noah pushed to main at MetzNet/roleplay
- dc6e44ef99 Moved some RenderContext items to new UIContext struct
noah pushed to main at MetzNet/roleplay
- 4e7813499f Delted commited object file. Renamed shaders. Started ui text pipeline.
noah pushed to main at MetzNet/roleplay
- b2a8d283f6 Cleaned up UI rects into UILayers which contain batches of rects to be drawn
noah pushed to main at MetzNet/roleplay
- 4c2bade162 Changed polygon pipeline to rect pipeline, need to add UVs to it now
noah pushed to main at MetzNet/roleplay
- 241af49a80 Moved world, ui, and ui objects to different render passes
noah pushed to main at MetzNet/roleplay
- 760b7bc389 Updated ui polygon pipeline with structure to hold details(want to store all polygons in one buffer). Added screen matrix to ui polygon shader.
noah pushed to main at MetzNet/roleplay
- 1811321528 Cleaned up ui pipeline creation, need to make struct for ui polygons and figure out UVs
noah pushed to main at MetzNet/roleplay
- e9d3a71a1d Updated gitignore, got basic polygon UI pipeline rendering shapes with offsets/colors
noah pushed to main at MetzNet/roleplay
- 1fa7b38624 Updated gitignore, added pipeline creation code and basic render loop
noah pushed to main at MetzNet/roleplay
- 2accc9a952 Initial commit of C vulkan code
noah pushed to main at MetzNet/roleplay
- 5baf53e284 Moved client back to go
noah pushed to main at MetzNet/roleplay
- 346822164d Reduced go dependencies
noah pushed to main at MetzNet/roleplay
- 0e2fe46ca8 Changed cmake project to autotols
noah pushed to main at MetzNet/roleplay
- 5ff2ffe7b7 Reorganized, added C Client