Commit Graph

63 Commits (29506dbd87e6435c5deb9e223ed778b44a4e6607)

Author SHA1 Message Date
Kelly Kinkade 46a4222de6
fix stupid typo in reveal 2023-01-08 15:57:38 -06:00
Kelly Kinkade 5e9ddd9a36 reveal: vertical whitespaec 2023-01-06 14:34:59 -06:00
Kelly Kinkade 779e159512 enable reveal
`reveal demon` is disabled due to double popup bug
`reveal` also has guidance text that appears if the player is in graphics mode explaining the limitations of the new renderer
2023-01-06 13:56:19 -06:00
myk002 438293c0a0
update docs for reveal 2022-07-29 17:12:15 -07:00
lethosor e7754ea890
Enable -Wunused-variable and fix most errors 2021-09-07 01:16:21 -04:00
myk002 94157633a8
don't suspsend core for Lua entrypoint 2021-06-05 14:45:09 -07:00
myk002 fb8d6614c7
expose core flood unhide logic to Lua
refactor is a straight copy-paste. this code could really stand some
cleanup (unused vars, unnecessary use of the MapCache layer, forced
allocation of all blocks even if they are not being unhidden, etc.), but
that can come in a later PR.
2021-06-02 14:49:19 -07:00
lethosor a3d8c5a2ec
revflood docs: clarify that constructed walls are ignored
Closes #1719
2020-12-05 19:41:32 -05:00
Quietust 8717144f14 Fix revflood bug, was revealing some tiles from below inappropriately
When scanning floor tiles from below, don't just leave them hidden, but
skip checking neighbors as well
2018-06-09 14:19:52 -06:00
Ben Lubar a7dfacd1c5
Fix warnings in supported plugins. 2018-04-06 01:25:21 -05:00
Quietust 33a43c5bfd update structures 2017-11-04 07:50:47 -06:00
Quietust 67e60fdaa1 Fix issue #874 (revflood doesn't always see past constructed downstairs) 2017-05-07 13:23:33 -06:00
lethosor e965f5318f Replace many includes with forward declarations in modules/Maps.h 2016-08-13 21:44:01 -04:00
PeridexisErrant ae81454786 Minor fixes, space no longer required
Thanks to 2882422
2016-04-15 16:28:41 +10:00
PeridexisErrant 273c22f606 Shorten "ls" help for plugins
I think that's all of them.
2016-04-15 16:28:41 +10:00
lethosor 0c5b5c691a Use gametype checks in plugins 2015-03-09 20:17:18 -04:00
lethosor a615723b38 Update remaining plugins to use REQUIRE_GLOBAL 2014-12-06 19:30:05 -05:00
Quietust 92946e5fbc Minor reveal fix - only preallocate unreveal data for existing map blocks 2014-08-31 11:43:19 -05:00
Quietust e711605413 Some minor corrections 2014-07-21 13:26:34 -05:00
Quietust 97de21357c First pass for 0.40 compatibility; still lots left to do, but this will at least build 2014-07-21 13:18:29 -05:00
Quietust 23acf276b4 Silence warning C4800 on Windows 2014-06-03 08:58:31 -05:00
Quietust 463bb8d498 Update plugins to use CR_WRONG_USAGE where appropriate 2013-10-30 15:58:14 -05:00
Alexander Gavrilov d7e35c2d23 Add built-in enable and disable commands. 2013-09-30 13:19:51 +04:00
Alexander Gavrilov 459c69046b Dissolve the World module class into a namespace.
It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Alexander Gavrilov db91850464 Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
Alexander Gavrilov c7b922250b More maps api refactoring and renaming.
getBlockAbs is a very confusing name; getTileBlock is better.
2012-04-11 12:01:27 +04:00
Petr Mrázek 004acdad4e Tweaks!
Strip commands.clear() from all plugins
Fix changeitem - a variable name has changed in item flags
2012-03-29 18:37:22 +02:00
Quietust a4ce1fff13 Update MapCache to allow decoding tiles underneath ice and constructions, and allow revflood to take those into account 2012-03-13 15:40:38 -05:00
Petr Mrázek 3b87f7bd3a Add revforget command, lair plugin
revforget throws away data reveal keeps in order to be able to hide
the revealed parts of the map

lair allows marking the map as monster lair (or the opposite while
using the 'reset' option)
2012-03-11 22:25:30 +01:00
Alexander Gavrilov 8cc82d5876 Make plugins accept explicit output stream references.
This is an incompatible change to the plugin ABI.

The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Quietust e43a87b13b Merge branch 'master' of git://github.com/peterix/dfhack 2012-03-03 14:13:51 -06:00
Petr Mrázek 7fe8762852 Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Quietust 5019af038b Allow Reveal to be used in Adventurer mode 2012-03-01 22:52:40 -06:00
Petr Mrázek 2cd2ee9b0c New plugin interface 2012-02-21 18:19:17 +01:00
Quietust e4a0b2aaf9 Fix reveal and tiletypes - RIVER and POOL are no longer tile shapes 2012-02-18 11:36:06 -06:00
Quietust 091bf62aa8 DFhackCExport is only needed on the plugin_* functions 2012-02-13 22:54:08 -06:00
Quietust d15d38d536 Finish conversion, fix compile errors 2012-02-13 19:17:38 -06:00
Quietust 9afcea3deb In all loops that iterate across a vector, use a size_t as the index 2012-01-31 10:55:38 -06:00
Quietust 2cc6bcf0e9 Use CoreSuspender and namespace df::enums 2012-01-21 18:31:15 -06:00
Quietust cbac8259ed Fix unreveal 2012-01-20 10:13:34 -06:00
Quietust 7da633b6ef Optimize reveal - instead of walking the entire map, just iterate across the list of blocks 2012-01-19 22:36:34 -06:00
Quietust e7ecda1434 Kill the Maps module 2012-01-19 21:44:17 -06:00
Quietust 4bb724cd6c Significant cleanup of Maps module - next step will be to kill it properly 2012-01-19 14:11:52 -06:00
Quietust e82055986e Only use #include <> for system libraries - for everything else, use "" 2012-01-15 14:54:14 -06:00
Petr Mrázek 9db20bd84d Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Petr Mrázek 5007419fcd Add nopause command. 2011-11-06 01:26:57 +01:00
Petr Mrázek 70ebacead0 Add possibility to reveal hell without pausing. 2011-10-25 21:36:22 +02:00
Petr Mrázek a0f99ef707 Many tweaks to plugins, reorganized the build system and removed more cruft. 2011-08-14 08:42:21 +02:00
Petr Mrázek e04dd8f101 The old unreveal flood fill is now the revflood command. 2011-08-02 03:48:59 +02:00
Petr Mrázek 459d48d75a Made the linux console super awesome. The dfhack script won't LD_PRELOAD dfhack for gdb. 2011-07-15 15:55:01 +02:00