Commit Graph

4126 Commits (3ed5f06f498428778c547148832bfbd0edc31673)
 

Author SHA1 Message Date
Warmist 4af6b728b7 Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?) 2012-12-15 13:27:16 +02:00
expwnent 155a4d044c EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit. 2012-12-14 23:29:28 -05:00
expwnent cf619a519e EventManager: made event handlers unregister when plugins are unloaded. Also changed PluginManager so that plugins can call core.getPluginManager() during plugin_init. 2012-12-14 22:14:38 -05:00
expwnent 747723187f EventManager: first draft. 2012-12-14 21:05:38 -05:00
Kelly Martin cd7c39f2db Autolabor: add deconstruct labor for cages 2012-12-14 09:34:03 -06:00
Warmist 08f454cc81 Removed old reactionhooks.lua 2012-12-14 16:41:59 +02:00
Warmist e46d434c25 Missing lua file for eventful. 2012-12-14 16:33:26 +02:00
expwnent af7f11fdfa autoSyndrome: made the syndrome logic make more sense. 2012-12-13 11:30:37 -05:00
jj bba96494f3 ruby: add unit_hostiles to list hostiles units (duh) 2012-12-13 17:20:21 +01:00
expwnent a28fc65e6d autoSyndrome now deals with creature_class. 2012-12-13 11:13:56 -05:00
Kelly Martin 2535b50bfc Autolabor: add construct chain labor, add destruct trap labor, change overbroad test for military status (was catching uniformed reservists, who are eligible to do civilian labor) 2012-12-12 22:25:23 -06:00
expwnent 3a541e26be autoSyndrome: automatically detects boiling rock syndromes better, and checks if each syndrome is applicable to the unit that finished the job. 2012-12-12 23:01:05 -05:00
jj 19ff6962bc slayrace: typo 2012-12-13 01:47:58 +01:00
jj 75ad052ac9 move create-items out of devel/, add Readme entry 2012-12-13 01:00:53 +01:00
jj 723ff7d632 slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors 2012-12-13 01:00:49 +01:00
Kelly Martin 82031092a9 Autolabor: rework tool management to try to reduce tool litter 2012-12-12 14:28:11 -06:00
jj 722ed79a98 stripcaged: allow shortened arguments 2012-12-12 18:11:56 +01:00
Warmist ddceabbfb7 Merge branch 'master' of git://github.com/jjyg/dfhack 2012-12-12 18:58:11 +02:00
Kelly Martin 3b9f21a1ea Autolabor: do not count designations in hidden squares (since your dwarves can't reach them anyway). Also apply an assignment penalty for assigning a dwarf to a labor other than the one the dwarf is doing 2012-12-12 10:37:09 -06:00
Kelly Martin 0fc01c48e1 Autolabor: add construct labor for GearAssembly, AxleHorizonal, and AxleVertical (the last is a guess, but probably right) 2012-12-12 09:52:13 -06:00
jj 7315f8cec4 scripts/devel/create-items.rb 2012-12-12 16:43:34 +01:00
Kelly Martin b75c1da95e Autolabor: add build waterwheel. 2012-12-12 08:46:52 -06:00
jj 662d3101c7 ruby: fix onupdate tick limiting + advmode, add pageprotect, add :script_finished 2012-12-11 17:25:51 +01:00
Kelly Martin bd1756e5d0 Autolabor: change the fallback labor (for dwarfs for which nothing seems appropriate) from NONE to CLEAN. Fiddle with weights in assignment algorithm. 2012-12-11 09:29:03 -06:00
Kelly Martin 3e8ba2dd06 Autolabor: fix bring-crutch labor 2012-12-11 09:19:38 -06:00
Kelly Martin 017b986987 Autolabor: fix wound cleaning labor. 2012-12-11 09:06:37 -06:00
jj 6bc791d985 follow df-structure rename unit.unknown8 + able_stand_* 2012-12-10 22:50:33 +01:00
jj 0403e008d5 deathcause: show more info for non histfigs 2012-12-10 17:48:53 +01:00
Kelly Martin a914f8e8e0 Autolabor: busy dwarfs may be reassigned now, but with a strong preference for their current job; armed dwarfs are given preference for outside jobs; include experience gained toward next level in preference weighting 2012-12-10 08:34:11 -06:00
Warmist bd4f49598d Yet again forgot to disable debug spam. 2012-12-10 07:23:05 +02:00
expwnent e85f4eb880 First draft of autoSyndrome: a tool for replacing boiling rock syndromes with something more reliable. Uses non-df-recognized tags in material definition raws. 2012-12-09 21:19:40 -05:00
Warmist bd368ea81c Added check for reaction class items 2012-12-10 00:14:05 +02:00
Warmist ff4278d04e Removed debug spam, added support for "HAS_MATERIAL_REACTION_PRODUCT" type reactions. 2012-12-09 23:07:13 +02:00
Warmist 6c4f163a5e Merge branch 'master' of https://github.com/angavrilov/dfhack
Conflicts:
	NEWS
2012-12-09 14:25:31 +02:00
Warmist 6d0e505fd2 Added onItemContaminate to eventful and readme/news for eventful 2012-12-09 14:15:39 +02:00
Warmist a0a566dbf2 Tidy up eventful.cpp 2012-12-09 13:00:49 +02:00
Kelly Martin 0ef4522f95 Merge branch 'master' into autolabor 2012-12-08 21:26:50 -06:00
Kelly Martin 2018ac1d17 Sync structures 2012-12-08 21:25:16 -06:00
Kelly Martin 468412b9fc Autolabor: fix unitialized variable bug causing broker to be inappropriately excluded from work 2012-12-08 21:14:23 -06:00
Warmist bf0fe796ea Added advfort to news. 2012-12-09 01:24:36 +02:00
Warmist 4f5fdebbe9 furnaces added and custom reactions. 2012-12-09 00:53:03 +02:00
expwnent 72921fbfd5 Made workNow only check jobs when the game becomes paused instead of constantly when paused. Also made it enable/disable on command. 2012-12-08 12:50:33 -05:00
Kelly Martin 412a004751 Autolabor: identify labors that may involve going outside and apply an assignment penalty for such labors to dwarfs who have minor children (in order to keep the kids inside) 2012-12-08 10:55:44 -06:00
Alexander Gavrilov a0e671d75d Make rename unit reset the name if it becomes completely empty. 2012-12-08 20:39:57 +04:00
Alexander Gavrilov 10667dfb9e Make the inspect screen background look more sane on some tilesets.
Namely where ' ' is not totally transparent.
2012-12-08 14:45:17 +04:00
Kelly Martin 6ae82187d2 Autolabor: more tweaks to hauling labor decoding, fix heap corruption due to array underflow 2012-12-08 03:51:07 -06:00
Kelly Martin e7d3fbe97b Autolabor: track labors actually being used (to avoid "gone fishing" bug); fix several wrong labor map entries; add several special cases for hauling (still not all there yet); add debug warning if job deduction appears wrong; flail about mightily trying to resolve heap corruption on unload 2012-12-08 02:42:22 -06:00
Alexander Gavrilov 7307f4e870 Fix crash and confusing behavior in automaterial. 2012-12-08 09:51:35 +04:00
Alexander Gavrilov 6fd306b558 Add tiles colored separately by fg and bg in inspect-screen. 2012-12-08 09:51:09 +04:00
Kelly Martin 42670f0233 Autolabor: only care about skills that are used for labors, when determining a dwarf's highest skill. 2012-12-07 15:41:39 -06:00