Warmist
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4af6b728b7
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Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?)
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2012-12-15 13:27:16 +02:00 |
expwnent
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155a4d044c
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EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit.
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2012-12-14 23:29:28 -05:00 |
expwnent
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cf619a519e
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EventManager: made event handlers unregister when plugins are unloaded. Also changed PluginManager so that plugins can call core.getPluginManager() during plugin_init.
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2012-12-14 22:14:38 -05:00 |
expwnent
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747723187f
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EventManager: first draft.
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2012-12-14 21:05:38 -05:00 |
Kelly Martin
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cd7c39f2db
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Autolabor: add deconstruct labor for cages
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2012-12-14 09:34:03 -06:00 |
Warmist
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08f454cc81
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Removed old reactionhooks.lua
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2012-12-14 16:41:59 +02:00 |
Warmist
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e46d434c25
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Missing lua file for eventful.
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2012-12-14 16:33:26 +02:00 |
expwnent
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af7f11fdfa
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autoSyndrome: made the syndrome logic make more sense.
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2012-12-13 11:30:37 -05:00 |
jj
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bba96494f3
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ruby: add unit_hostiles to list hostiles units (duh)
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2012-12-13 17:20:21 +01:00 |
expwnent
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a28fc65e6d
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autoSyndrome now deals with creature_class.
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2012-12-13 11:13:56 -05:00 |
Kelly Martin
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2535b50bfc
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Autolabor: add construct chain labor, add destruct trap labor, change overbroad test for military status (was catching uniformed reservists, who are eligible to do civilian labor)
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2012-12-12 22:25:23 -06:00 |
expwnent
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3a541e26be
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autoSyndrome: automatically detects boiling rock syndromes better, and checks if each syndrome is applicable to the unit that finished the job.
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2012-12-12 23:01:05 -05:00 |
jj
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19ff6962bc
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slayrace: typo
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2012-12-13 01:47:58 +01:00 |
jj
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75ad052ac9
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move create-items out of devel/, add Readme entry
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2012-12-13 01:00:53 +01:00 |
jj
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723ff7d632
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slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors
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2012-12-13 01:00:49 +01:00 |
Kelly Martin
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82031092a9
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Autolabor: rework tool management to try to reduce tool litter
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2012-12-12 14:28:11 -06:00 |
jj
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722ed79a98
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stripcaged: allow shortened arguments
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2012-12-12 18:11:56 +01:00 |
Warmist
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ddceabbfb7
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Merge branch 'master' of git://github.com/jjyg/dfhack
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2012-12-12 18:58:11 +02:00 |
Kelly Martin
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3b9f21a1ea
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Autolabor: do not count designations in hidden squares (since your dwarves can't reach them anyway). Also apply an assignment penalty for assigning a dwarf to a labor other than the one the dwarf is doing
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2012-12-12 10:37:09 -06:00 |
Kelly Martin
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0fc01c48e1
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Autolabor: add construct labor for GearAssembly, AxleHorizonal, and AxleVertical (the last is a guess, but probably right)
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2012-12-12 09:52:13 -06:00 |
jj
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7315f8cec4
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scripts/devel/create-items.rb
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2012-12-12 16:43:34 +01:00 |
Kelly Martin
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b75c1da95e
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Autolabor: add build waterwheel.
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2012-12-12 08:46:52 -06:00 |
jj
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662d3101c7
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ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished
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2012-12-11 17:25:51 +01:00 |
Kelly Martin
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bd1756e5d0
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Autolabor: change the fallback labor (for dwarfs for which nothing seems appropriate) from NONE to CLEAN. Fiddle with weights in assignment algorithm.
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2012-12-11 09:29:03 -06:00 |
Kelly Martin
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3e8ba2dd06
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Autolabor: fix bring-crutch labor
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2012-12-11 09:19:38 -06:00 |
Kelly Martin
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017b986987
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Autolabor: fix wound cleaning labor.
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2012-12-11 09:06:37 -06:00 |
jj
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6bc791d985
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follow df-structure rename unit.unknown8 + able_stand_*
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2012-12-10 22:50:33 +01:00 |
jj
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0403e008d5
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deathcause: show more info for non histfigs
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2012-12-10 17:48:53 +01:00 |
Kelly Martin
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a914f8e8e0
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Autolabor: busy dwarfs may be reassigned now, but with a strong preference for their current job; armed dwarfs are given preference for outside jobs; include experience gained toward next level in preference weighting
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2012-12-10 08:34:11 -06:00 |
Warmist
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bd4f49598d
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Yet again forgot to disable debug spam.
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2012-12-10 07:23:05 +02:00 |
expwnent
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e85f4eb880
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First draft of autoSyndrome: a tool for replacing boiling rock syndromes with something more reliable. Uses non-df-recognized tags in material definition raws.
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2012-12-09 21:19:40 -05:00 |
Warmist
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bd368ea81c
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Added check for reaction class items
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2012-12-10 00:14:05 +02:00 |
Warmist
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ff4278d04e
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Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions.
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2012-12-09 23:07:13 +02:00 |
Warmist
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6c4f163a5e
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Merge branch 'master' of https://github.com/angavrilov/dfhack
Conflicts:
NEWS
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2012-12-09 14:25:31 +02:00 |
Warmist
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6d0e505fd2
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Added onItemContaminate to eventful and readme/news for eventful
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2012-12-09 14:15:39 +02:00 |
Warmist
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a0a566dbf2
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Tidy up eventful.cpp
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2012-12-09 13:00:49 +02:00 |
Kelly Martin
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0ef4522f95
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Merge branch 'master' into autolabor
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2012-12-08 21:26:50 -06:00 |
Kelly Martin
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2018ac1d17
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Sync structures
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2012-12-08 21:25:16 -06:00 |
Kelly Martin
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468412b9fc
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Autolabor: fix unitialized variable bug causing broker to be inappropriately excluded from work
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2012-12-08 21:14:23 -06:00 |
Warmist
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bf0fe796ea
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Added advfort to news.
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2012-12-09 01:24:36 +02:00 |
Warmist
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4f5fdebbe9
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furnaces added and custom reactions.
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2012-12-09 00:53:03 +02:00 |
expwnent
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72921fbfd5
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Made workNow only check jobs when the game becomes paused instead of constantly when paused. Also made it enable/disable on command.
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2012-12-08 12:50:33 -05:00 |
Kelly Martin
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412a004751
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Autolabor: identify labors that may involve going outside and apply an assignment penalty for such labors to dwarfs who have minor children (in order to keep the kids inside)
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2012-12-08 10:55:44 -06:00 |
Alexander Gavrilov
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a0e671d75d
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Make rename unit reset the name if it becomes completely empty.
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2012-12-08 20:39:57 +04:00 |
Alexander Gavrilov
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10667dfb9e
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Make the inspect screen background look more sane on some tilesets.
Namely where ' ' is not totally transparent.
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2012-12-08 14:45:17 +04:00 |
Kelly Martin
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6ae82187d2
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Autolabor: more tweaks to hauling labor decoding, fix heap corruption due to array underflow
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2012-12-08 03:51:07 -06:00 |
Kelly Martin
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e7d3fbe97b
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Autolabor: track labors actually being used (to avoid "gone fishing" bug); fix several wrong labor map entries; add several special cases for hauling (still not all there yet); add debug warning if job deduction appears wrong; flail about mightily trying to resolve heap corruption on unload
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2012-12-08 02:42:22 -06:00 |
Alexander Gavrilov
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7307f4e870
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Fix crash and confusing behavior in automaterial.
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2012-12-08 09:51:35 +04:00 |
Alexander Gavrilov
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6fd306b558
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Add tiles colored separately by fg and bg in inspect-screen.
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2012-12-08 09:51:09 +04:00 |
Kelly Martin
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42670f0233
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Autolabor: only care about skills that are used for labors, when determining a dwarf's highest skill.
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2012-12-07 15:41:39 -06:00 |