Commit Graph

218 Commits (0f479d905a8d34f95e85cf887343cf054fb4058b)

Author SHA1 Message Date
myk002 1fd2eba2db give generated blueprints proper labels 2021-09-10 11:11:44 -07:00
myk002 4a593a489c add reference to dffd file in dreamfort help 2021-09-05 23:54:48 -07:00
myk002 5c444e02d4 add comments to the onMapLoad_dreamfort.init file 2021-09-05 23:54:48 -07:00
myk002 f8d041b9aa dreamfort and supporting files update
- merge otherstock into basic (safe now that we have orders sort)
- don't overproduce weapons and armor
- update dreamfort help and examples guide
2021-09-03 00:31:42 -07:00
myk002 f21ba5c8aa
implement orders sort, document, and add to init 2021-09-01 13:04:23 -07:00
myk002 b1632c0413 alphabetize professions list; add Migrant 2021-08-30 23:52:52 -07:00
myk002 62bbfb1296 update examples documentation 2021-08-30 23:10:28 -07:00
myk002 c33a20c589 add prioritization for hide tanning 2021-08-30 23:10:28 -07:00
myk002 27c901d0d2 add checklist items for *stock orders import 2021-08-30 23:10:28 -07:00
myk002 258874bcd1 move mechanisms to basic add wheelbarrow, minecart 2021-08-30 23:10:28 -07:00
myk002 591db4cf92 modify embark guidance based on new professions 2021-08-30 23:10:28 -07:00
myk002 fafd169e20 remove stonecrafting from startmanager 2021-08-30 23:10:28 -07:00
myk002 9094011d49 move cages to basic, reindex each file from 0 2021-08-30 23:10:28 -07:00
myk002 83dfe1b55a incorporate ldog's rebalanced professions 2021-08-30 23:10:28 -07:00
myk002 8d2eb24f51 dreamfort blueprint improvements
- allow empty cages and traps on the surface animal stockpile
- remove animals from the industry quantum stockpile
- split furniture from the goods feeder stockpile so it can have
  wheelbarrows assigned to it
2021-08-30 23:10:28 -07:00
myk002 3bf6c57a72 restrict lye stockpile to 2 barrels/pots 2021-08-30 23:10:28 -07:00
myk002 9905e5158f use new prioritize param 2021-08-30 23:10:28 -07:00
myk002 166069e5be fix some help text 2021-08-30 23:10:28 -07:00
myk002 c191135884 update dreamfort blueprints
- move orders for /services2 down to where we run /services2
- plan the roof over the surface barracks before the surface flooring to
  encourage the easily-missed-but-important-for-the-next-blueprint roof
  to get built first
- add a fourth craftsdwarf's workshop to the industry level, move some
  workshops around to compensate
- add tip for how to configure mason's workshops
- forbid goblets in the goods feeder stockpile
- use dig priorities to get the guildhall tiles underneath the cistern
  tiles dug quickly before the cistern gets wet
2021-08-30 23:10:28 -07:00
myk002 cc43c0a9c2 remove FillPond from priority list, add CleanSelf and food hauling 2021-08-30 23:10:28 -07:00
myk002 2f0eb04ee1 use "lye" as counter instead of "lye-containing" 2021-08-30 23:10:28 -07:00
myk002 65e5b89d4c add goblet-related aliases 2021-08-30 23:10:28 -07:00
myk002 3a0d5f09ac remove blocks from starting misc pile 2021-08-30 23:10:28 -07:00
myk002 6191b24153 refresh dreamfort blueprints
- move the first apartments level up in the checklist. it's usually needed before some of the "frills" blueprints
- remove unreliable `addcloak` alias from the `/setup` blueprint and replace it with a message that suggests manually adding leather cloaks to uniforms. We'll find a way to automate this someday.
- add instructions for expanding the `Inside` burrow as the fort is built
- add two craftsdwarf's workshops to the industry level, for a total of three. add suggestions for setting their profiles to restrict them individually to wood, stone, and bones
- add suggestion for restricting the mechanic's workshop to only be used by skilled dwarves
- widen the 1-wide corridor in the apartments level to 2-wide. the blueprint still fits within the footprint of the suites level, so we still fit fine in a 1x1 embark.
2021-08-30 23:10:28 -07:00
myk002 6641a56434 add "restock" orders for rock, glass, and wood
also adjust bags and collect sand orders to support glasstock.json
2021-08-30 23:10:28 -07:00
myk002 8fe5ecc30a automatically prioritize fish cleaning 2021-08-30 23:10:28 -07:00
myk002 4b9df5c2db minor adjustments to professions; more to come 2021-08-30 23:10:28 -07:00
myk002 c0146f3795
make /setup blueprint more robust; redesign apts. 2021-08-19 21:58:26 -07:00
myk002 b748c19fde
update docs to point to packaged files
instead of google drive uploads
2021-08-19 21:58:26 -07:00
myk002 e44d496563
add supporting dreamfort files to data/examples
and install them to hack/examples
2021-08-19 21:58:26 -07:00
myk002 55d9b4754d editing pass, remove "Suites" hotkey, add "Cavern" 2021-08-14 21:38:00 -07:00
myk002 fb29bbdc17 break roof down into more stages; add traps 2021-08-14 21:38:00 -07:00
myk002 320286bf69 revise dreamfort according to testing and feedback 2021-08-14 21:38:00 -07:00
lethosor ecad3bfc1a
Merge remote-tracking branch 'myk002/myk_quickfort_integration' into develop 2021-08-05 00:53:39 -04:00
myk002 3225f5ccf8
fix blueprints install pattern 2021-07-09 22:02:14 -07:00
myk002 73413038df
add quickfort ecosystem functional test harness
and a few initial tests
2021-07-09 22:02:14 -07:00
myk002 20206a4925
add files for quickfort list integration tests 2021-07-09 21:57:39 -07:00
myk002 388f23fbf8
move traction benches to earlier hospital stage
so the traction benches don't have to contend with the dining hall for
tables

also fix a misplaced statue on the guildhall level
2021-06-01 04:45:21 -07:00
myk002 bd6efb23e8
reduce size of dreamfort guildhall level
to fit more easily in a 1x1 embark
2021-06-01 04:45:21 -07:00
myk002 b5b4d845b1
clean up extra empty space around blueprints 2021-06-01 04:45:21 -07:00
myk002 a76c89f198
fix quickfortress stockpiles 2021-04-17 14:14:35 -07:00
myk002 23461e17c2
separate sand bags into their own stockpile
since quantum stockpiling them dumps out their contents
2021-02-24 19:50:29 -08:00
myk002 a7440ca478
use wheelbarrows to haul occupied cages 2021-02-18 00:26:11 -08:00
myk002 6a5e6ffa00
add archery targets to services barracks
fix a few alignment problems
fix bolts alias
2021-02-17 08:24:50 -08:00
myk002 d0b259e9fb
set wheelbarrows in stone, corpse stockpiles; pots
also set farming dig to priority 2 instead of 3 so the player can use 3
for other higher-than-default-but lower-than-farming tasks

and make the roughgems stockpile find the newly-moved gems QSP properly
2021-02-13 07:07:41 -08:00
myk002 c5a5812377
embiggen feeder stockpiles on the industry level 2021-02-08 18:47:59 -08:00
myk002 c963da351a
doc updates, move booze further away from kitchen 2021-02-07 13:52:33 -08:00
myk002 64d797b4cf
fix a final few bugs found in playtesting
and doc updates
2021-02-05 12:28:29 -08:00
myk002 330bde7660
add heavy feeder piles
and other minor fixes found during playtesting
refine the embark profile suggestions
2021-02-04 23:01:12 -08:00
myk002 6c6a9968ff
hauling aliases can take from multile stockpiles 2021-02-03 13:51:02 -08:00