Commit Graph

1962 Commits (2779290b70feebb0fab5bd7225a18604efaf5cc9)

Author SHA1 Message Date
Warmist 269a2680c8 Added occlusionON|occlusionOFF commands 2013-06-28 23:34:47 +03:00
Japa 102b2ed450 Fixed broken buildings, also added floodgate functionality. 2013-06-28 23:47:54 +05:30
Warmist 368a326b40 Fix for gems not getting right color. 2013-06-28 17:22:24 +03:00
Warmist 26d557fc68 Fixed bug with buildings and added gems to material definition. 2013-06-27 18:11:50 +03:00
Warmist e2db468d3d Merge branch 'master' of git://github.com/JapaMala/dfhack 2013-06-27 16:18:46 +03:00
Warmist 7c190cd3f0 Added antialiased lights. They kind of suck. So I disabled them. 2013-06-27 16:11:29 +03:00
Japa 67859ada0a Changed sun calculation direction. 2013-06-27 02:49:18 +05:30
Warmist 7c9f0fd781 Added day colors and day speed parameters. 2013-06-27 00:14:03 +03:00
Warmist e1daa16d9e Added sun time manipulation, updated helpstring. 2013-06-26 22:05:22 +03:00
Warmist b7f28877a2 Added building size. Removed material flags (on by default) 2013-06-26 20:19:30 +03:00
Japa d90a7bfb88 removed something I had for testing. 2013-06-26 19:26:11 +05:30
Japa dc42fa2fa3 Merge branch 'master' of https://github.com/warmist/dfhack 2013-06-26 19:14:55 +05:30
Japa 689caa5039 Made the lighting engine multithreaded. 2013-06-26 19:12:14 +05:30
expwnent c1fef35b52 Renamed digSmart to digFlood. 2013-06-25 19:57:17 -04:00
Warmist fbbae3e900 Implemented building support. 2013-06-26 01:18:26 +03:00
Warmist 1d2accbe94 fixed (?) ice and made dragon blood glow a little. 2013-06-25 22:49:52 +03:00
Japa 539abff49a Merge branch 'master' of https://github.com/warmist/dfhack
Conflicts:
	plugins/rendermax/renderer_light.cpp
2013-06-25 23:23:52 +05:30
Japa f4923d6974 added square light volume, and automatic light radius. 2013-06-25 23:13:55 +05:30
Warmist 588ca8b8dd MAXIMUM SPEED UPDATE!!!!! 2013-06-25 20:36:53 +03:00
Warmist 3957fac531 Added citizen lights(only lights, no oclusion might change later). Added custom dim level (for darker nights and tunnels). 2013-06-25 19:34:38 +03:00
Japa 57e68aaee9 Added cmake info for the config lua. 2013-06-25 16:44:44 +05:30
Japa 5265f107b0 Added more advanced sun light calculation 2013-06-25 16:33:01 +05:30
Warmist ef7abaee14 Merge branch 'master' of git://github.com/JapaMala/dfhack 2013-06-25 01:25:56 +03:00
Warmist 87f151f441 Plantfix, viewport height fix, and fov viewport fix. 2013-06-25 01:25:38 +03:00
Warmist 4d9b7bd23d Major rewrite of opacity calculation. 2013-06-25 00:59:32 +03:00
Warmist cb767531cf Made light plugin read configuration file (rendermax.lua) 2013-06-24 18:18:57 +03:00
Japa 8271725320 Some performance fixes and tweaks. Opaque blocks can now emit light. 2013-06-24 14:20:22 +05:30
Warmist 8dcff9bc5d Merge branch 'rendermax' of git://github.com/jjyg/dfhack 2013-06-24 10:34:03 +03:00
Warmist 5a82270aa6 Merge branch 'master' of git://github.com/JapaMala/dfhack 2013-06-24 10:19:10 +03:00
Warmist abc9dc300e Prelimenary work on advmode 2013-06-24 03:47:42 +03:00
jj 19952b9139 rendermax: lights off when sleeping 2013-06-24 02:27:43 +02:00
jj b95683adb2 rendermax: sunlight travels down stairs 2013-06-24 02:22:30 +02:00
Japa ec913c2c5e Merge branch 'rendermax' of https://github.com/jjyg/dfhack 2013-06-24 05:37:59 +05:30
Japa b8d2ceb23b Made the low water check actually use floats. 2013-06-24 05:35:16 +05:30
jj 1a5169c70c Merge branch 'master' of git://github.com/JapaMala/dfhack into rendermax 2013-06-24 01:56:32 +02:00
jj fb5d248720 rendermax: basic daylight 2013-06-24 01:54:09 +02:00
Japa 2da136116d Added some fast checking for obstacles around lights, resulting in a huge speedup outside. 2013-06-24 05:10:01 +05:30
jj 50073ae406 rendermax: make citizen glow 2013-06-24 00:45:45 +02:00
Japa 30697ee115 Merge branch 'master' of https://github.com/warmist/dfhack 2013-06-24 03:58:23 +05:30
Japa a2cef2d86a Merge branch 'master' of https://github.com/warmist/dfhack
Conflicts:
	plugins/rendermax/renderer_light.cpp
2013-06-24 03:58:07 +05:30
Warmist 736f9e85fc Fixed skylight 2013-06-24 01:26:25 +03:00
Warmist 8c9de79812 Small fixes 2013-06-24 00:53:39 +03:00
Warmist f5f1328678 Merge branch 'master' of git://github.com/JapaMala/dfhack
Conflicts:
	plugins/rendermax/renderer_light.cpp
2013-06-24 00:53:03 +03:00
Japa fe41504952 Merge branch 'master' of https://github.com/warmist/dfhack
Conflicts:
	plugins/rendermax/renderer_light.cpp
Still broken. Needs boundary checking.
2013-06-24 03:11:46 +05:30
Warmist 3d6f4d3478 Added transparency to ice walls 2013-06-24 00:36:43 +03:00
Warmist 6cd926b67e fix for map_block lights, fix for gem window color, dimmed the plant lights. 2013-06-24 00:10:52 +03:00
Japa c675ca467a Made sky light be more realistic, decreasing through water, and ignoring tile designations otherwise. 2013-06-24 02:35:03 +05:30
Warmist 06915aeded Fixed unload/disable crash. Added glowing plants. 2013-06-23 23:56:01 +03:00
Warmist 82deeafe89 Torches for statues, candles on the tables. 2013-06-23 22:28:26 +03:00
Warmist 0473f89fa2 Update water a bit. 2013-06-23 21:49:17 +03:00
Warmist 84ed3797d4 Merge branch 'master' of git://github.com/JapaMala/dfhack 2013-06-23 21:46:58 +03:00
Japa fd0c053a80 Added some more operators to the cell color class. 2013-06-24 00:14:06 +05:30
Warmist 1361b38f27 Merge branch 'master' of git://github.com/JapaMala/dfhack
Conflicts:
	plugins/rendermax/renderer_light.cpp
2013-06-23 21:35:13 +03:00
Warmist 4f7df238ea Fixed non-circular light. Do not show hidden tiles. 2013-06-23 21:29:03 +03:00
Japa f415ea2100 Made windows transmit colored light. 2013-06-23 23:51:25 +05:30
Warmist cb6130066d Performance improvements, added flickering cursor light. 2013-06-23 20:45:05 +03:00
Japa 140371a0c7 Merge branch 'master' of https://github.com/warmist/dfhack 2013-06-23 22:05:02 +05:30
Warmist 2c49c9e83c C++ version of light engine. 2013-06-23 19:25:42 +03:00
Japa 25ab75137b Merge branch 'master' of https://github.com/warmist/dfhack 2013-06-23 15:27:04 +05:30
Warmist e3ee876a11 New line algo for lights 2013-06-23 12:20:35 +03:00
Japa be953ba4ab Merge branch 'master' of https://github.com/warmist/dfhack 2013-06-23 12:07:14 +05:30
Warmist 76f4c51a29 Another file forgotten 2013-06-23 09:36:04 +03:00
Japa bea2cd74d6 Merge branch 'master' of https://github.com/warmist/dfhack 2013-06-23 11:50:09 +05:30
Warmist b35ea4d10c Fixed bug. 2013-06-23 09:19:29 +03:00
Japa 77a301db27 Merge branch 'master' of https://github.com/warmist/dfhack 2013-06-23 02:45:14 +05:30
Warmist 4cc14641ac Implemented lua interface. 2013-06-22 17:40:52 +03:00
Warmist 906864feaa Added help for truecolor light testing thing. Also added colors. 2013-06-22 14:14:35 +03:00
Warmist c273377284 Forgot to add the plugin itself. Also some improvements 2013-06-22 13:29:58 +03:00
Warmist ea6a264fe2 rendermax: removed all the opengl and sdl stuff. Now it work with magic alone. 2013-06-22 03:45:42 +03:00
Warmist ebc51f1bd3 Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton. 2013-06-21 22:47:23 +03:00
Japa dc78f16e2b Added a simple unity project that connects to DF and pulls a list of plugins. 2013-06-17 23:53:36 +05:30
expwnent f459bfc4f1 diggingInvaders: added per-creature dig times and differentiated between smooth and rough constructions. 2013-06-15 23:04:15 -04:00
Quietust 8c6881beb6 Cleanup 2013-06-14 14:46:10 -05:00
Quietust 4193d9b5b3 Add new plugin for cleaning up construction building materials 2013-06-14 14:40:02 -05:00
expwnent 776d088eb9 diggingInvaders: tweaks. 2013-06-11 07:25:07 -04:00
expwnent f557376c3a diggingInvaders: make invaders dig slowly, in a configurable way. 2013-06-11 05:14:56 -04:00
expwnent 0378bbb896 diggingInvaders: proper user interface. 2013-06-10 01:58:27 -04:00
expwnent 07a4839d8b diggingInvaders: made it easy to flip between int64 and int32 for distance cost. It did not make a significant difference in performance when I timed it. 2013-06-09 23:26:07 -04:00
expwnent 4e715ca44b diggingInvaders: made it only do a little work each frame instead of all at once with the pathfinding. 2013-06-09 23:07:51 -04:00
expwnent c4533dcb0c diggingInvaders: only path from one guy, and other minor tweaks. 2013-06-09 17:52:13 -04:00
expwnent d26b11eb40 diggingInvaders: cleaned up pick creation. 2013-06-09 17:20:23 -04:00
expwnent 638affee06 diggingInvaders: tweaked pick creation. Don't recreate if they already have one. 2013-06-09 16:23:41 -04:00
expwnent 08114cf574 diggingInvaders: more fixes. Still a few issues with ramps probably. 2013-05-31 20:39:43 -04:00
expwnent 2b7dfca21e diggingInvaders: cleanup, tweaks. Works for simple situations. 2013-05-31 19:27:22 -04:00
expwnent f8261348ff Merge branch 'master' into diggingInvaders
Also make edgeCost.cpp compile because I stopped midsentence for some reason.

Conflicts:
	library/modules/Maps.cpp
2013-05-31 16:28:05 -04:00
expwnent 909d686ae4 digSmart: remove print statement. 2013-05-31 13:41:31 -04:00
expwnent b82b3f2283 digSmart: added user interface and documentation. 2013-05-31 13:32:56 -04:00
expwnent b945b36016 digSmart: framework in place for finding the bug. When a tile is actively being dug, the dig designation is cleared. If you designate the tile again for digging, multiple dwarves might try to dig it at the same time, leading to job cancellation spam when one finishes. 2013-05-31 12:23:28 -04:00
expwnent 20fa38da7e digSmart: still doesn't working, but learning more. Something weird happens with dig designations. 2013-05-31 00:49:35 -04:00
expwnent 4ba73bc171 Merge branch 'master' into digSmart 2013-05-30 22:22:16 -04:00
expwnent 8982abc163 treefarm: automatically chop trees and dig obsidian 2013-05-30 22:18:08 -04:00
expwnent 594247b57e skeletonShort: slightly easier to copy+paste it to start new plugins, but is more illegible to new DFHackers. 2013-05-30 19:07:22 -04:00
expwnent ee9bddf831 autoSyndrome comment tweaks 2013-05-25 20:23:59 -04:00
expwnent 3403146461 Merge remote-tracking branch 'peterix/master'
Conflicts:
	plugins/CMakeLists.txt
	plugins/autoSyndrome.cpp
2013-05-25 20:08:56 -04:00
expwnent 83a9e5c837 autoSyndrome: added reset policies, allowing modders to specify what to do if a unit already has the syndrome in question. 2013-05-25 14:26:42 -04:00
expwnent 22f31ca3ad workNow tweaks 2013-05-25 12:23:38 -04:00
expwnent 5cca0b84a3 fastdwarf: made it work better when both fastdwarf and teledwarf are enabled. 2013-05-25 11:07:59 -04:00
expwnent 141043363d autoSyndrome: need to check JOB_COMPLETED very often to catch cancelled jobs properly. 2013-05-25 10:20:22 -04:00
expwnent b44cd86dc9 EventManager: completely overhauled JOB_COMPLETED event detection, and tweaked Job::cloneJobStruct. 2013-05-25 09:44:17 -04:00
expwnent 01c311cf13 Weird compilation error. 2013-05-24 15:55:40 -04:00
expwnent 170fe6a0ef autoSyndrome/syndromeTrigger: made things off by default. 2013-05-24 15:55:19 -04:00
expwnent 63e1f61f4f autoSyndrome/syndromeTrigger: deal with overlap better for commands. 2013-05-12 12:43:45 -04:00
expwnent c127ad052e autoSyndrome and syndromeTrigger documentation. 2013-05-11 19:20:02 -04:00
expwnent 29b5e20575 autoSyndrome should now work with syndromeTrigger. 2013-05-11 16:46:37 -04:00
jj dd739313b1 ruby: tweak item_isfree 2013-04-30 18:38:52 +02:00
Alexander Gavrilov f3e357d161 Fix detection of GET_MATERIAL_FROM_REAGENT results in workflow.
Dereference pointer to strings. Also just return undefined
material instead of skipping the product if it still fails.
2013-04-30 19:42:51 +04:00
Petr Mrázek 18a91ef221 Merge https://github.com/ab9rf/dfhack
Conflicts:
	library/xml
	plugins/stonesense
2013-04-24 18:00:40 +02:00
Petr Mrázek c39f4bc182 Fix build bug in automaterial. 2013-04-24 17:49:18 +02:00
Petr Mrázek 222c61ab25 Merge branch 'IsoRemote' of https://github.com/JapaMala/dfhack 2013-04-24 17:36:22 +02:00
Petr Mrázek 2e379c4d3f Merge https://github.com/Falconne/dfhack
Conflicts:
	plugins/CMakeLists.txt
	plugins/stonesense
2013-04-24 17:24:03 +02:00
Petr Mrázek df6355a092 Merge https://github.com/jjyg/dfhack 2013-04-24 16:24:14 +02:00
Petr Mrázek 0efbc74ac2 Merge https://github.com/quietust/dfhack
Conflicts:
	NEWS
2013-04-24 16:21:59 +02:00
Petr Mrázek aad5296f91 Merge branch 'master' of https://github.com/rampaging-poet/dfhack 2013-04-24 16:14:30 +02:00
Petr Mrázek 3e59794733 Merge branch 'master' of https://github.com/cherrydev/dfhack
Conflicts:
	Readme.html
2013-04-24 16:13:27 +02:00
Robert Heinrich ce47033190 fix in zone UI filters: lower case 'f' conflicted as hotkey with toggling between pit and pond in the pit screen. So now the filter keys use upper case letters instead. 2013-04-24 23:37:05 +12:00
Robert Heinrich 024a3d766b Added some more commands to autobutcher UI script.
Changed autobutcher behavior a bit:
now protected units count towards the target quota,
units available for adoption are considered as protected.
Added filters for caged, male and female to assignement UI
for cages, pastures and pits.
2013-04-24 23:37:05 +12:00
Robert Heinrich fd265b37d6 Added lua GUI front-end for autobutcher. 2013-04-24 23:37:05 +12:00
Anuradha Dissanayake 80de3c05fa Stocks plugin: Add keywords to search for flags. 2013-04-24 23:31:37 +12:00
Anuradha Dissanayake eb8b2faf66 Stocks plugin: fix inventory check, add trade assignments, better hotkets. 2013-04-23 22:15:25 +12:00
jj c9776f481c ruby: add construction/siegeengine bld subtypes in building_alloc 2013-04-21 22:29:51 +02:00
Anuradha Dissanayake e70d7b404a Don't exclude webs, check for items in inventory before discarding those without a valid position. 2013-04-20 12:09:07 +12:00
jj de5e713c51 ruby: add rb dfhack command shortcut 2013-04-16 21:54:03 +02:00
Anuradha Dissanayake 811bd191d5 Add wear filter 2013-04-15 20:43:13 +12:00
falconne d99b930f58 Better Stocks - Quality & Wear filters 2013-04-14 16:39:21 +12:00
jj 13451bd487 ruby: fix crash on Compound#_cpp_delete 2013-04-14 01:17:44 +02:00
falconne 17513283d4 Better Stocks screen - WIP 2013-04-14 00:45:06 +12:00
jj 40f9f06360 dig: ignore tile shape if hidden 2013-04-12 15:23:16 +02:00
jj b2e22a2c42 ruby: add facility to queue dfhack commands 2013-04-12 15:23:13 +02:00
Anuradha Dissanayake d0ba4f5881 Better Stocks screen - WIP 2013-04-11 20:52:46 +12:00
Quietust 399fd107e4 Make createitem create shoes in pairs (as well as gloves) 2013-04-08 08:29:50 -05:00
Petr Mrázek 658e64c1b2 Fix allegro, stonesense/deplibs is now hack/libs, sync isoworld and stonesense 2013-04-07 20:25:38 +02:00
expwnent fc6cb3ae42 Merge branches 'autoSyndrome', 'outsideOnly' and 'syndromeTrigger' 2013-04-07 14:00:24 -04:00
expwnent 959321ec22 syndromeTrigger: logic tweak. 2013-04-07 13:56:12 -04:00
expwnent 1c78f06a1c syndromeTrigger: only complain once. 2013-04-07 13:22:38 -04:00
expwnent b057a0d82a Merge branch 'once' into syndromeTrigger 2013-04-07 13:19:18 -04:00
expwnent ddc4cad73b autoSyndrome: fixed a bug when a reaction didn't have a valid mat_index. 2013-04-07 13:17:00 -04:00
expwnent 329538edfd digsmart temp commit. 2013-04-07 13:08:32 -04:00
Japa 3b921feb61 Skip ice and brook floors. 2013-04-06 17:07:46 +05:30
Anuradha Dissanayake efaa247d2a Stocks start 2013-04-06 17:40:07 +13:00
Japa 660ce50542 Floors are loaded one level below solid blocks. 2013-04-06 02:42:51 +05:30
Japa 541e4f0947 Changed liquids to use an enum. 2013-04-04 14:28:43 +05:30
jj f1410c10c6 digcircle: fix bug #181 (help: radius -> diameter) 2013-04-03 22:16:36 +02:00
Petr Mrázek 575b1c45fc Sync isoworld, linux fixes 2013-04-03 01:10:06 +02:00
Petr Mrázek 3580409cc1 Sync isoworld, some protobuf building changes 2013-04-02 22:37:41 +02:00
Petr Mrázek c361ba7bf4 Sync, fix isoworld in .gitmodules 2013-04-02 19:19:29 +02:00
Petr Mrázek 5ff9947a06 Merge branch '0.34.11-r3-bugfixes' 2013-04-02 19:17:32 +02:00
Petr Mrázek fe922e3528 Merge branch 'IsoRemote' of https://github.com/JapaMala/dfhack 2013-04-02 19:01:46 +02:00
Japa 33f0f0d3f3 Isoworldremote plugin now gives material lists, and verifies weather a map block has anything in it. 2013-04-02 22:03:32 +05:30
Alexander Gavrilov 9d6f202988 Fix the search plugin crashing the military screen.
The cause of the crash is that the right list is used for multiple
different things in different pages, so when cleaning up after a
page switch it is not acceptable to mess with it in any way. However
the search plugin changed its length, thus causing a crash if the
new contents were shorter than the original candidate list.
2013-04-02 22:42:55 +13:00
Alexander Gavrilov 462a08a4ea Fix the search plugin crashing the military screen.
The cause of the crash is that the right list is used for multiple
different things in different pages, so when cleaning up after a
page switch it is not acceptable to mess with it in any way. However
the search plugin changed its length, thus causing a crash if the
new contents were shorter than the original candidate list.
2013-04-02 12:03:37 +04:00