Commit Graph

250 Commits (3288ab8895bd06e16ec47995bad2ec62ad9defed)

Author SHA1 Message Date
Petr Mrázek f5ef1464d8 Merge https://github.com/warmist/dfhack 2013-04-24 17:38:47 +02:00
Petr Mrázek 2e379c4d3f Merge https://github.com/Falconne/dfhack
Conflicts:
	plugins/CMakeLists.txt
	plugins/stonesense
2013-04-24 17:24:03 +02:00
Robert Heinrich 024a3d766b Added some more commands to autobutcher UI script.
Changed autobutcher behavior a bit:
now protected units count towards the target quota,
units available for adoption are considered as protected.
Added filters for caged, male and female to assignement UI
for cages, pastures and pits.
2013-04-24 23:37:05 +12:00
Robert Heinrich fd265b37d6 Added lua GUI front-end for autobutcher. 2013-04-24 23:37:05 +12:00
jj ba4f649b3c scripts: switch to windows lineendings 2013-04-21 14:21:53 +02:00
jj d7f5f06d18 fix/stuckdoors: handle prone units + items too 2013-04-21 11:27:35 +02:00
jj fce4a2d21a drainaquifer: improved clearing 2013-04-21 10:56:09 +02:00
jj 3d82629da9 rename magmasource to source, add water+drain capabilities 2013-04-16 23:25:53 +02:00
jj d8c140602b locate-ore: add message 2013-04-14 02:20:22 +02:00
jj 2375f12fb7 add multicmd script 2013-04-12 15:23:16 +02:00
jj 2776123274 add scripts/devel/unforbidall and scanitemother 2013-04-08 23:16:49 +02:00
jj 3da85a2134 exterminate: add butcher mode 2013-04-03 00:57:50 +02:00
jj a7bd2e97ab add scripts/locate-ore 2013-03-31 16:12:42 +02:00
Warmist 5cce67eca7 changed weapon skill check. Might allow tools too? 2013-03-21 11:50:14 +02:00
Warmist 216cc7f1e9 Carving of tracks added. 2013-03-19 21:49:35 +02:00
jj 3567bb7299 exterminate: fix gender detection 2013-03-19 18:35:06 +01:00
jj 2c0d88a372 exterminate him: complain if its a she 2013-03-19 11:31:34 +01:00
jj 8733e77245 autofarm enable parameter 2013-03-17 13:47:08 +01:00
Alexander Gavrilov 101ab2b301 Fix soundsense-season printing error messages in worldgen. 2013-03-16 12:15:55 +04:00
jj 96e7b02127 autofarm: minor tweaks 2013-03-16 03:06:28 +01:00
jj dad485e5e1 update doc 2013-03-16 01:46:31 +01:00
jj b74f08c4f8 scripts/masspit 2013-03-16 01:37:06 +01:00
jj 87b8dc137d scripts/exterminate: nicer error message on invalid race 2013-03-16 01:36:49 +01:00
jj cc5d354a59 Merge branch 'master' of github:jjyg/dfhack 2013-03-16 01:04:29 +01:00
jj 381247dc39 rename scripts/slayrace -> exterminate 2013-03-16 01:02:28 +01:00
jj 42e9d77e95 scripts/create-items: spawn anvils too 2013-03-15 14:21:01 +01:00
Warmist 3ed5f06f49 Fix for eventful and a advfort not to show worn items. 2013-03-09 12:54:07 +02:00
Warmist 5be2ecb080 advfort.lua: added BuildLast for mass building of e.g. walls etc. 2013-03-06 00:22:59 +02:00
Warmist 54046c74da advfort: added site name display. 2013-03-03 17:33:07 +02:00
Alexander Gavrilov 177e45bdd8 Improve fix/cloth-stockpile performance by 30% by reducing garbage. 2013-02-14 13:13:25 +04:00
Petr Mrázek 5df338d167 Merge https://github.com/warmist/dfhack 2013-02-14 09:20:26 +01:00
Alexander Gavrilov 39dbaf743a Add a script to fix cloth stockpiles by patching memory objects.
This patching needs to be done every time raws are reloaded.
2013-02-13 13:54:49 +04:00
Warmist e707d4552f advfort.lua: small bugfix for butcher. 2013-02-05 07:21:44 +02:00
Petr Mrázek 12c5f9c779 Merge https://github.com/ab9rf/dfhack 2013-02-05 05:34:19 +01:00
Warmist 99ec3d9841 gm-editor: Fixed bug with arrays with number indexes. 2013-01-13 22:07:10 +02:00
Warmist 87d79b1119 advfort: is sand bearing fix for glass making, is corpse fix for butchering (todo dissasemble and see how it works really) 2013-01-06 18:58:58 +02:00
Warmist 838e13a80e Make monarch script, for changing who is king/queen 2013-01-05 20:06:22 +02:00
Warmist 4d731d0c28 advfort:
added buildings with width/height/direction (TODO better gui)
added farming (planting/harvesting)
added clean job
2013-01-05 01:41:44 +02:00
Kelly Martin 7debd3d983 Autofarm: correct incorrect logic for determining if a farm is surface or subterranean 2013-01-04 13:20:28 -06:00
Warmist 8ffafd8a26 advfort:
reverted to old way of reseting the menu, added setup for race/civ/group ids and main.fortress_entity.
2013-01-04 00:48:24 +02:00
Warmist 179c7ae32a advfort:
reset using df button.
2013-01-03 23:53:42 +02:00
Warmist e3ca612ed5 many improvements to advfort:
fixed being able to engrave soft materials, started using ui_buttons for better workshop functionality, started working on manual item assignment
2013-01-03 23:21:57 +02:00
Warmist e4f4943b10 Merge branch 'master' of https://github.com/angavrilov/dfhack 2012-12-23 12:34:05 +02:00
Warmist 4af6b728b7 Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?) 2012-12-15 13:27:16 +02:00
jj 19ff6962bc slayrace: typo 2012-12-13 01:47:58 +01:00
jj 75ad052ac9 move create-items out of devel/, add Readme entry 2012-12-13 01:00:53 +01:00
jj 723ff7d632 slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors 2012-12-13 01:00:49 +01:00
jj 722ed79a98 stripcaged: allow shortened arguments 2012-12-12 18:11:56 +01:00
Warmist ddceabbfb7 Merge branch 'master' of git://github.com/jjyg/dfhack 2012-12-12 18:58:11 +02:00
jj 7315f8cec4 scripts/devel/create-items.rb 2012-12-12 16:43:34 +01:00