Commit Graph

484 Commits (0bdba60ede26c563889b7ce62808304b1a70db9e)

Author SHA1 Message Date
lethosor 2a52582c1f Add Gui::inRenameBuilding 2018-05-09 10:23:05 -04:00
lethosor 1ba5477b63 Add designation priority support to MapCache and dig plugin
Fixes #481
2018-01-21 19:27:16 -05:00
lethosor 10e13c532a Add "tweak cage-butcher" and some extra Building module functions
* Buildings::markedForRemoval()
* Buildings::getCageOccupants()

Closes #906
2017-06-25 15:27:21 -04:00
lethosor ae809afde7 Add Gui::refreshSidebar()
This handles feeding CURSOR_DOWN_Z and CURSOR_UP_Z properly, avoiding issues
when on the lowest z-level.
2017-06-23 00:02:21 -04:00
lethosor 27343e3253 Add unit and tile visibility functions 2017-06-10 21:54:08 -04:00
lethosor 778ffb0971 More Units module cleanup, modernize getUnitsInBox 2017-06-10 21:02:30 -04:00
lethosor 1321a64613 Remove lots of old/unused functions from the Units module 2017-06-10 17:21:34 -04:00
lethosor 43c4a88068 Move some checks in paintTile/readTile after hooks are called 2017-06-02 00:40:14 -04:00
lethosor 05f322ca30 Merge remote-tracking branch 'lethosor/lua-dmdims' into develop 2017-06-01 23:34:35 -04:00
lethosor 939aff3231 readTile(): add hook support and map parameter 2017-05-31 12:12:15 -04:00
lethosor 55931703ac Designate the correct tile for trees with multi-tile trunks
DF always designates the southeast trunk tile, while plant.pos is the center,
which is sometimes inaccessible (see #1014)
2017-05-05 21:25:25 -04:00
lethosor d3c496cc2b Add getSelectedPlant() and related functions
Currently only works with the center tile of multi-tile trees
2017-05-05 14:45:46 -04:00
lethosor 1e469453fc Add Designations module, currently supporting plant/tree designations
This makes it easier for tools to properly handle designating and undesignating
trees for chopping and plants for gathering, which changed significantly in
0.40.20.

Ref #531 (?), #656, #1014, #1018, #1030, #1076
2017-05-04 21:47:12 -04:00
lethosor 71b553b305 Add a few functions to retrieve unit social activities 2017-04-28 17:25:58 -04:00
David Corbett acdb369aa8 Avoid non-trivial bitfield constructors 2016-12-09 13:41:14 -05:00
lethosor 8521b830b2 Merge remote-tracking branch 'CannibalVox/job_remove' into develop 2016-12-05 15:24:37 -05:00
Stephen Baynham 595f3857b6 Reverse the param order of these two methods
The current way doesn't match other Job module methods
2016-12-01 20:13:49 -08:00
Stephen Baynham 7920f71517 Bad formatting 2016-11-25 00:25:18 -08:00
Stephen Baynham e490afdf00 Rebuilt slightly to offer bool return val
We fail on unknown general ref types now, without modifying the job at
all yet
2016-11-24 22:36:11 -08:00
Stephen Baynham 74f5df99db Add job remove method
Job remove eliminates a job's worker & holder references, if any, puts
the worker on cd, if appropriate, removes the job's postings, eliminates
the job from the global linked list, and then finally deletes it.  This
code was tested by incorporating it into autochop and it does make the
plugin work.  However, chop jobs don't have holder building references,
and anyway, with DF being 90% edge case by volume, this could use a heck
of a lot more testing.

I saw elsewhere code that prevented worker removal if the job was a
special job, and that made me feel funny so I made the job remove method
not work if the job is a special job.
2016-11-17 19:54:41 -08:00
lethosor 8a138fcc4c Avoid polluting global namespace in MapCache.h 2016-10-15 14:53:10 -04:00
lethosor 70d3c07cdb Initial lua getDwarfmodeViewDims rewrite 2016-10-07 23:51:58 -04:00
lethosor e965f5318f Replace many includes with forward declarations in modules/Maps.h 2016-08-13 21:44:01 -04:00
lethosor 79377669a1 Merge remote-tracking branch 'NCommander/dwarfvet' into develop 2016-07-29 16:25:53 -04:00
lethosor 2455e36510 Initial 64-bit support 2016-07-03 23:32:43 -04:00
Michael Casadevall e45fbfc61d Modified dwaftvet plugin to work with latest DFHack
Initial commit of the dwarfvet plugin

Signed-off-by: Michael Casadevall <mcasadevall@ubuntu.com>
2016-06-08 04:14:59 -04:00
lethosor 52728babd4 Merge branch 'develop' into zone-unassign 2016-04-22 18:41:15 -04:00
lethosor b97d33ca28 moveToBuilding improvements
- Don't set in_building by default when use_mode is 0 (consistent with most vanilla DF items)
- make use_mode optional and default to 0 (including in Lua API)

Resolves #885
2016-04-05 11:43:02 -04:00
lethosor 25507a10f9 Add Units::getKillCount() and expose it to Lua 2016-02-25 15:21:14 -05:00
sv-esk 83c70ccb0f forbid manipulator editing non-citizens 2016-02-11 13:31:52 +02:00
James Gilles 0a670bb0db Implement #804, move some functions to Units, colorize zone output, a
little cleanup
2016-02-01 11:12:06 -05:00
lethosor d0c28d3f50 Prevent plugins with active viewscreens from being unloaded
This requires plugins to pass plugin_self to Screen::show(), but
avoids the need to implement special checks in plugin_onstatechange
for the SC_BEGIN_UNLOAD event.
2016-01-01 11:15:29 -05:00
lethosor 2a2ab00ca9 Add "map" parameter to a lot of drawing functions
Ref #746
2015-12-22 11:42:51 -05:00
lethosor 5a1e5e1464 Expose Units::casteFlagSet() 2015-12-19 11:07:35 -05:00
lethosor 2aeac718cc workflow: Account for job postings correctly and fix existing issues
Without removing postings correctly, it was possible to end up with
multiple workers assigned to a job that workflow had suspended
multiple times, which caused crashes if more than one worker was
assigned to the same job by DF.

This adds an additional command, fix-job-postings, that runs
automatically when loading a world and fixes:
- Multiple job postings that point to the same job
- Job postings that point to a job where posting_index == -1
  (i.e. jobs that should have no posting assigned)

Fixes #741
2015-11-25 20:33:13 -05:00
lethosor 610170b0b0 Add hooks for getDwarfmodeViewDims and getDepthAt (new) 2015-11-15 11:54:34 -05:00
lethosor fcfffd1cb6 Track state of gui hooks
Also fix a bug in drawborder() and expand color-dfhack-text to test
multiple hooks
2015-11-15 11:54:34 -05:00
lethosor fff9072b07 Add initial support for hooking into Gui-related functions 2015-11-15 11:54:34 -05:00
DoctorVanGogh e9be1aa657 Fix for construction over existing construction & on top of walls
Fix to allow constructions on top of (natural) down stairs
2015-11-06 19:00:43 +01:00
lethosor ac71fa8070 Add isValidLabor() to Units module
Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
2015-10-30 18:41:09 -04:00
lethosor 8de710f1c1 Add Renderer module - safer way to install custom renderers 2015-10-21 17:18:39 -04:00
lethosor 3f5c002634 Pass virtual_identity by reference 2015-10-03 09:27:24 -04:00
lethosor d343dfd8a0 Add a function to find viewscreens (or parents) of a given type
This makes it possible for some plugins to detect the game state more
reliably - for example, prospector would previously fail when
embarking if the viewscreen_choose_start_sitest instance had any
children.
2015-10-02 21:50:55 -04:00
lethosor 36fde3d7e3 Allow Lua screens to allow OPTIONS to work 2015-06-05 18:45:52 -04:00
lethosor bbb41078e7 Expose PenArray dimensions and tiles to Lua 2015-03-28 18:35:07 -04:00
lethosor e2b6ae9beb Allocate Lua PenArray objects using an existing buffer 2015-03-28 11:27:47 -04:00
lethosor 99f4ea4d2b Implement a PenArray class for caching parts of rendered screens 2015-03-27 22:56:30 -04:00
lethosor afca7419dc Add gametype checks to World.cpp 2015-03-09 20:08:21 -04:00
lethosor 10cfef0553 Fix whitespace issues 2015-02-14 22:53:06 -05:00
expwnent e9b4fc513a Merge remote-tracking branch 'cdombroski/zone-plugin-cleanup' into temp
Conflicts:
	NEWS
	plugins/zone.cpp
2015-01-31 21:01:41 -05:00
lethosor 066adfdf95 Implement a function to list directories recursively 2015-01-30 17:29:17 -05:00
Chris Dombroski f608235b1e Fix some Lua things 2015-01-29 19:56:50 -05:00
Chris Dombroski f2eec3198c Rename findPenPitAtCoord 2015-01-29 15:02:54 -05:00
Chris Dombroski 86495270a6 Remove duplicate isMilkable definition. 2015-01-29 14:40:09 -05:00
Chris Dombroski 48b6cf1beb Export functions to Buildings.h 2015-01-29 13:57:50 -05:00
lethosor daf739fcec Remove FIFO support 2015-01-28 21:39:17 -05:00
Chris Dombroski c179f5b913 Extract some stuff from zone.cpp to plugins/Units.{h,cpp} 2015-01-28 21:28:32 -05:00
lethosor f98e2964e6 Fix a few Windows compilation errors 2015-01-28 20:05:24 -05:00
lethosor bebceffa5f Add Filesystem::listdir() 2015-01-28 19:15:58 -05:00
lethosor e8c0482fdc Add atime()/ctime()/mtime() 2015-01-28 18:18:06 -05:00
lethosor 2e3261565c Clean up Filesystem.h 2015-01-28 17:15:09 -05:00
Casey Link 7072252902 fix build error on windows
with certain #include permutations the lack of this define would
break the build on windows as windows.h pollutes the namespace with min
and max macros that conflict with std::min and std::max.
2014-12-05 12:35:24 +01:00
lethosor 445640f80c Allow commands invoked through command-prompt to access selected items/units/buildings
Fixes #273
2014-11-25 20:25:31 -05:00
expwnent 779ac3fd50 Updated interaction-trigger to work better. 2014-11-09 18:36:21 -05:00
Eric Wald 8631da7e4e Convenience method to collect a vector from StockpileIterator. 2014-09-07 14:10:27 -06:00
Eric Wald 567397df85 Stockpile iterator.
Efficient way to operate on all items stored on a stockpile.
Doesn't currently check whether the items match the stockpile settings,
but does ignore empty containers assigned to the stockpile.
2014-09-07 13:52:07 -06:00
Quietust deee486b81 Update Maps::SortBlockEvents to include spoors and item spatters 2014-08-20 10:51:58 -05:00
Alexander Gavrilov 2471c4a68e Add a new API for converting between interface_key and string characters.
It's necessary now that the simple linear arrangement is broken.
2014-08-11 14:23:19 +04:00
Quietust 1450298484 assumed_identity -> identity 2014-07-29 16:30:22 -05:00
JapaMala b598cbb0dd Merge branch 'develop' of github.com:DFHack/dfhack into develop 2014-07-20 16:43:00 +05:30
JapaMala a14caa53d0 Fixed mapcache reading plants in for 0.40.01 onwards. 2014-07-20 16:41:20 +05:30
expwnent 2fb8faf3e6 Added Items::createItem function. 2014-07-03 10:39:20 -04:00
expwnent 81c87d0921 EventManager: INTERACTION event for unit interactions. 2014-07-03 04:55:12 -04:00
expwnent 4ac32cfd74 EventManager: made UNIT_ATTACK trigger for severed body parts. 2014-07-01 08:58:48 -04:00
expwnent 961d033ade EventManager: unload event for convenience. 2014-06-29 10:03:55 -04:00
expwnent 8e7e87ac73 Added UNIT_ATTACK event to EventManager and exposed it to Lua. 2014-06-28 02:31:34 -04:00
expwnent 7313c18a2a EventManager/eventful: added ON_REPORT event and exposed it to Lua. 2014-06-23 09:15:46 -04:00
expwnent 036aae060b Merge lethosor stuff. For some reason, git's auto merge message didn't happen because of git-stash shenanigans. Oh well. 2014-06-19 22:58:17 -04:00
lethosor ef69522d93 Merge branch 'develop' into filesystem-module-pr 2014-06-18 15:45:42 -04:00
lethosor 6fa478de22 Filesystem module
Implements a handful of filesystem-related functions (e.g. chdir, mkdir)
in C++ and Lua.
2014-06-15 22:38:17 -04:00
Pierre-David Bélanger bdcc00f6f7 Util method (in the Units class) to get a unit squad name (the translated name, or alias if set) 2014-06-09 21:51:52 -04:00
Quietust 0f4684f29d Add Items::getItemBaseValue and Items::getValue, available from Lua 2014-04-25 11:04:21 -05:00
Quietust c3d45c3a1e Add Job::getName(job *), also available from Lua 2014-04-23 08:03:10 -05:00
Alexander Gavrilov c27c38e4c0 Remove tired or hungry siege operators from duty when at peace.
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov fc9826389b Account for meandering movement when predicting unit path in siege engine.
The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov 7844907204 Add new API functions for creating announcements and combat reports.
Allow specifying the announcement flags directly, and adding unit
combat reports. Also, make announcement functions write the message
to the game log.
2014-04-15 19:50:23 +04:00
Quietust e620ae765c Add missing import/export info for MersenneRNG::unitvector<> 2014-03-25 13:30:21 -05:00
expwnent 329741f235 EventManager: added EQUIPMENT_CHANGE event and exposed it to lua. 2013-10-24 19:32:52 -04:00
expwnent c409289ee4 EventManager: TICK events should unregister correctly when requested and after they fire, other tweaks.
- fixed unregister to allow unregistering individual TICK events
 - make registerTick return the resulting freq you have to put back in to the handler in order for it to be unregisterable
- when TICK events fire, they now automatically remove themselves from handlers[TICK], as they should
- make sure manageTickEvent fires once per tick
2013-10-20 22:54:25 -04:00
expwnent 6ef360f4d6 Merge remote-tracking branch 'warmist/dev-EventManager-lua' into 0.34.11-r4 2013-10-20 14:52:40 -04:00
Warmist 0dff26aa23 Added lua interface (in eventful) for EventManager module. 2013-10-20 21:44:07 +03:00
expwnent 39553cfb6d EventManager: fixed a problem with constructionHandler. 2013-10-20 14:14:02 -04:00
expwnent ee056f4422 Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
Conflicts:
	NEWS
2013-10-20 11:09:40 -04:00
expwnent 57fc0f3e89 Merge remote-tracking branch 'angavrilov/master' into 0.34.11-r4
Conflicts:
	NEWS
	library/xml
	plugins/CMakeLists.txt
	plugins/autoSyndrome.cpp
2013-10-19 20:19:29 -04:00
Alexander Gavrilov 78de739d75 Update aquifers when generating 3D vein layout. 2013-10-11 19:23:32 +04:00
Alexander Gavrilov bed1e00a6e Use a cast instead of floor in perlin noise for performance. 2013-10-10 12:15:50 +04:00
Alexander Gavrilov f36041f6bd Implement a MapCache api for writing base layer tiles of arbitrary stone.
Precompute some tables in TileTypes for extremely efficient
conversion between tiles of most important material types.
2013-10-10 12:15:50 +04:00
Alexander Gavrilov 68b6e10b2c Implement writing veins tile by tile through MapCache.
Unlike changevein, which changes the material in an existing vein
object, with this feature you can set the material for individual
tiles, and the cache will write it out as vein objects.

The array inside the cache data is changed from layer material to
vein material, because layer material is easy to compute.
2013-10-08 18:17:36 +04:00
Alexander Gavrilov 9442e8ea1f Make biome information more explicit in MapCache. 2013-10-07 16:58:10 +04:00
Alexander Gavrilov ea36233dff Split MapCache code from Maps.cpp 2013-10-07 16:58:10 +04:00
Alexander Gavrilov 33469f5bb2 Use a better hash function in the Perlin noise generator. 2013-10-02 18:55:41 +04:00
Alexander Gavrilov e175efa689 Implement a template-based classical Perlin noise generator.
The mask argument of the Impl template is there because apparently
an inner template cannot be fully specialized, so there needs to be
some argument besides i.
2013-10-01 18:58:04 +04:00
Alexander Gavrilov 599af0a4d9 Fix linux and windows build issues.
- Linux makefile overrides and removes the optimization flags.
- Old linux gcc doesn't understand lambdas.
- MSVC doesn't like extern and explicit instantiation in same file.
2013-09-30 22:51:29 +04:00
Alexander Gavrilov 9e81d27cd1 Implement the same random generator as DF uses for DFHack. 2013-09-30 19:46:39 +04:00
expwnent ba73de5e35 EventManager: use units.all instead of units.active. 2013-06-20 21:34:32 -04:00
expwnent b44cd86dc9 EventManager: completely overhauled JOB_COMPLETED event detection, and tweaked Job::cloneJobStruct. 2013-05-25 09:44:17 -04:00
expwnent b4092f62e6 New module: Once. Intended to help prevent debug error message spam. 2013-03-23 22:38:33 -04:00
expwnent 3ffbef2396 Merge branch 'canStepBetween' into recent 2013-01-05 18:10:29 -05:00
expwnent f8abd5c595 StepBetween: renamed stuff back to the way it was. Thought I had already done that. 2013-01-05 18:09:50 -05:00
expwnent 6622e9e06f Merge branch 'canStepBetween' into recent
Conflicts:
	library/modules/Maps.cpp
2013-01-05 13:32:29 -05:00
expwnent 715f191c26 EventManager: made the frequency part of EventHandler. 2013-01-03 19:31:29 -05:00
expwnent 910e398a7b EventManager: added invasion event. 2013-01-03 15:52:56 -05:00
expwnent 4e4e382b8f EventManager: added syndrome event. 2013-01-02 18:30:15 -05:00
expwnent c3b2ae2137 EventManager: allowed plugins to specify how often they need events to be checked, in the event that monitoring is necessary. 2013-01-02 11:07:56 -05:00
expwnent fa78d6ccfc Merge branch 'recent' into eventManager-unstable
Conflicts:
	library/modules/Job.cpp
2013-01-02 03:16:45 -05:00
expwnent 4e99841862 EventManager: made Buildings module keep track of buildings so that it
can do findAtTile in constant time.
2013-01-01 22:22:31 -05:00
expwnent 7972902c81 stepBetween: named a few things better, and fixed a lot. 2012-12-19 20:30:37 -05:00
expwnent a93c0223a2 EventManager: unstable. Temp commit. 2012-12-18 20:28:30 -05:00
expwnent 555c754636 EventManager: added construction and building events. 2012-12-18 18:34:38 -05:00
expwnent 01e5e93825 Renamed Maps::canWalkBetween to Maps::canPathBetween and added Maps::canWalkBetween, which does what it says. 2012-12-16 23:26:50 -05:00
expwnent d4d8e69556 EventManager: Allowed absolute time registration. 2012-12-15 18:08:59 -05:00
expwnent 935058f0a5 EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type. 2012-12-15 17:43:41 -05:00
expwnent 86e002f3ff EventManager: added item creation event. 2012-12-15 16:49:13 -05:00
expwnent b0314755e0 EventManager: added unit death event. 2012-12-15 14:40:11 -05:00
expwnent 155a4d044c EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit. 2012-12-14 23:29:28 -05:00
expwnent 747723187f EventManager: first draft. 2012-12-14 21:05:38 -05:00
jj ebc2625d97 ditch the unused Vegetation module 2012-12-06 23:47:25 +01:00
jj 3953112eb9 dump Vegetation::t_plant, fix plant.is_burning 2012-12-03 19:03:07 +01:00
Alexander Gavrilov bfc11cf946 Add persistent history of per-constraint item counts in workflow.
This will be needed for properly merging or integrating the status
screen by falconne. The history is maintained as a circular buffer
of up to 28 entries, and persists in save files.
2012-11-28 19:25:01 +04:00
Alexander Gavrilov e7905a5cff Add docs for the automaterial plugin, and use the new Painter class. 2012-11-22 19:38:45 +04:00
Kelly Martin bb3c5c02c1 Adjustments for MSVC compatibility 2012-11-20 09:32:04 -06:00
Alexander Gavrilov 767c1b9368 Duplicate the lua Painter class in C++. 2012-11-19 18:11:26 +04:00
Quietust 3f2e583746 Naming consistency 2012-11-16 15:35:34 -06:00
Quietust e2b9b703a0 Get rid of tabs 2012-11-16 15:33:36 -06:00
Alexander Gavrilov 2401be1b3b Add an api function to retrieve unit skill experience. 2012-11-16 22:48:49 +04:00
Alexander Gavrilov b4dcc7e7ad Add more native api functions for finding general and specific refs. 2012-11-12 19:17:32 +04:00
Alexander Gavrilov 9598316855 Add a native pen object for lua with a more checked behavior. 2012-11-03 20:06:33 +04:00
Alexander Gavrilov 3ff5d38a5c Add a few utility functions to the main library. 2012-10-30 12:40:26 +04:00
jj cfbdf47f6e follow rename Carried->Hauled in df-structures unit inventory mode 2012-10-22 19:37:12 +02:00
Alexander Gavrilov 0c9f1e0af4 Check the item type against job_item_vector_id when matching to jobs.
This will prevent setting an invalid item type via the job command.
2012-10-20 21:01:22 +04:00
Alexander Gavrilov 2b1d856214 Add a few utility functions to the lua api. 2012-10-20 17:06:33 +04:00
Alexander Gavrilov 2d4935bc17 Add lua API functions for verifying item and material vs job_item flags. 2012-10-17 19:16:18 +04:00
Alexander Gavrilov 2865e1373a Experimental API for associating tile bitmasks with persistent data.
Use block_square_event_world_constructionst objects with the same
bogus negative id as the matching historical figure object.
2012-10-11 17:34:34 +04:00
Alexander Gavrilov 459c69046b Dissolve the World module class into a namespace.
It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Alexander Gavrilov 5396a67465 Some tweaking and edited NEWS. 2012-10-06 12:40:46 +04:00
Alexander Gavrilov 7440e80e6c Add an API function to retrieve interface key bindings for display. 2012-10-02 13:49:31 +04:00
Petr Mrázek 8812238bf6 Update license, add contributors file, bump release number 2012-09-30 04:03:37 +02:00
Alexander Gavrilov 48da06ec37 Add an API function for reading the nominal skill level. 2012-09-29 15:18:04 +04:00
Alexander Gavrilov c39a337223 Add unit/item/job/building getter hook vmethods to dfhack_viewscreen. 2012-09-20 11:11:20 +04:00
Alexander Gavrilov 7ce772ae0e Add an API function that returns the selected building. 2012-09-20 10:41:03 +04:00
Alexander Gavrilov 36e44c682c Add a plugin implementing 'add spatter to item' reactions. 2012-09-17 21:15:51 +04:00
Alexander Gavrilov 24772f4dbc Add an api function for destroying items. 2012-09-14 18:49:02 +04:00
Alexander Gavrilov 7c71aeab5f Add function for making item projectiles. 2012-09-12 18:17:42 +04:00
Alexander Gavrilov 9679b7729c Clean up the movement speed calculation function and move into the core. 2012-09-09 17:04:58 +04:00
Alexander Gavrilov ec3d489bda Move curse-affected attribute value getters to the core. 2012-09-09 12:51:08 +04:00
Alexander Gavrilov a36fe25e72 Finish the effective skill computation function, and move to core. 2012-09-09 12:27:40 +04:00
Alexander Gavrilov e925d8f4d9 Add an API function for reading tiles from the screen buffers. 2012-09-07 11:36:45 +04:00
Alexander Gavrilov c971a819de Experimental creation of map blocks in gui/liquids script. 2012-09-06 22:45:19 +04:00
Alexander Gavrilov 3713c5ea9e Add some APIs required by steam engine to the core. 2012-09-02 14:10:58 +04:00
Alexander Gavrilov f1915915b4 Follow change in xml again. 2012-08-27 23:03:02 +04:00
Alexander Gavrilov 41ad42d0fd Expose the liquids plugin engine to lua, and make a wrapper gui script. 2012-08-25 10:37:03 +04:00
Alexander Gavrilov 8359e80b23 Expose a few API functions to lua, and implement a room browser overlay. 2012-08-24 18:26:18 +04:00
Alexander Gavrilov e825dc5ddb Tweak the API for current viewscreen, and dispatch show/dismiss from C++. 2012-08-24 13:20:08 +04:00
Quietust 1e28ceff6d Add getProfessionColor and getCasteProfessionColor to Units module 2012-08-22 16:54:00 -05:00
Alexander Gavrilov 7987ea9a98 Put some compatibility features into the base dfhack viewscreen. 2012-08-22 18:18:19 +04:00
Alexander Gavrilov 8969fc9435 manipulator: Inherit from dfhack_viewscreen, and don't use itoa. 2012-08-22 12:23:56 +04:00
Quietust 51ba252344 Add Screen::drawBorder(string), duplicates DF's interfacest::drawborder() 2012-08-21 15:28:11 -05:00
Alexander Gavrilov 38a07a4ca5 Export the tile finder function to lua, and improve mouse event reporting. 2012-08-19 20:00:10 +04:00
Alexander Gavrilov 30f71ff510 Implement support for lua-backed viewscreens. 2012-08-19 14:27:44 +04:00
Alexander Gavrilov b8ee52131b Add a module for painting tiles into the gps global. 2012-08-19 09:31:09 +04:00
Alexander Gavrilov db91850464 Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
Quietust 9a73ea9f14 Cleanup World module to use df::global, and fix crashes when control_mode/game_mode are missing 2012-05-23 12:51:03 -05:00
Alexander Gavrilov b992b04f0b Remove stuff that shouldn't be in the core, and expose to lua what's left.
Specifically, any "if (verbose) { Core::printerr("blah") }" kind
of stuff definitely doesn't belong in the common API functions.
Also, ref->getUnit() is very expensive.

On the other hand, checks for crash-inducing conflicts with the
ui should be in the core api, and not in client plugins.
2012-05-20 21:57:45 +04:00
Alexander Gavrilov d28d240dbd Merge remote-tracking branch 'kmartin/master' 2012-05-20 11:03:41 +04:00
Petr Mrázek 51f06c78fc Merge https://github.com/playfordh/dfhack
Conflicts:
	library/include/modules/Items.h
	library/modules/Items.cpp
2012-05-19 19:09:13 +02:00
Alexander Gavrilov 7774f5f2c1 Add a mechanism converting ui focus to a string representation.
The idea is to make ui handling more modular, dispensing with
huge functions that switch or if/else on lots of variables.
For now, used to split up functions in the sort plugin.
2012-05-19 19:50:36 +04:00
Warmist 48185568e9 Added df::Items::moveToBuilding. Moved item from ground to building, usefull for museum forts (placing items on tables) 2012-05-18 16:05:29 +03:00
harlanplayford 27ca317871 Added new method - Items::moveToInventory(...)
Signed-off-by: playfordh <harlanplayford@gmail.com>
2012-05-15 06:01:59 -04:00
Alexander Gavrilov 87ec1de891 Improve lua api for tile biome access. 2012-05-13 13:58:41 +04:00
Alexander Gavrilov 60bb486aba Add api for enabling liquid and temperature updates for blocks.
Now updates also have to be enabled for the z level to work.
2012-05-12 20:12:09 +04:00
Alexander Gavrilov 9ad8d767b4 Add code for adding abstract buildings and removing constructions. 2012-05-06 19:09:11 +04:00
Alexander Gavrilov b70130cf36 Add a couple more building api functions. 2012-05-06 11:22:55 +04:00
Alexander Gavrilov 5afe2ca002 Update dfhack for specific_ref. 2012-05-03 11:47:04 +04:00
Alexander Gavrilov eadce95940 Add a convenience function for designating constructions. 2012-05-01 19:55:25 +04:00
Alexander Gavrilov 4cffb6428d Update building creation code with new knowledge, and fix zone.
Also, document new lua api, and add a more convenient wrapper.
2012-05-01 18:55:30 +04:00
Alexander Gavrilov 2303a25bde Implement unconstructed building instance creation and linking into world.
For more flexibility, the base api is split into 3 phases:
alloc, setSize, and construct. No support for non-actual
buildings like stockpiles and activity zones at the moment.
2012-04-29 21:07:39 +04:00
Alexander Gavrilov 82a0e52a3e Add api to check the walkable cache, and update flow_forbid in liquids. 2012-04-26 18:51:39 +04:00
Alexander Gavrilov 16ee049664 Split off the burrows api from Maps and Units. 2012-04-26 12:56:28 +04:00
Alexander Gavrilov 6ab270d129 Retrieve unit noble position info, and use it in getProfessionName. 2012-04-26 12:03:56 +04:00
Alexander Gavrilov 763a301b4f Add a few more lua api functions, documentation, and unit sort orders.
Units::getProfessionName appears to work correctly for
everything except nobles.
2012-04-23 21:30:53 +04:00
Alexander Gavrilov 3282ac3db2 Add a hotkey command that sorts units in lists using lua comparators. 2012-04-21 15:43:52 +04:00
Alexander Gavrilov 0a6982f404 Enable warnings correctly on linux and fix a lot of them. 2012-04-20 13:30:37 +04:00
Alexander Gavrilov 0b32d374db Implement SOIL/STONE substitution logic, and add compat in mapexport. 2012-04-19 23:02:30 +04:00
Alexander Gavrilov 4b87f1bcac Refactor MapCache: make it parse everything that is known re tiles & mats. 2012-04-19 19:17:07 +04:00
Alexander Gavrilov 7a34a89f53 Add burrow subcommands to modify burrow unit and tile sets. 2012-04-14 14:12:59 +04:00
Alexander Gavrilov 2f54a48e63 Add a plugin that makes selected burrows auto-grow on digging. 2012-04-13 21:41:42 +04:00
Alexander Gavrilov 37cfb1fdcd Add unit position and container api. 2012-04-13 16:10:19 +04:00
Alexander Gavrilov 2d8611a480 Add core api for moving items between ground and containers. 2012-04-12 18:37:27 +04:00
Alexander Gavrilov 5d5502ae34 Update the item owner modification api and export it to lua. 2012-04-11 20:10:31 +04:00
Alexander Gavrilov 0c2b78b96b Add api for manipulating burrows to the core. 2012-04-11 19:42:05 +04:00
Alexander Gavrilov c7b922250b More maps api refactoring and renaming.
getBlockAbs is a very confusing name; getTileBlock is better.
2012-04-11 12:01:27 +04:00
Alexander Gavrilov 59ddbfacb7 Implement item occupancy tracking in MapCache. 2012-04-10 20:19:41 +04:00
Alexander Gavrilov b15d2da819 Get rid of some obsolete api functions, and restructure MapCache. 2012-04-10 18:21:19 +04:00
Alexander Gavrilov 93c795cfc3 Job module api tweaks: add a namespace to match others and some funcs. 2012-04-10 11:43:36 +04:00
Alexander Gavrilov 45ae2ed67f Pull a few utility functions into the core and publish to lua. 2012-04-07 19:08:30 +04:00
Alexander Gavrilov 0daafef690 Wrap MaterialInfo for lua. 2012-04-06 19:56:19 +04:00
Alexander Gavrilov 903e9ee716 Export a few more functions to lua. 2012-04-06 11:21:28 +04:00
Alexander Gavrilov d1b27418a6 Add a World::GetPersistentData version that auto-adds if not found. 2012-04-05 11:32:23 +04:00
Alexander Gavrilov afe4eba957 Improve performance of the persistent data api, and wrap it for lua.
Use an stl table for string keys to avoid linear cost of lookup.

This uncovered a bug in the new luaL_getsubtable function.
2012-04-01 16:43:40 +04:00
Robert Heinrich 39787e9cd5 Renamed digging commands to uniformly start with 'dig*'(vdig -> digv etc). Added command digl, diglx (dig layerstone instead of veins). Updated readme.rst. 2012-03-31 15:41:55 +02:00
Quietust 07bb51946f Fix bug in MapCache - squash veins with the correct priority 2012-03-29 18:59:07 -05:00
Petr Mrázek 8a847dbaba Tweaks and cleanups
Removed t_virtual.
Made lua use C++ compiler
Removed many silly exception types from Error.h and renamed the rest.
Removed Brush classes from tiletypes plugin.
2012-03-24 12:13:51 +01:00
Alexander Gavrilov d4626f9751 Add unit professions and filtering on status. 2012-03-18 15:35:38 +04:00
Alexander Gavrilov 368b92f81f Add a RPC call to retrieve unit info.
For performance reasons, material flag arrays are changed to use ints,
with enum item name mappings retrievable via a different RPC call.
2012-03-17 17:41:56 +04:00
Quietust 4d66218783 Update bprobe to print civzone subtypes 2012-03-15 20:09:56 -05:00
Quietust a4ce1fff13 Update MapCache to allow decoding tiles underneath ice and constructions, and allow revflood to take those into account 2012-03-13 15:40:38 -05:00
Petr Mrázek 75113b715a Misc fixes for warnings... 2012-03-10 16:03:11 +01:00
Alexander Gavrilov 8cc82d5876 Make plugins accept explicit output stream references.
This is an incompatible change to the plugin ABI.

The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Alexander Gavrilov 9b071097de Fix advtools metal-detector
Trader items are now inside tables, and thus not in the block
item lists. Thus it is necessary to scan the global item vector
and look up blocks by coords.
2012-03-07 18:10:53 +04:00
Petr Mrázek f83db86258 Use tile buffers! 2012-03-05 02:24:02 +01:00
Petr Mrázek a45fc82743 First pass at windowing, track df2mc, stonesense 2012-03-05 01:34:04 +01:00
Petr Mrázek d33e9a9770 Sort layer materials in prospector by depth. 2012-03-03 23:18:12 +01:00
Petr Mrázek 7fe8762852 Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Mike Stewart 14b471a459 Add ability menu/area map width reading and writing to the Gui module, and use the new information in follow to properly center the screen regardless of menu configuration. Also general fixing and cleanup in follow. 2012-02-21 23:30:44 -08:00
Quietust d394dc406b Update t_building, change subtype into a union of all possible subtypes (depending on type) 2012-02-18 11:34:52 -06:00
Petr Mrázek 448e270421 Merge https://github.com/quietust/dfhack
Conflicts:
	plugins/mapexport/mapexport.cpp
2012-02-14 09:59:33 +01:00
Quietust d0a8c2edd8 Move TileTypes to XML, part 1 - a bunch of stuff is now broken 2012-02-13 16:56:33 -06:00
Petr Mrázek f600928ec1 Move catsplosion, tweak for build targets under MSVC. 2012-02-13 17:43:41 +01:00
Quietust 9f43d61c2c Fix MapCache crash when in Arena mode 2012-02-13 09:56:35 -06:00
Petr Mrázek 8527547cbe Merge branch 'master' into purge
Conflicts:
	library/DataDefs.cpp
2012-02-11 18:48:17 +01:00
Quietust 952f621ee2 Synchronize with df-structures 2012-02-08 22:35:22 -06:00
Petr Mrázek 8f680dcf94 Make it build and run on linux (no stonesense, df2mc, dfusion) 2012-02-09 03:07:26 +01:00
Quietust 0d11d1b79c Synch with structures changes 2012-02-07 15:37:21 -06:00
Quietust 8a4740c479 Make all "origin" fields strongly typed, and fix building.origin to actually be meaningful 2012-01-28 14:12:41 -06:00
Quietust 9e40228767 Adjust Maps typedefs a bit 2012-01-28 13:54:59 -06:00
Quietust ccad6efeb8 Remove UTF-8 BOMs 2012-01-27 09:47:14 -06:00
Petr Mrázek 1d7ed14442 Merge https://github.com/quietust/dfhack
Re-add some get* forms of module calls.

Conflicts:
	plugins/mapexport/mapexport.cpp
2012-01-27 06:27:57 +01:00
Petr Mrázek d5d4875532 Make things work properly. 2012-01-27 05:54:26 +01:00
Quietust fe34e07d2b Re-add the ability to request simplified copies of Constructions, Engravings, and Plants; also fix the "isValid" checks for those modules to actually be meaningful 2012-01-26 20:29:59 -06:00
Quietust 902e0c4d90 Strip out old offsets from Gui module and use df::global vars where available 2012-01-24 22:18:21 -06:00
Quietust 26730dc6c2 Kill the Constructions module 2012-01-24 16:11:48 -06:00
Quietust 8861e93848 Kill the Vegetation module, replacing it with the same 3 simple methods used in Engravings 2012-01-24 12:02:12 -06:00
Quietust 6d1af090c5 Tweak Engravings.h 2012-01-24 11:57:47 -06:00
Quietust f8ce959402 Kill the Engravings module 2012-01-24 11:53:49 -06:00
Quietust cc7c7795a1 Kill the Units module, and add another pair of methods to the Items module to simplify some things 2012-01-24 11:32:34 -06:00
Quietust 466bf89578 Goodbye, Translation module 2012-01-24 10:54:12 -06:00
Alexander Gavrilov 174d9d0739 Tweak showmood, add a few validity checks, commit a dfhack.init example. 2012-01-24 15:36:30 +04:00
Quietust ccf22bed10 Replace df_plant with df::plant - this leaves the Vegetation module a bit empty, but I'll leave it in case we decide to add something new there 2012-01-21 17:54:57 -06:00
Quietust d2c78646ea t_creaturecaste shouldn't be using t_attrib, because those AREN'T actual attribute values, just the PHYS/MENT_ATT_RANGE values from the raws 2012-01-21 13:24:38 -06:00
Quietust 7b2835e2a9 Get rid of df_name 2012-01-21 13:12:40 -06:00