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				@ -183,12 +183,14 @@ Currently it supports any combination of Ctrl/Alt/Shift with F1-F9, or A-Z.
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				Possible ways to call the command:
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				:keybinding list <key>: List bindings active for the key combination.
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				:keybinding clear <key> <key>...: Remove bindings for the specified keys.
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				:keybinding add <key> "cmdline" "cmdline"...: Add bindings for the specified
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				                                              key.
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				:keybinding set <key> "cmdline" "cmdline"...: Clear, and then add bindings for
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				                                              the specified key.
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				``keybinding list <key>``
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				  List bindings active for the key combination.
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				``keybinding clear <key> <key>...``
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				  Remove bindings for the specified keys.
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				``keybinding add <key> "cmdline" "cmdline"...``
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				  Add bindings for the specified key.
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				``keybinding set <key> "cmdline" "cmdline"...``
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				  Clear, and then add bindings for the specified key.
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				The *<key>* parameter above has the following *case-sensitive* syntax::
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				@ -318,16 +320,19 @@ Allows renaming various things.
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				Options:
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				:rename squad <index> "name": Rename squad by index to 'name'.
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				:rename hotkey <index> \"name\": Rename hotkey by index. This allows assigning
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				                                 longer commands to the DF hotkeys.
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				:rename unit "nickname": Rename a unit/creature highlighted in the DF user
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				                         interface.
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				:rename unit-profession "custom profession": Change proffession name of the
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				                                             highlighted unit/creature.
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				:rename building "name": Set a custom name for the selected building.
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				                         The building must be one of stockpile, workshop, furnace, trap,
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				                         siege engine or an activity zone.
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				``rename squad <index> "name"``
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				  Rename squad by index to 'name'.
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				``rename hotkey <index> \"name\"``
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				  Rename hotkey by index. This allows assigning
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				  longer commands to the DF hotkeys.
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				``rename unit "nickname"``
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				  Rename a unit/creature highlighted in the DF user interface.
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				``rename unit-profession "custom profession"``
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				  Change proffession name of the highlighted unit/creature.
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				``rename building "name"``
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				  Set a custom name for the selected building.
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				  The building must be one of stockpile, workshop, furnace, trap,
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				  siege engine or an activity zone.
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				command-prompt
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				--------------
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				@ -345,12 +350,18 @@ http://www.bay12forums.com/smf/index.php?topic=128487.0
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				Options:
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				:rendermax trippy: Randomizes each tiles color. Used for fun mainly.
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				:rendermax light:  Enable lighting engine.
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				:rendermax light reload: Reload the settings file.
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				:rendermax light sun <x>|cycle: Set time to <x> (in hours) or set it to df time cycle.
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				:rendermax occlusionON|occlusionOFF: Show debug occlusion info.
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				:rendermax disable: Disable any filter that is enabled.
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				``rendermax trippy``
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				  Randomizes each tiles color. Used for fun mainly.
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				``rendermax light``
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				  Enable lighting engine.
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				``rendermax light reload``
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				  Reload the settings file.
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				``rendermax light sun <x>|cycle``
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				  Set time to <x> (in hours) or set it to df time cycle.
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				``rendermax occlusionON|occlusionOFF``
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				  Show debug occlusion info.
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				``rendermax disable``
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				  Disable any filter that is enabled.
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				An image showing lava and dragon breath. Not pictured here: sunlight, shining items/plants,
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				materials that color the light etc...
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				@ -379,11 +390,13 @@ A package of different adventure mode tools (currently just one)
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				Usage:
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				:list-equipped [all]: List armor and weapons equipped by your companions.
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				                      If all is specified, also lists non-metal clothing.
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				:metal-detector [all-types] [non-trader]: Reveal metal armor and weapons in
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				                                          shops. The options disable the checks
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				                                          on item type and being in shop.
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				``list-equipped [all]``
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				  List armor and weapons equipped by your companions.
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				  If all is specified, also lists non-metal clothing.
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				``metal-detector [all-types] [non-trader]``
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				  Reveal metal armor and weapons in
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				  shops. The options disable the checks
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				  on item type and being in shop.
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				Map modification
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