Switching broken tables to definition lists.

The partially-broken tables haven't been touched, but perhaps should be.
develop
Eric Wald 2014-08-16 13:35:00 -06:00
parent bf5a5ec228
commit 97f7d7f414
1 changed files with 40 additions and 27 deletions

@ -183,12 +183,14 @@ Currently it supports any combination of Ctrl/Alt/Shift with F1-F9, or A-Z.
Possible ways to call the command: Possible ways to call the command:
:keybinding list <key>: List bindings active for the key combination. ``keybinding list <key>``
:keybinding clear <key> <key>...: Remove bindings for the specified keys. List bindings active for the key combination.
:keybinding add <key> "cmdline" "cmdline"...: Add bindings for the specified ``keybinding clear <key> <key>...``
key. Remove bindings for the specified keys.
:keybinding set <key> "cmdline" "cmdline"...: Clear, and then add bindings for ``keybinding add <key> "cmdline" "cmdline"...``
the specified key. Add bindings for the specified key.
``keybinding set <key> "cmdline" "cmdline"...``
Clear, and then add bindings for the specified key.
The *<key>* parameter above has the following *case-sensitive* syntax:: The *<key>* parameter above has the following *case-sensitive* syntax::
@ -318,14 +320,17 @@ Allows renaming various things.
Options: Options:
:rename squad <index> "name": Rename squad by index to 'name'. ``rename squad <index> "name"``
:rename hotkey <index> \"name\": Rename hotkey by index. This allows assigning Rename squad by index to 'name'.
``rename hotkey <index> \"name\"``
Rename hotkey by index. This allows assigning
longer commands to the DF hotkeys. longer commands to the DF hotkeys.
:rename unit "nickname": Rename a unit/creature highlighted in the DF user ``rename unit "nickname"``
interface. Rename a unit/creature highlighted in the DF user interface.
:rename unit-profession "custom profession": Change proffession name of the ``rename unit-profession "custom profession"``
highlighted unit/creature. Change proffession name of the highlighted unit/creature.
:rename building "name": Set a custom name for the selected building. ``rename building "name"``
Set a custom name for the selected building.
The building must be one of stockpile, workshop, furnace, trap, The building must be one of stockpile, workshop, furnace, trap,
siege engine or an activity zone. siege engine or an activity zone.
@ -345,12 +350,18 @@ http://www.bay12forums.com/smf/index.php?topic=128487.0
Options: Options:
:rendermax trippy: Randomizes each tiles color. Used for fun mainly. ``rendermax trippy``
:rendermax light: Enable lighting engine. Randomizes each tiles color. Used for fun mainly.
:rendermax light reload: Reload the settings file. ``rendermax light``
:rendermax light sun <x>|cycle: Set time to <x> (in hours) or set it to df time cycle. Enable lighting engine.
:rendermax occlusionON|occlusionOFF: Show debug occlusion info. ``rendermax light reload``
:rendermax disable: Disable any filter that is enabled. Reload the settings file.
``rendermax light sun <x>|cycle``
Set time to <x> (in hours) or set it to df time cycle.
``rendermax occlusionON|occlusionOFF``
Show debug occlusion info.
``rendermax disable``
Disable any filter that is enabled.
An image showing lava and dragon breath. Not pictured here: sunlight, shining items/plants, An image showing lava and dragon breath. Not pictured here: sunlight, shining items/plants,
materials that color the light etc... materials that color the light etc...
@ -379,9 +390,11 @@ A package of different adventure mode tools (currently just one)
Usage: Usage:
:list-equipped [all]: List armor and weapons equipped by your companions. ``list-equipped [all]``
List armor and weapons equipped by your companions.
If all is specified, also lists non-metal clothing. If all is specified, also lists non-metal clothing.
:metal-detector [all-types] [non-trader]: Reveal metal armor and weapons in ``metal-detector [all-types] [non-trader]``
Reveal metal armor and weapons in
shops. The options disable the checks shops. The options disable the checks
on item type and being in shop. on item type and being in shop.