type = HAUL | 
		
	
		
			
				|  |  |  |  |             46/name = "Seek Artifact" | 
		
	
		
			
				|  |  |  |  |             46/type = SEEK | 
		
	
		
			
				|  |  |  |  |             47/name = "Seek Infant" | 
		
	
		
			
				|  |  |  |  |             47/type = SEEK | 
		
	
		
			
				|  |  |  |  |             48/name = "Attend Party" | 
		
	
		
			
				|  |  |  |  |             48/type = DRINK | 
		
	
		
			
				|  |  |  |  |             49/name = "Go Shopping" | 
		
	
		
			
				|  |  |  |  |             50/name = "Go Shopping" | 
		
	
		
			
				|  |  |  |  |             51/name = "Clean" | 
		
	
		
			
				|  |  |  |  |             52/name = "Rest" | 
		
	
		
			
				|  |  |  |  |             52/type = REST | 
		
	
		
			
				|  |  |  |  |             53/name = "Pickup Equipment" | 
		
	
		
			
				|  |  |  |  |             53/type = SEEK | 
		
	
		
			
				|  |  |  |  |             54/name = "Dump Item" | 
		
	
		
			
				|  |  |  |  |             54/type = HAUL | 
		
	
		
			
				|  |  |  |  |             55/name = "Strange Mood Crafter" | 
		
	
		
			
				|  |  |  |  |             55/type = MOOD | 
		
	
		
			
				|  |  |  |  |             56/name = "Strange Mood Jeweller" | 
		
	
		
			
				|  |  |  |  |             56/type = MOOD | 
		
	
		
			
				|  |  |  |  |             57/name = "Strange Mood Forge" | 
		
	
		
			
				|  |  |  |  |             57/type = MOOD | 
		
	
		
			
				|  |  |  |  |             58/name = "Strange Mood Magma Forge" | 
		
	
		
			
				|  |  |  |  |             58/type = MOOD | 
		
	
		
			
				|  |  |  |  |             59/name = "Strange Mood Brooding" | 
		
	
		
			
				|  |  |  |  |             59/type = MOOD | 
		
	
		
			
				|  |  |  |  |             60/name = "Strange Mood Fell" | 
		
	
		
			
				|  |  |  |  |             60/type = MOOD | 
		
	
		
			
				|  |  |  |  |             61/name = "Strange Mood Carpenter" | 
		
	
		
			
				|  |  |  |  |             61/type = MOOD | 
		
	
		
			
				|  |  |  |  |             62/name = "Strange Mood Mason" | 
		
	
		
			
				|  |  |  |  |             62/type = MOOD | 
		
	
		
			
				|  |  |  |  |             63/name = "Strange Mood Bowyer" | 
		
	
		
			
				|  |  |  |  |             63/type = MOOD | 
		
	
		
			
				|  |  |  |  |             64/name = "Strange Mood Tanner" | 
		
	
		
			
				|  |  |  |  |             64/type = MOOD | 
		
	
		
			
				|  |  |  |  |             65/name = "Strange Mood Weaver" | 
		
	
		
			
				|  |  |  |  |             65/type = MOOD | 
		
	
		
			
				|  |  |  |  |             66/name = "Strange Mood Glassmaker" | 
		
	
		
			
				|  |  |  |  |             66/type = MOOD | 
		
	
		
			
				|  |  |  |  |             67/name = "Strange Mood Mechanics" | 
		
	
		
			
				|  |  |  |  |             67/type = MOOD | 
		
	
		
			
				|  |  |  |  |             68/name = "Construct Building" | 
		
	
		
			
				|  |  |  |  |             68/type = BUILD | 
		
	
		
			
				|  |  |  |  |             69/name = "Construct Door" | 
		
	
		
			
				|  |  |  |  |             68/type = BUILD | 
		
	
		
			
				|  |  |  |  |             70/name = "Construct Floodgate" | 
		
	
		
			
				|  |  |  |  |             70/type = BUILD | 
		
	
		
			
				|  |  |  |  |             71/name = "Construct ?? Bed" | 
		
	
		
			
				|  |  |  |  |             71/type = BUILD | 
		
	
		
			
				|  |  |  |  |             72/name = "Construct ?? Chair/Throne" | 
		
	
		
			
				|  |  |  |  |             72/type = BUILD | 
		
	
		
			
				|  |  |  |  |             73/name = "Construct ?? Casket/Sarcophagus/Coffin" | 
		
	
		
			
				|  |  |  |  |             73/type = BUILD | 
		
	
		
			
				|  |  |  |  |             74/name = "Construct ?? Table" | 
		
	
		
			
				|  |  |  |  |             74/type = BUILD | 
		
	
		
			
				|  |  |  |  |             75/name = "Construct ?? Box/Chest/Bag/Coffer" | 
		
	
		
			
				|  |  |  |  |             75/type = BUILD | 
		
	
		
			
				|  |  |  |  |             76/name = "Construct ?? Bin" | 
		
	
		
			
				|  |  |  |  |             76/type = BUILD | 
		
	
		
			
				|  |  |  |  |             77/name = "Construct ?? Armor Stand" | 
		
	
		
			
				|  |  |  |  |             77/type = BUILD | 
		
	
		
			
				|  |  |  |  |             78/name = "Construct ?? Weapon Rack" | 
		
	
		
			
				|  |  |  |  |             78/type = BUILD | 
		
	
		
			
				|  |  |  |  |             79/name = "Construct ?? Cabinet" | 
		
	
		
			
				|  |  |  |  |             79/type = BUILD | 
		
	
		
			
				|  |  |  |  |             80/name = "Construct ?? Statue" | 
		
	
		
			
				|  |  |  |  |             80/type = BUILD | 
		
	
		
			
				|  |  |  |  |             81/name = "Construct ?? Blocks" | 
		
	
		
			
				|  |  |  |  |             81/type = BUILD | 
		
	
		
			
				|  |  |  |  |             82/name = "Make Raw ??" | 
		
	
		
			
				|  |  |  |  |             83/name = "Make ?? Crafts" | 
		
	
		
			
				|  |  |  |  |             84/name = "Mint ?? Coins" | 
		
	
		
			
				|  |  |  |  |             85/name = "Cut ?A?" | 
		
	
		
			
				|  |  |  |  |             86/name = "Cut ?B?" | 
		
	
		
			
				|  |  |  |  |             87/name = "Encrust ?something? with ?somethings?" | 
		
	
		
			
				|  |  |  |  |             88/name = "Encrust ?something? with ?somethings?" | 
		
	
		
			
				|  |  |  |  |             89/name = "Destroy Building" | 
		
	
		
			
				|  |  |  |  |             89/type = BUILD | 
		
	
		
			
				|  |  |  |  |             90/name = "Smelt Ore" | 
		
	
		
			
				|  |  |  |  |             90/type = FURNACE | 
		
	
		
			
				|  |  |  |  |             91/name = "Melt a Metal Object" | 
		
	
		
			
				|  |  |  |  |             91/type = FORGE | 
		
	
		
			
				|  |  |  |  |             92/name = "Extract Metal Strands" | 
		
	
		
			
				|  |  |  |  |             92/type = FORGE | 
		
	
		
			
				|  |  |  |  |             93/name = "Plant Seeds" | 
		
	
		
			
				|  |  |  |  |             94/name = "Harvest Plants" | 
		
	
		
			
				|  |  |  |  |             95/name = "Train Hunting Animal" | 
		
	
		
			
				|  |  |  |  |             95/type = ANIMAL | 
		
	
		
			
				|  |  |  |  |             96/name = "Train War Animal" | 
		
	
		
			
				|  |  |  |  |             96/type = ANIMAL | 
		
	
		
			
				|  |  |  |  |             99/name = "Construct Catapult Parts" | 
		
	
		
			
				|  |  |  |  |             100/name = "Forge ?? Anvil" | 
		
	
		
			
				|  |  |  |  |             100/type = FORGE | 
		
	
		
			
				|  |  |  |  |             101/name = "Construct Catapult Parts" | 
		
	
		
			
				|  |  |  |  |             102/name = "Construct Ballista Parts" | 
		
	
		
			
				|  |  |  |  |             103/name = "Forge/Make A" | 
		
	
		
			
				|  |  |  |  |             103/type = FORGE | 
		
	
		
			
				|  |  |  |  |             104/name = "Stud with ?something?" | 
		
	
		
			
				|  |  |  |  |             105/name = "Butcher an Animal" | 
		
	
		
			
				|  |  |  |  |             106/name = "Prepare a Raw Fish" | 
		
	
		
			
				|  |  |  |  |             107/name = "Mill Plants" | 
		
	
		
			
				|  |  |  |  |             108/name = "Bait Trap with Meat/Gem/Fish" | 
		
	
		
			
				|  |  |  |  |             109/name = "Milk Creature" | 
		
	
		
			
				|  |  |  |  |             110/name = "Make Cheese" | 
		
	
		
			
				|  |  |  |  |             111/name = "Process Plants" | 
		
	
		
			
				|  |  |  |  |             112/name = "Process Plants (Bag)" | 
		
	
		
			
				|  |  |  |  |             113/name = "Process Plants (Vial)" | 
		
	
		
			
				|  |  |  |  |             114/name = "Process Plants (Barrel)" | 
		
	
		
			
				|  |  |  |  |             115/name = "Prepare ?? Meal" | 
		
	
		
			
				|  |  |  |  |             116/name = "Weave ?? into ??" | 
		
	
		
			
				|  |  |  |  |             117/name = "Forge/Make ?? something" | 
		
	
		
			
				|  |  |  |  |             117/type = BUILD | 
		
	
		
			
				|  |  |  |  |             118/name = "Weave Thread" | 
		
	
		
			
				|  |  |  |  |             119/name = "Forge/Make D" | 
		
	
		
			
				|  |  |  |  |             119/type = FORGE | 
		
	
		
			
				|  |  |  |  |             120/name = "Forge/Make E" | 
		
	
		
			
				|  |  |  |  |             120/type = FORGE | 
		
	
		
			
				|  |  |  |  |             121/name = "Forge/Make F" | 
		
	
		
			
				|  |  |  |  |             121/type = FORGE | 
		
	
		
			
				|  |  |  |  |             122/name = "Forge/Make Waterskin/Vial/Flask" | 
		
	
		
			
				|  |  |  |  |             122/type = FORGE | 
		
	
		
			
				|  |  |  |  |             123/name = "Forge Rope" | 
		
	
		
			
				|  |  |  |  |             123/type = FORGE | 
		
	
		
			
				|  |  |  |  |             124/name = "Forge  Flask" | 
		
	
		
			
				|  |  |  |  |             124/type = FORGE | 
		
	
		
			
				|  |  |  |  |             125/name = "Forge  Goblet" | 
		
	
		
			
				|  |  |  |  |             125/type = FORGE | 
		
	
		
			
				|  |  |  |  |             126/name = "Forge  Instrument" | 
		
	
		
			
				|  |  |  |  |             126/type = FORGE | 
		
	
		
			
				|  |  |  |  |             127/name = "Forge  Toy" | 
		
	
		
			
				|  |  |  |  |             127/type = FORGE | 
		
	
		
			
				|  |  |  |  |             128/name = "Forge  Animal Trap" | 
		
	
		
			
				|  |  |  |  |             128/type = FORGE | 
		
	
		
			
				|  |  |  |  |             129/name = "Forge  Barrel" | 
		
	
		
			
				|  |  |  |  |             129/type = FORGE | 
		
	
		
			
				|  |  |  |  |             130/name = "Make Totel" | 
		
	
		
			
				|  |  |  |  |             130/type = FORGE | 
		
	
		
			
				|  |  |  |  |             131/name = "Forge Bolts" | 
		
	
		
			
				|  |  |  |  |             131/type = FORGE | 
		
	
		
			
				|  |  |  |  |             132/name = "Decorate With ?something?" | 
		
	
		
			
				|  |  |  |  |             133/name = "Forge/Make G" | 
		
	
		
			
				|  |  |  |  |             133/type = FORGE | 
		
	
		
			
				|  |  |  |  |             134/name = "Decorate With Bone" | 
		
	
		
			
				|  |  |  |  |             135/name = "Make Backpack" | 
		
	
		
			
				|  |  |  |  |             136/name = "Make Quiver" | 
		
	
		
			
				|  |  |  |  |             137/name = "Load Catapult" | 
		
	
		
			
				|  |  |  |  |             138/name = "Load Ballista" | 
		
	
		
			
				|  |  |  |  |             139/name = "Fire Catapult" | 
		
	
		
			
				|  |  |  |  |             140/name = "Fire Ballista" | 
		
	
		
			
				|  |  |  |  |             141/name = "Construct Mechanisms" | 
		
	
		
			
				|  |  |  |  |             141/type = BUILD | 
		
	
		
			
				|  |  |  |  |             142/name = "Fire Ballista" | 
		
	
		
			
				|  |  |  |  |             143/name = "Load Cage Trap" | 
		
	
		
			
				|  |  |  |  |             144/name = "Load Stone Trap" | 
		
	
		
			
				|  |  |  |  |             145/name = "Load Weapon Trap" | 
		
	
		
			
				|  |  |  |  |             146/name = "Clean Trap" | 
		
	
		
			
				|  |  |  |  |             147/name = "Cast Spell" | 
		
	
		
			
				|  |  |  |  |             148/name = "Link a Building to Trigger" | 
		
	
		
			
				|  |  |  |  |             149/name = "Pull the Lever" | 
		
	
		
			
				|  |  |  |  |             150/name = "Brew Drink" | 
		
	
		
			
				|  |  |  |  |             150/type = DRINK | 
		
	
		
			
				|  |  |  |  |             151/name = "Extract from Plants" | 
		
	
		
			
				|  |  |  |  |             152/name = "Extract from Raw Fish" | 
		
	
		
			
				|  |  |  |  |             153/name = "Extract from Land Animal" | 
		
	
		
			
				|  |  |  |  |             154/name = "Tame Small Animal" | 
		
	
		
			
				|  |  |  |  |             154/type = ANIMAL | 
		
	
		
			
				|  |  |  |  |             155/name = "Tame ?something?" | 
		
	
		
			
				|  |  |  |  |             155/type = ANIMAL | 
		
	
		
			
				|  |  |  |  |             156/name = "Chain Animal" | 
		
	
		
			
				|  |  |  |  |             156/type = ANIMAL | 
		
	
		
			
				|  |  |  |  |             157/name = "Unchain Animal" | 
		
	
		
			
				|  |  |  |  |             157/type = ANIMAL | 
		
	
		
			
				|  |  |  |  |             158/name = "Unchain Pet" | 
		
	
		
			
				|  |  |  |  |             158/type = ANIMAL | 
		
	
		
			
				|  |  |  |  |             159/name = "Release Large Creature" | 
		
	
		
			
				|  |  |  |  |             159/type = ANIMAL | 
		
	
		
			
				|  |  |  |  |             160/name = "Release Pet" | 
		
	
		
			
				|  |  |  |  |             160/type = ANIMAL | 
		
	
		
			
				|  |  |  |  |             161/name = "Release Small Creature" | 
		
	
		
			
				|  |  |  |  |             161/type = ANIMAL | 
		
	
		
			
				|  |  |  |  |             162/name = "Handle Small Creature" | 
		
	
		
			
				|  |  |  |  |             162/type = ANIMAL | 
		
	
		
			
				|  |  |  |  |             163/name = "Handle Large Creature" | 
		
	
		
			
				|  |  |  |  |             163/type = ANIMAL | 
		
	
		
			
				|  |  |  |  |             164/name = "Cage Large Creature" | 
		
	
		
			
				|  |  |  |  |             164/type = ANIMAL | 
		
	
		
			
				|  |  |  |  |             165/name = "Cage Small Creature" | 
		
	
		
			
				|  |  |  |  |             165/type = ANIMAL | 
		
	
		
			
				|  |  |  |  |             166/name = "Recover Wounded" | 
		
	
		
			
				|  |  |  |  |             166/type = MEDICAL | 
		
	
		
			
				|  |  |  |  |             167/name = "Diagnose Patient" | 
		
	
		
			
				|  |  |  |  |             167/type = MEDICAL | 
		
	
		
			
				|  |  |  |  |             168/name = "Immobilize Break" | 
		
	
		
			
				|  |  |  |  |             168/type = MEDICAL | 
		
	
		
			
				|  |  |  |  |             169/name = "Dress Wound" | 
		
	
		
			
				|  |  |  |  |             169/type = MEDICAL | 
		
	
		
			
				|  |  |  |  |             170/name = "Clean Patient" | 
		
	
		
			
				|  |  |  |  |             170/type = MEDICAL | 
		
	
		
			
				|  |  |  |  |             171/name = "Surgery" | 
		
	
		
			
				|  |  |  |  |             171/type = MEDICAL | 
		
	
		
			
				|  |  |  |  |             172/name = "Suture" | 
		
	
		
			
				|  |  |  |  |             172/type = MEDICAL | 
		
	
		
			
				|  |  |  |  |             173/name = "Set Bone" | 
		
	
		
			
				|  |  |  |  |             173/type = MEDICAL | 
		
	
		
			
				|  |  |  |  |             174/name = "Place In Traction" | 
		
	
		
			
				|  |  |  |  |             174/type = MEDICAL | 
		
	
		
			
				|  |  |  |  |             175/name = "Drain Aquarium" | 
		
	
		
			
				|  |  |  |  |             176/name = "Fill Aquarium" | 
		
	
		
			
				|  |  |  |  |             177/name = "Fill Pond" | 
		
	
		
			
				|  |  |  |  |             178/name = "Give Water" | 
		
	
		
			
				|  |  |  |  |             178/type = MEDICAL | 
		
	
		
			
				|  |  |  |  |             179/name = "Give Food" | 
		
	
		
			
				|  |  |  |  |             179/type = MEDICAL | 
		
	
		
			
				|  |  |  |  |             180/name = "Give Water" | 
		
	
		
			
				|  |  |  |  |             180/type = MEDICAL | 
		
	
		
			
				|  |  |  |  |             181/name = "Give Food" | 
		
	
		
			
				|  |  |  |  |             181/type = MEDICAL | 
		
	
		
			
				|  |  |  |  |             182/name = "Recover Pet" | 
		
	
		
			
				|  |  |  |  |             183/name = "Pit/Pond Large Animal" | 
		
	
		
			
				|  |  |  |  |             183/type = ANIMAL | 
		
	
		
			
				|  |  |  |  |             184/name = "Pit/Pond Small Animal" | 
		
	
		
			
				|  |  |  |  |             184/type = ANIMAL | 
		
	
		
			
				|  |  |  |  |             185/name = "Slaughter Animal" | 
		
	
		
			
				|  |  |  |  |             185/type = ANIMAL | 
		
	
		
			
				|  |  |  |  |             186/name = "Make Charcoal" | 
		
	
		
			
				|  |  |  |  |             186/type = FURNACE | 
		
	
		
			
				|  |  |  |  |             187/name = "Make Ash" | 
		
	
		
			
				|  |  |  |  |             187/type = FURNACE | 
		
	
		
			
				|  |  |  |  |             188/name = "Make Lye" | 
		
	
		
			
				|  |  |  |  |             189/name = "Make Potash From Lye" | 
		
	
		
			
				|  |  |  |  |             190/name = "Fertilize Field" | 
		
	
		
			
				|  |  |  |  |             191/name = "Make Potash From Ash" | 
		
	
		
			
				|  |  |  |  |             192/name = "Dye Thread" | 
		
	
		
			
				|  |  |  |  |             193/name = "Dye Cloth" | 
		
	
		
			
				|  |  |  |  |             194/name = "Sew ?? Image" | 
		
	
		
			
				|  |  |  |  |             195/name = "Manage Work Orders" | 
		
	
		
			
				|  |  |  |  |             195/type = ADMIN | 
		
	
		
			
				|  |  |  |  |             196/name = "Operate Pump" | 
		
	
		
			
				|  |  |  |  |             197/name = "Manage Work Orders" | 
		
	
		
			
				|  |  |  |  |             197/type = ADMIN | 
		
	
		
			
				|  |  |  |  |             198/name = "Update Stockpile Records" | 
		
	
		
			
				|  |  |  |  |             198/type = ADMIN | 
		
	
		
			
				|  |  |  |  |             199/name = "Trade at Depot" | 
		
	
		
			
				|  |  |  |  |             199/type = ADMIN | 
		
	
		
			
				|  |  |  |  |             200/name = "Construct ?? Hatch Cover" | 
		
	
		
			
				|  |  |  |  |             200/type = BUILD | 
		
	
		
			
				|  |  |  |  |             201/name = "Construct ?? Grate" | 
		
	
		
			
				|  |  |  |  |             201/type = BUILD | 
		
	
		
			
				|  |  |  |  |             202/name = "Remove Stairs/Ramps" | 
		
	
		
			
				|  |  |  |  |             202/type = DIG | 
		
	
		
			
				|  |  |  |  |             203/name = "Construct ?? Quern" | 
		
	
		
			
				|  |  |  |  |             203/type = BUILD | 
		
	
		
			
				|  |  |  |  |             205/name = "Upgrade Squad Equipment" | 
		
	
		
			
				|  |  |  |  |             205/type = HAUL | 
		
	
		
			
				|  |  |  |  |             206/name = "Prepare Equipment Manifests" | 
		
	
		
			
				|  |  |  |  |             206/type = ADMIN | 
		
	
		
			
				|  |  |  |  |             207/name = "Construct ?? Splint" | 
		
	
		
			
				|  |  |  |  |             207/type = BUILD | 
		
	
		
			
				|  |  |  |  |             208/name = "Construct ?? Crutch" | 
		
	
		
			
				|  |  |  |  |             208/type = BUILD | 
		
	
		
			
				|  |  |  |  |             209/name = "Construct Traction Bench" | 
		
	
		
			
				|  |  |  |  |             209/type = BUILD | 
		
	
		
			
				|  |  |  |  |             210/name = "Clean Self" | 
		
	
		
			
				|  |  |  |  |             211/name = "Bring Crutch" | 
		
	
		
			
				|  |  |  |  |             211/type = MEDICAL | 
		
	
		
			
				|  |  |  |  |             212/name = "Apply Cast" | 
		
	
		
			
				|  |  |  |  |             212/type = MEDICAL | 
		
	
		
			
				|  |  |  |  |             --> | 
		
	
		
			
				|  |  |  |  |             <Job id="0" name = "Carve Fortification" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="1" name = "Detail Wall" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="2" name = "Detail Floor" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="3" name = "Dig" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="4" name = "Carve Upward Staircase" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="5" name = "Carve Downward Staircase" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="6" name = "Carve Up/Down Staircase" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="7" name = "Carve Ramp" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="8" name = "Dig Channel" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="9" name = "Fell Tree" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="10" name = "Gather Plants" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="11" name = "Remove Construction" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="12" name = "Collect Webs" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="13" name = "Bring Item to Depot" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="14" name = "Bring Item to Shop" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="15" name = "Eat" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="16" name = "Get Provisions" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="17" name = "Drink" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="18" name = "Drink" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="19" name = "Fill Waterskin" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="20" name = "Fill Waterskin" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="21" name = "Sleep" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="22" name = "Collect Sand" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="23" name = "Fish" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="24" name = "Hunt" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="25" name = "Hunt for Small Creature" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="26" name = "Kidnap" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="27" name = "Beat Criminal" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="28" name = "Starting Fist Fight" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="29" name = "Collect Taxes" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="30" name = "Guard Tax Collector" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="31" name = "Catch Live Land Animal" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="32" name = "Catch Live Fish" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="33" name = "Return Kill" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="34" name = "Check Chesk" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="35" name = "Store Owned Item" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="36" name = "Place Item in Tomb" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="37" name = "Store Item in Stockpile" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="38" name = "Store Item in Bag" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="39" name = "Store Item in Hospital" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="40" name = "Store Item in Chest" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="41" name = "Store Item in Cabinet" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="42" name = "Store Weapon" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="43" name = "Store Armor" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="44" name = "Store Item in Barrel" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="45" name = "Store Item in Bin" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="46" name = "Seek Artifact" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="47" name = "Seek Infant" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="48" name = "Attend Party" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="49" name = "Go Shopping" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="50" name = "Go Shopping" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="51" name = "Clean" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="52" name = "Rest" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="53" name = "Pickup Equipment" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="54" name = "Dump Item" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="55" name = "Strange Mood Crafter" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="56" name = "Strange Mood Jeweller" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="57" name = "Strange Mood Forge" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="58" name = "Strange Mood Magma Forge" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="59" name = "Strange Mood Brooding" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="60" name = "Strange Mood Fell" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="61" name = "Strange Mood Carpenter" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="62" name = "Strange Mood Mason" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="63" name = "Strange Mood Bowyer" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="64" name = "Strange Mood Tanner" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="65" name = "Strange Mood Weaver" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="66" name = "Strange Mood Glassmaker" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="67" name = "Strange Mood Mechanics" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="68" name = "Construct Building" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="69" name = "Construct Door" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="70" name = "Construct Floodgate" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="71" name = "Construct ?? Bed" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="72" name = "Construct ?? Chair/Throne" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="73" name = "Construct ?? Casket/Sarcophagus/Coffin" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="74" name = "Construct ?? Table" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="75" name = "Construct ?? Box/Chest/Bag/Coffer" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="76" name = "Construct ?? Bin" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="77" name = "Construct ?? Armor Stand" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="78" name = "Construct ?? Weapon Rack" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="79" name = "Construct ?? Cabinet" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="80" name = "Construct ?? Statue" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="81" name = "Construct ?? Blocks" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="82" name = "Make Raw ??" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="83" name = "Make ?? Crafts" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="84" name = "Mint ?? Coins" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="85" name = "Cut ?A?" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="86" name = "Cut ?B?" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="87" name = "Encrust ?something? with ?somethings?" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="88" name = "Encrust ?something? with ?somethings?" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="89" name = "Destroy Building" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="90" name = "Smelt Ore" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="91" name = "Melt a Metal Object" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="92" name = "Extract Metal Strands" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="93" name = "Plant Seeds" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="94" name = "Harvest Plants" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="95" name = "Train Hunting Animal" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="96" name = "Train War Animal" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="99" name = "Construct Catapult Parts" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="100" name = "Forge ?? Anvil" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="101" name = "Construct Catapult Parts" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="102" name = "Construct Ballista Parts" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="103" name = "Forge/Make A" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="104" name = "Stud with ?something?" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="105" name = "Butcher an Animal" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="106" name = "Prepare a Raw Fish" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="107" name = "Mill Plants" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="108" name = "Bait Trap with Meat/Gem/Fish" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="109" name = "Milk Creature" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="110" name = "Make Cheese" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="111" name = "Process Plants" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="112" name = "Process Plants (Bag)" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="113" name = "Process Plants (Vial)" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="114" name = "Process Plants (Barrel)" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="115" name = "Prepare ?? Meal" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="116" name = "Weave ?? into ??" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="117" name = "Forge/Make ?? something" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="118" name = "Weave Thread" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="119" name = "Forge/Make D" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="120" name = "Forge/Make E" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="121" name = "Forge/Make F" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="122" name = "Forge/Make Waterskin/Vial/Flask" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="123" name = "Forge Rope" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="124" name = "Forge  Flask" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="125" name = "Forge  Goblet" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="126" name = "Forge  Instrument" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="127" name = "Forge  Toy" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="128" name = "Forge  Animal Trap" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="129" name = "Forge  Barrel" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="130" name = "Make Totel" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="131" name = "Forge Bolts" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="132" name = "Decorate With ?something?" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="133" name = "Forge/Make G" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="134" name = "Decorate With Bone" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="135" name = "Make Backpack" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="136" name = "Make Quiver" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="137" name = "Load Catapult" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="138" name = "Load Ballista" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="139" name = "Fire Catapult" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="140" name = "Fire Ballista" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="141" name = "Construct Mechanisms" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="142" name = "Fire Ballista" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="143" name = "Load Cage Trap" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="144" name = "Load Stone Trap" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="145" name = "Load Weapon Trap" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="146" name = "Clean Trap" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="147" name = "Cast Spell" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="148" name = "Link a Building to Trigger" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="149" name = "Pull the Lever" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="150" name = "Brew Drink" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="151" name = "Extract from Plants" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="152" name = "Extract from Raw Fish" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="153" name = "Extract from Land Animal" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="154" name = "Tame Small Animal" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="155" name = "Tame ?something?" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="156" name = "Chain Animal" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="157" name = "Unchain Animal" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="158" name = "Unchain Pet" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="159" name = "Release Large Creature" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="160" name = "Release Pet" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="161" name = "Release Small Creature" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="162" name = "Handle Small Creature" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="163" name = "Handle Large Creature" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="164" name = "Cage Large Creature" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="165" name = "Cage Small Creature" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="166" name = "Recover Wounded" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="167" name = "Diagnose Patient" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="168" name = "Immobilize Break" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="169" name = "Dress Wound" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="170" name = "Clean Patient" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="171" name = "Surgery" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="172" name = "Suture" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="173" name = "Set Bone" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="174" name = "Place In Traction" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="175" name = "Drain Aquarium" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="176" name = "Fill Aquarium" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="177" name = "Fill Pond" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="178" name = "Give Water" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="179" name = "Give Food" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="180" name = "Give Water" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="181" name = "Give Food" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="182" name = "Recover Pet" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="183" name = "Pit/Pond Large Animal" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="184" name = "Pit/Pond Small Animal" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="185" name = "Slaughter Animal" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="186" name = "Make Charcoal" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="187" name = "Make Ash" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="188" name = "Make Lye" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="189" name = "Make Potash From Lye" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="190" name = "Fertilize Field" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="191" name = "Make Potash From Ash" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="192" name = "Dye Thread" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="193" name = "Dye Cloth" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="194" name = "Sew ?? Image" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="195" name = "Manage Work Orders" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="196" name = "Operate Pump" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="197" name = "Manage Work Orders" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="198" name = "Update Stockpile Records" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="199" name = "Trade at Depot" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="200" name = "Construct ?? Hatch Cover" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="201" name = "Construct ?? Grate" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="202" name = "Remove Stairs/Ramps" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="203" name = "Construct ?? Quern" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="205" name = "Upgrade Squad Equipment" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="206" name = "Prepare Equipment Manifests" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="207" name = "Construct ?? Splint" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="208" name = "Construct ?? Crutch" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="209" name = "Construct Traction Bench" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="210" name = "Clean Self" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="211" name = "Bring Crutch" /> | 
		
	
		
			
				|  |  |  |  |             <Job id="212" name = "Apply Cast" /> | 
		
	
		
			
				|  |  |  |  |         </Jobs> | 
		
	
		
			
				|  |  |  |  |         <Skills> | 
		
	
		
			
				|  |  |  |  |             <Skill name="Mining" id="0" /> | 
		
	
	
		
			
				
					|  |  |  | @ -892,7 +745,7 @@ | 
		
	
		
			
				|  |  |  |  |                 </Group> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="Creatures" description="Offsets used by the Creatures module."> | 
		
	
		
			
				|  |  |  |  |                 <Address name="creature_vector"/> | 
		
	
		
			
				|  |  |  |  |                 <Address name="vector"/> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_race" description="Index of the current player race." /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_civ" description="Index of the current player civilization." /> | 
		
	
		
			
				|  |  |  |  |                 <Group name="creature"> | 
		
	
	
		
			
				
					|  |  |  | @ -939,11 +792,11 @@ | 
		
	
		
			
				|  |  |  |  |                     <Offset name="type" description="seems to be just like the old occupations" /> | 
		
	
		
			
				|  |  |  |  |                     <Offset name="materials_vector" /> | 
		
	
		
			
				|  |  |  |  |                     <Group name="material"> | 
		
	
		
			
				|  |  |  |  |                         <Offset name="material_maintype" description="like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ..." /> | 
		
	
		
			
				|  |  |  |  |                         <Offset name="material_sectype1" description="subsubtype ?" /> | 
		
	
		
			
				|  |  |  |  |                         <Offset name="material_sectype2" description="subtype ?" /> | 
		
	
		
			
				|  |  |  |  |                         <Offset name="material_sectype3" description="index of material (for example, 2 is for silver)" /> | 
		
	
		
			
				|  |  |  |  |                         <Offset name="material_flags" description="set only for shell / bone mood requirements ?" /> | 
		
	
		
			
				|  |  |  |  |                         <Offset name="maintype" description="like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ..." /> | 
		
	
		
			
				|  |  |  |  |                         <Offset name="sectype1" description="subsubtype ?" /> | 
		
	
		
			
				|  |  |  |  |                         <Offset name="sectype2" description="subtype ?" /> | 
		
	
		
			
				|  |  |  |  |                         <Offset name="sectype3" description="index of material (for example, 2 is for silver)" /> | 
		
	
		
			
				|  |  |  |  |                         <Offset name="flags" description="set only for shell / bone mood requirements ?" /> | 
		
	
		
			
				|  |  |  |  |                     </Group> | 
		
	
		
			
				|  |  |  |  |                 </Group> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
	
		
			
				
					|  |  |  | @ -953,7 +806,7 @@ | 
		
	
		
			
				|  |  |  |  |                 <Address name="organics_plants" description="plant matter" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="organics_trees" description="just wood" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="creature_type_vector" description="A vector of creature races" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="other" description="Base material types? Code suggests it's a null-terminated string of string pointers?" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="other" description="Base material types? Code suggests it's a null-terminated string of string pointers? Is this used at all?" /> | 
		
	
		
			
				|  |  |  |  |                 <Group name="creature" description="Creature race objects"> | 
		
	
		
			
				|  |  |  |  |                     <Offset name="caste_vector" description="A race is divided into castes. Normally male and female."/> | 
		
	
		
			
				|  |  |  |  |                     <Offset name="extract_vector"/> | 
		
	
	
		
			
				
					|  |  |  | @ -1032,6 +885,7 @@ | 
		
	
		
			
				|  |  |  |  |             <Group name="World"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_tick" description="Current time of the year" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_year" description="Current year" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_weather" description="5x5 array of bytes for surrounding biomes. For each: 0=clear, 1=raining, 2=snowing." /> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |         </Offsets> | 
		
	
		
			
				|  |  |  |  |     </Base> | 
		
	
	
		
			
				
					|  |  |  | @ -1168,7 +1022,7 @@ | 
		
	
		
			
				|  |  |  |  |                 </Group> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="Creatures"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="creature_vector" value="0x0166ecc4" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="vector" value="0x0166ecc4" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_race" value="0x01470fbc" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_civ" value="0x01470fb0" /> | 
		
	
		
			
				|  |  |  |  |                 <Group name="creature"> | 
		
	
	
		
			
				
					|  |  |  | @ -1214,11 +1068,11 @@ | 
		
	
		
			
				|  |  |  |  |                     <Offset name="type" value="0x8" /> seems to be just like the old occupations | 
		
	
		
			
				|  |  |  |  |                     <Offset name="materials_vector" value="0xa4" /> | 
		
	
		
			
				|  |  |  |  |                     <Group name="material"> | 
		
	
		
			
				|  |  |  |  |                         <Offset name="material_maintype" value="0x0" /> like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ... | 
		
	
		
			
				|  |  |  |  |                         <Offset name="material_sectype1" value="0x2" /> subsubtype ? | 
		
	
		
			
				|  |  |  |  |                         <Offset name="material_sectype2" value="0x4" /> subtype ? | 
		
	
		
			
				|  |  |  |  |                         <Offset name="material_sectype3" value="0x8" /> index of material (for example, 2 is for silver) | 
		
	
		
			
				|  |  |  |  |                         <Offset name="material_flags" value="0x18" /> set only for shell / bone mood requirements ? | 
		
	
		
			
				|  |  |  |  |                         <Offset name="maintype" value="0x0" /> like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ... | 
		
	
		
			
				|  |  |  |  |                         <Offset name="sectype1" value="0x2" /> subsubtype ? | 
		
	
		
			
				|  |  |  |  |                         <Offset name="sectype2" value="0x4" /> subtype ? | 
		
	
		
			
				|  |  |  |  |                         <Offset name="sectype3" value="0x8" /> index of material (for example, 2 is for silver) | 
		
	
		
			
				|  |  |  |  |                         <Offset name="flags" value="0x18" /> set only for shell / bone mood requirements ? | 
		
	
		
			
				|  |  |  |  |                     </Group> | 
		
	
		
			
				|  |  |  |  |                 </Group> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
	
		
			
				
					|  |  |  | @ -1350,7 +1204,7 @@ | 
		
	
		
			
				|  |  |  |  |                 </Group> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="Creatures"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="creature_vector" value="0x166FD0C" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="vector" value="0x166FD0C" /> | 
		
	
		
			
				|  |  |  |  |                 <Group name="creature"> | 
		
	
		
			
				|  |  |  |  |                     <Group name="advanced"> | 
		
	
		
			
				|  |  |  |  |                         <Offset name="artifact_name" value="0x6D4" /> | 
		
	
	
		
			
				
					|  |  |  | @ -1368,6 +1222,7 @@ | 
		
	
		
			
				|  |  |  |  |                 <Address name="organics_plants" value="0x16B0D7C" /><!--plant matter, WORLD + 0x54BAC--> | 
		
	
		
			
				|  |  |  |  |                 <Address name="organics_trees" value="0x16B0DAC" /><!--just wood, WORLD + 0x54BDC--> | 
		
	
		
			
				|  |  |  |  |                 <Address name="creature_type_vector" value="0x16B0EA0" /><!--WORLD + 0x54CD0--> | 
		
	
		
			
				|  |  |  |  |                 <Address name="other" value="0x16BA114" /> | 
		
	
		
			
				|  |  |  |  |                 <Group name="descriptors"> | 
		
	
		
			
				|  |  |  |  |                     <Address name="vectors_start" value="0x16B9780" /> | 
		
	
		
			
				|  |  |  |  |                     <Offset name="rawname" value="0x0" /> | 
		
	
	
		
			
				
					|  |  |  | @ -1419,7 +1274,7 @@ | 
		
	
		
			
				|  |  |  |  |         <PETimeStamp value="0x4bf014fa" /> | 
		
	
		
			
				|  |  |  |  |         <Offsets> | 
		
	
		
			
				|  |  |  |  |             <Group name="Creatures"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="creature_vector" value="0x167870C" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="vector" value="0x167870C" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_race" value="0x1471FBC" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_civ" value="0x1471FB0" /> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
	
		
			
				
					|  |  |  | @ -1430,6 +1285,7 @@ | 
		
	
		
			
				|  |  |  |  |                 <Address name="organics_plants" value="0x16bd0e0" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="organics_trees" value="0x16bd110" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="creature_type_vector" value="0x16BD204" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="other" value="0x16C6478"/> | 
		
	
		
			
				|  |  |  |  |                 <Group name="descriptors"> | 
		
	
		
			
				|  |  |  |  |                     <Address name="colors_vector" value="0x16C5ACC" /> | 
		
	
		
			
				|  |  |  |  |                     <Address name="vectors_start" value="0x16C5AE4" /> | 
		
	
	
		
			
				
					|  |  |  | @ -1553,7 +1409,7 @@ | 
		
	
		
			
				|  |  |  |  |                 <Address name="translation_vector" value="0x16D33FC" /> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="Creatures"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="creature_vector" value="0x168E73C" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="vector" value="0x168E73C" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_race" value="0x014b9f1c" /> | 
		
	
		
			
				|  |  |  |  |                 <Group name="creature"> | 
		
	
		
			
				|  |  |  |  |                     <Group name="advanced"> | 
		
	
	
		
			
				
					|  |  |  | @ -1593,9 +1449,37 @@ | 
		
	
		
			
				|  |  |  |  |             <Group name="Position"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="screen_tiles_pointer" value="0x18313D0" /> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="World"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_weather" value="0x14BCDEE" /> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |         </Offsets> | 
		
	
		
			
				|  |  |  |  |     </Version> | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |     <Version name="v0.31.13 SDL" os="windows" base="v0.31.12 SDL"> | 
		
	
		
			
				|  |  |  |  |         <MD5 value="59f194b0b2103ca5df7601a01ce21280" /> | 
		
	
		
			
				|  |  |  |  |         <PETimeStamp value="0x4C90ADA8" /> | 
		
	
		
			
				|  |  |  |  |         <Offsets> | 
		
	
		
			
				|  |  |  |  |             <Address name="WORLD" value="0x016425A0" /> | 
		
	
		
			
				|  |  |  |  |             0x01482874 - current race | 
		
	
		
			
				|  |  |  |  |             <Group name="Position"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="cursor_xyz" value="0xac77f0" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="window_x" value="0xe42c74" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="window_y" value="0xe70d48" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="window_z" value="0xe70d24" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="screen_tiles_pointer" value="0x01480684" /><!-- BAD, not a pointer! --> | 
		
	
		
			
				|  |  |  |  |                 <Address name="window_dims" value="0xac807c" /> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="GUI"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="pause_state" value="0x147E971" /> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="World"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_weather" value="0x147F94E 0x14BCDEE" /><!-- bad, not 25 byte array! --> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="Vegetation"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="vector" value="0x1656EF0" /> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |         </Offsets> | 
		
	
		
			
				|  |  |  |  |     </Version> | 
		
	
		
			
				|  |  |  |  |     31.13 WEATHER_START 0147E94E | 
		
	
		
			
				|  |  |  |  |                             .-"""-. | 
		
	
		
			
				|  |  |  |  |                            '       \ | 
		
	
		
			
				|  |  |  |  |                           |,.  ,-.  |   _________________________ | 
		
	
	
		
			
				
					|  |  |  | @ -1700,7 +1584,7 @@ | 
		
	
		
			
				|  |  |  |  |                 </Group> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="Creatures"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="creature_vector" value="0x92D9AC0" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="vector" value="0x92D9AC0" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_race" value="0x92C1628" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_civ" value="0x92C161C" /> | 
		
	
		
			
				|  |  |  |  |                 <Group name="creature" valid="verify" > | 
		
	
	
		
			
				
					|  |  |  | @ -1708,7 +1592,7 @@ | 
		
	
		
			
				|  |  |  |  |                     <Offset name="custom_profession" value="0x3c" /> | 
		
	
		
			
				|  |  |  |  |                     <Offset name="profession" value="0x40" /> | 
		
	
		
			
				|  |  |  |  |                     <Offset name="race" value="0x44" /> | 
		
	
		
			
				|  |  |  |  |                     <Offset name="position" value="0x90" /> | 
		
	
		
			
				|  |  |  |  |                     <Offset name="position" value="0x48" /> | 
		
	
		
			
				|  |  |  |  |                     <Offset name="flags1" value="0x8C" /> | 
		
	
		
			
				|  |  |  |  |                     <Offset name="flags2" value="0x90" /> | 
		
	
		
			
				|  |  |  |  |                     <Offset name="caste" value="0xA4" /> | 
		
	
	
		
			
				
					|  |  |  | @ -1731,24 +1615,26 @@ | 
		
	
		
			
				|  |  |  |  |                         <Offset name="happiness" value="0x5AC" /> | 
		
	
		
			
				|  |  |  |  |                     </Group> | 
		
	
		
			
				|  |  |  |  |                 </Group> | 
		
	
		
			
				|  |  |  |  | 
 | 
		
	
		
			
				|  |  |  |  |                 <!-- | 
		
	
		
			
				|  |  |  |  |                 The vector is bad. | 
		
	
		
			
				|  |  |  |  |                 <Group name="soul" valid="verify"> | 
		
	
		
			
				|  |  |  |  |                     <Offset name="name" value="0x0" /> | 
		
	
		
			
				|  |  |  |  |                     <Offset name="mental" value="0x88" /> | 
		
	
		
			
				|  |  |  |  |                     <Offset name="skills_vector" value="0x1C4" /> CHMOD | 
		
	
		
			
				|  |  |  |  |                     <Offset name="traits" value="0x1DC" /> | 
		
	
		
			
				|  |  |  |  |                 </Group> | 
		
	
		
			
				|  |  |  |  |                 --> | 
		
	
		
			
				|  |  |  |  |                 <!-- | 
		
	
		
			
				|  |  |  |  |                 <Group name="job"> | 
		
	
		
			
				|  |  |  |  |                     <Offset name="id" value="0x0" /> Incrementaly assigned | 
		
	
		
			
				|  |  |  |  |                     <Offset name="type" value="0x8" /> seems to be just like the old occupations | 
		
	
		
			
				|  |  |  |  |                     <Offset name="materials_vector" value="0xa4" /> | 
		
	
		
			
				|  |  |  |  |                     <Group name="material"> | 
		
	
		
			
				|  |  |  |  |                         <Offset name="material_maintype" value="0x0" /> like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ... | 
		
	
		
			
				|  |  |  |  |                         <Offset name="material_sectype1" value="0x2" /> subsubtype ? | 
		
	
		
			
				|  |  |  |  |                         <Offset name="material_sectype2" value="0x4" /> subtype ? | 
		
	
		
			
				|  |  |  |  |                         <Offset name="material_sectype3" value="0x8" /> index of material (for example, 2 is for silver) | 
		
	
		
			
				|  |  |  |  |                         <Offset name="material_flags" value="0x18" /> set only for shell / bone mood requirements ? | 
		
	
		
			
				|  |  |  |  |                         <Offset name="maintype" value="0x0" /> like mood materials, 0=bars, 4=stone, 5=wood, 57=cloth, 54=leather ... | 
		
	
		
			
				|  |  |  |  |                         <Offset name="sectype1" value="0x2" /> subsubtype ? | 
		
	
		
			
				|  |  |  |  |                         <Offset name="sectype2" value="0x4" /> subtype ? | 
		
	
		
			
				|  |  |  |  |                         <Offset name="sectype3" value="0x8" /> index of material (for example, 2 is for silver) | 
		
	
		
			
				|  |  |  |  |                         <Offset name="flags" value="0x18" /> set only for shell / bone mood requirements ? | 
		
	
		
			
				|  |  |  |  |                     </Group> | 
		
	
		
			
				|  |  |  |  |                 </Group> | 
		
	
		
			
				|  |  |  |  |                 --> | 
		
	
	
		
			
				
					|  |  |  | @ -1764,6 +1650,8 @@ | 
		
	
		
			
				|  |  |  |  |                     <Offset name="extract_vector" value="0x18f4" /> | 
		
	
		
			
				|  |  |  |  |                     <Offset name="tile" value="0x20" /> | 
		
	
		
			
				|  |  |  |  |                     <Offset name="tile_color" value="0x36" /> | 
		
	
		
			
				|  |  |  |  |                     <!-- | 
		
	
		
			
				|  |  |  |  |                     !!!! BOGUS !!!! | 
		
	
		
			
				|  |  |  |  |                     <Group name="caste"> | 
		
	
		
			
				|  |  |  |  |                         <Offset name="bodypart_vector" value="0x51C" /> | 
		
	
		
			
				|  |  |  |  |                         <Offset name="attributes" value="0x654" /> | 
		
	
	
		
			
				
					|  |  |  | @ -1781,6 +1669,7 @@ | 
		
	
		
			
				|  |  |  |  |                         <Offset name="singular_vector" value="0x78" /> | 
		
	
		
			
				|  |  |  |  |                         <Offset name="plural_vector" value="0x90" /> | 
		
	
		
			
				|  |  |  |  |                     </Group> | 
		
	
		
			
				|  |  |  |  |                     --> | 
		
	
		
			
				|  |  |  |  |                 </Group> | 
		
	
		
			
				|  |  |  |  |                 <Group name="descriptors"> | 
		
	
		
			
				|  |  |  |  |                     <!--<Address name="vectors_start" value="" />--><!-- search: vector of object with first object having string "STAR" as first member --> | 
		
	
	
		
			
				
					|  |  |  | @ -1863,9 +1752,85 @@ | 
		
	
		
			
				|  |  |  |  |     <Version name="v0.31.12 linux" os="linux" base="v0.31.11 linux" rebase="-0x1000"> | 
		
	
		
			
				|  |  |  |  |         <MD5 value="e79cead03187ecb692961b316b7cdcd4" /> | 
		
	
		
			
				|  |  |  |  |         <Offsets> | 
		
	
		
			
				|  |  |  |  |             <Group name="GUI"> | 
		
	
		
			
				|  |  |  |  |                 <!-- FIXME: this could be wrong for many other versions. Investigate. --> | 
		
	
		
			
				|  |  |  |  |                 <Address name="pause_state" value="0x92ec65c"/> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="Constructions"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="vector" value="0x92f30a4"/> | 
		
	
		
			
				|  |  |  |  |                 <Offset name="sizeof" value="0x14"/> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="Position"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="screen_tiles_pointer" value="0x09487970" /> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="Vegetation"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="vector" value="0x9307568" /> | 
		
	
		
			
				|  |  |  |  |                 <Offset name="tree_desc_offset" value="0x3C" /> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="World"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_weather" value="0x92ec5aa" /> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |         </Offsets> | 
		
	
		
			
				|  |  |  |  |     </Version> | 
		
	
		
			
				|  |  |  |  |     <Version name="v0.31.13 linux" os="linux" base="v0.31.12 linux" rebase="-0xB7A8"> | 
		
	
		
			
				|  |  |  |  |         <MD5 value="d6307bd39b6271ba89bbdd953d27c84d" /> | 
		
	
		
			
				|  |  |  |  |         <Offsets> | 
		
	
		
			
				|  |  |  |  |             <Group name="Buildings"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="buildings_vector" value="0x92fb8e8" /> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="Constructions"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="vector" value="0x92e7904" /> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="Creatures"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_civ" value="0x92e2d9c" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_race" value="0x92e2da8" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="vector" value="0x92fb260" /> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="Maps"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="map_data" value="0x933a4E0" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="x_count_block" value="0x933a4F4" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="y_count_block" value="0x933a4F8" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="z_count_block" value="0x933a4FC" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="x_count" value="0x933a500" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="y_count" value="0x933a504" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="z_count" value="0x933a508" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="region_x" value="0x933a50C" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="region_y" value="0x933a510" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="region_z" value="0x933a514" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="world_size_x" value="0x933BB60" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="world_size_y" value="0x933BB62" /> | 
		
	
		
			
				|  |  |  |  |                 <Group name="features"> | 
		
	
		
			
				|  |  |  |  |                     <Group name="global"> | 
		
	
		
			
				|  |  |  |  |                         <Address name="vector" value="0x933C0FC" /> | 
		
	
		
			
				|  |  |  |  |                     </Group> | 
		
	
		
			
				|  |  |  |  |                     <Group name="local"> | 
		
	
		
			
				|  |  |  |  |                         <Address name="start_ptr" value="0x933C174" /> | 
		
	
		
			
				|  |  |  |  |                     </Group> | 
		
	
		
			
				|  |  |  |  |                 </Group> | 
		
	
		
			
				|  |  |  |  |                 <Group name="geology"> | 
		
	
		
			
				|  |  |  |  |                     <Address name="geoblock_vector" value="0x933C114" /> | 
		
	
		
			
				|  |  |  |  |                     <Address name="ptr2_region_array" value="0x933C138" /> | 
		
	
		
			
				|  |  |  |  |                 </Group> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="Position"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="window_x" value="0x8ceb238" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="window_y" value="0x8ceb23C" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="window_z" value="0x8ceb240" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="cursor_xyz" value="0x8b2e740" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="window_dims" value="0x8b2ec48" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="screen_tiles_pointer" invalid = "true" /> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="GUI"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="pause_state" value="0x92e0e90"/> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="Vegetation"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="vector" value="0x92fbdc8" /> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |             <Group name="World"> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_year" value="0x92e0da0" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_tick" value="0x92e0dc0" /> | 
		
	
		
			
				|  |  |  |  |                 <Address name="current_weather" value="0x092E0D84" /> | 
		
	
		
			
				|  |  |  |  |             </Group> | 
		
	
		
			
				|  |  |  |  |         </Offsets> | 
		
	
		
			
				|  |  |  |  |     </Version> | 
		
	
		
			
				|  |  |  |  | </DFHack> | 
		
	
	
		
			
				
					|  |  |  | 
 |