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@ -183,12 +183,14 @@ Currently it supports any combination of Ctrl/Alt/Shift with F1-F9, or A-Z.
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Possible ways to call the command:
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Possible ways to call the command:
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:keybinding list <key>: List bindings active for the key combination.
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``keybinding list <key>``
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:keybinding clear <key> <key>...: Remove bindings for the specified keys.
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List bindings active for the key combination.
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:keybinding add <key> "cmdline" "cmdline"...: Add bindings for the specified
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``keybinding clear <key> <key>...``
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key.
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Remove bindings for the specified keys.
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:keybinding set <key> "cmdline" "cmdline"...: Clear, and then add bindings for
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``keybinding add <key> "cmdline" "cmdline"...``
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the specified key.
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Add bindings for the specified key.
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``keybinding set <key> "cmdline" "cmdline"...``
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Clear, and then add bindings for the specified key.
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The *<key>* parameter above has the following *case-sensitive* syntax::
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The *<key>* parameter above has the following *case-sensitive* syntax::
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@ -318,16 +320,19 @@ Allows renaming various things.
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Options:
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Options:
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:rename squad <index> "name": Rename squad by index to 'name'.
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``rename squad <index> "name"``
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:rename hotkey <index> \"name\": Rename hotkey by index. This allows assigning
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Rename squad by index to 'name'.
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longer commands to the DF hotkeys.
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``rename hotkey <index> \"name\"``
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:rename unit "nickname": Rename a unit/creature highlighted in the DF user
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Rename hotkey by index. This allows assigning
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interface.
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longer commands to the DF hotkeys.
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:rename unit-profession "custom profession": Change proffession name of the
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``rename unit "nickname"``
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highlighted unit/creature.
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Rename a unit/creature highlighted in the DF user interface.
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:rename building "name": Set a custom name for the selected building.
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``rename unit-profession "custom profession"``
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The building must be one of stockpile, workshop, furnace, trap,
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Change proffession name of the highlighted unit/creature.
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siege engine or an activity zone.
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``rename building "name"``
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Set a custom name for the selected building.
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The building must be one of stockpile, workshop, furnace, trap,
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siege engine or an activity zone.
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command-prompt
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command-prompt
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--------------
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--------------
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@ -345,12 +350,18 @@ http://www.bay12forums.com/smf/index.php?topic=128487.0
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Options:
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Options:
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:rendermax trippy: Randomizes each tiles color. Used for fun mainly.
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``rendermax trippy``
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:rendermax light: Enable lighting engine.
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Randomizes each tiles color. Used for fun mainly.
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:rendermax light reload: Reload the settings file.
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``rendermax light``
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:rendermax light sun <x>|cycle: Set time to <x> (in hours) or set it to df time cycle.
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Enable lighting engine.
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:rendermax occlusionON|occlusionOFF: Show debug occlusion info.
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``rendermax light reload``
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:rendermax disable: Disable any filter that is enabled.
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Reload the settings file.
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``rendermax light sun <x>|cycle``
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Set time to <x> (in hours) or set it to df time cycle.
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``rendermax occlusionON|occlusionOFF``
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Show debug occlusion info.
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``rendermax disable``
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Disable any filter that is enabled.
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An image showing lava and dragon breath. Not pictured here: sunlight, shining items/plants,
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An image showing lava and dragon breath. Not pictured here: sunlight, shining items/plants,
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materials that color the light etc...
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materials that color the light etc...
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@ -379,11 +390,13 @@ A package of different adventure mode tools (currently just one)
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Usage:
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Usage:
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:list-equipped [all]: List armor and weapons equipped by your companions.
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``list-equipped [all]``
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If all is specified, also lists non-metal clothing.
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List armor and weapons equipped by your companions.
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:metal-detector [all-types] [non-trader]: Reveal metal armor and weapons in
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If all is specified, also lists non-metal clothing.
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shops. The options disable the checks
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``metal-detector [all-types] [non-trader]``
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on item type and being in shop.
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Reveal metal armor and weapons in
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shops. The options disable the checks
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on item type and being in shop.
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Map modification
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Map modification
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