expwnent
56e25bfa12
Documented invasion-now, moved it from devel scripts, and documented digSmart in readme.
2013-06-25 19:34:13 -04:00
expwnent
5c827beae0
invasion-now: script to trigger invasions.
2013-05-31 15:54:25 -04:00
Petr Mrázek
f5ef1464d8
Merge https://github.com/warmist/dfhack
2013-04-24 17:38:47 +02:00
Petr Mrázek
2e379c4d3f
Merge https://github.com/Falconne/dfhack
...
Conflicts:
plugins/CMakeLists.txt
plugins/stonesense
2013-04-24 17:24:03 +02:00
Robert Heinrich
024a3d766b
Added some more commands to autobutcher UI script.
...
Changed autobutcher behavior a bit:
now protected units count towards the target quota,
units available for adoption are considered as protected.
Added filters for caged, male and female to assignement UI
for cages, pastures and pits.
2013-04-24 23:37:05 +12:00
Robert Heinrich
fd265b37d6
Added lua GUI front-end for autobutcher.
2013-04-24 23:37:05 +12:00
jj
ba4f649b3c
scripts: switch to windows lineendings
2013-04-21 14:21:53 +02:00
jj
d7f5f06d18
fix/stuckdoors: handle prone units + items too
2013-04-21 11:27:35 +02:00
jj
fce4a2d21a
drainaquifer: improved clearing
2013-04-21 10:56:09 +02:00
jj
3d82629da9
rename magmasource to source, add water+drain capabilities
2013-04-16 23:25:53 +02:00
jj
d8c140602b
locate-ore: add message
2013-04-14 02:20:22 +02:00
jj
2375f12fb7
add multicmd script
2013-04-12 15:23:16 +02:00
jj
2776123274
add scripts/devel/unforbidall and scanitemother
2013-04-08 23:16:49 +02:00
jj
3da85a2134
exterminate: add butcher mode
2013-04-03 00:57:50 +02:00
jj
a7bd2e97ab
add scripts/locate-ore
2013-03-31 16:12:42 +02:00
Warmist
5cce67eca7
changed weapon skill check. Might allow tools too?
2013-03-21 11:50:14 +02:00
Warmist
216cc7f1e9
Carving of tracks added.
2013-03-19 21:49:35 +02:00
jj
3567bb7299
exterminate: fix gender detection
2013-03-19 18:35:06 +01:00
jj
2c0d88a372
exterminate him: complain if its a she
2013-03-19 11:31:34 +01:00
jj
8733e77245
autofarm enable parameter
2013-03-17 13:47:08 +01:00
Alexander Gavrilov
101ab2b301
Fix soundsense-season printing error messages in worldgen.
2013-03-16 12:15:55 +04:00
jj
96e7b02127
autofarm: minor tweaks
2013-03-16 03:06:28 +01:00
jj
dad485e5e1
update doc
2013-03-16 01:46:31 +01:00
jj
b74f08c4f8
scripts/masspit
2013-03-16 01:37:06 +01:00
jj
87b8dc137d
scripts/exterminate: nicer error message on invalid race
2013-03-16 01:36:49 +01:00
jj
cc5d354a59
Merge branch 'master' of github:jjyg/dfhack
2013-03-16 01:04:29 +01:00
jj
381247dc39
rename scripts/slayrace -> exterminate
2013-03-16 01:02:28 +01:00
jj
42e9d77e95
scripts/create-items: spawn anvils too
2013-03-15 14:21:01 +01:00
Warmist
3ed5f06f49
Fix for eventful and a advfort not to show worn items.
2013-03-09 12:54:07 +02:00
Warmist
5be2ecb080
advfort.lua: added BuildLast for mass building of e.g. walls etc.
2013-03-06 00:22:59 +02:00
Warmist
54046c74da
advfort: added site name display.
2013-03-03 17:33:07 +02:00
Alexander Gavrilov
177e45bdd8
Improve fix/cloth-stockpile performance by 30% by reducing garbage.
2013-02-14 13:13:25 +04:00
Petr Mrázek
5df338d167
Merge https://github.com/warmist/dfhack
2013-02-14 09:20:26 +01:00
Alexander Gavrilov
39dbaf743a
Add a script to fix cloth stockpiles by patching memory objects.
...
This patching needs to be done every time raws are reloaded.
2013-02-13 13:54:49 +04:00
Warmist
e707d4552f
advfort.lua: small bugfix for butcher.
2013-02-05 07:21:44 +02:00
Petr Mrázek
12c5f9c779
Merge https://github.com/ab9rf/dfhack
2013-02-05 05:34:19 +01:00
Warmist
99ec3d9841
gm-editor: Fixed bug with arrays with number indexes.
2013-01-13 22:07:10 +02:00
Warmist
87d79b1119
advfort: is sand bearing fix for glass making, is corpse fix for butchering (todo dissasemble and see how it works really)
2013-01-06 18:58:58 +02:00
Warmist
838e13a80e
Make monarch script, for changing who is king/queen
2013-01-05 20:06:22 +02:00
Warmist
4d731d0c28
advfort:
...
added buildings with width/height/direction (TODO better gui)
added farming (planting/harvesting)
added clean job
2013-01-05 01:41:44 +02:00
Kelly Martin
7debd3d983
Autofarm: correct incorrect logic for determining if a farm is surface or subterranean
2013-01-04 13:20:28 -06:00
Warmist
8ffafd8a26
advfort:
...
reverted to old way of reseting the menu, added setup for race/civ/group ids and main.fortress_entity.
2013-01-04 00:48:24 +02:00
Warmist
179c7ae32a
advfort:
...
reset using df button.
2013-01-03 23:53:42 +02:00
Warmist
e3ca612ed5
many improvements to advfort:
...
fixed being able to engrave soft materials, started using ui_buttons for better workshop functionality, started working on manual item assignment
2013-01-03 23:21:57 +02:00
Warmist
e4f4943b10
Merge branch 'master' of https://github.com/angavrilov/dfhack
2012-12-23 12:34:05 +02:00
Warmist
4af6b728b7
Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?)
2012-12-15 13:27:16 +02:00
jj
19ff6962bc
slayrace: typo
2012-12-13 01:47:58 +01:00
jj
75ad052ac9
move create-items out of devel/, add Readme entry
2012-12-13 01:00:53 +01:00
jj
723ff7d632
slayrace: target undeads, ignore chained creatures, fix magma column mode going through floors
2012-12-13 01:00:49 +01:00
jj
722ed79a98
stripcaged: allow shortened arguments
2012-12-12 18:11:56 +01:00