noah pushed to main at MetzNet/roleplay
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dee33d19b6 Flattened fargment shader inputs
noah pushed to main at MetzNet/roleplay
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285a937e1b Improvements to rendering
noah pushed to main at MetzNet/roleplay
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8c793d36c3 Moved glsl structures to common file, added convenience functions for UI elements
noah pushed to main at MetzNet/roleplay
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eca8f30175 Got text and rects rendering from same pipeline
noah pushed to main at MetzNet/roleplay
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7720d696bc Got text rendering bindless
noah pushed to main at MetzNet/roleplay
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5e1720dc71 Got GPU rendering of rects working
noah pushed to main at MetzNet/roleplay
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6129e9c5b9 Starting rework for GPU driven UI rendering
noah pushed to main at MetzNet/roleplay
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d04f7769ee Renamed FontDescriptor to Font
noah pushed to main at MetzNet/roleplay
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82979bde71 Seperated font into descriptor and memory
noah pushed to main at MetzNet/roleplay
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22d3b62b12 Fixed struct alignment to align vec3s to 16 bytes
noah pushed to main at MetzNet/roleplay
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b67a2a924c Fixed shader buffer alignments
noah pushed to main at MetzNet/roleplay
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04e15db065 Renamed pipeline->ui, moved square vertices to shaders
noah pushed to main at MetzNet/roleplay
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e9192e42fe Removed depth buffer from UI pipeline
noah pushed to main at MetzNet/roleplay
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7b916b0012 Fixed wrong code offset in text compute shader, moved functions out of main.c
noah pushed to main at MetzNet/roleplay
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717a072b3d Removed unecessary if
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c59c643cd0 Added parameter to load_font to load aliased or not
- Compare 2 commits »
noah pushed to main at MetzNet/roleplay
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6858877d6b Moved 3rd party files to lib/, removed unused 'vulkan.c'
noah pushed to main at MetzNet/roleplay
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2ea9818fb0 Inverted text rendering so baseline is origin
noah pushed to main at MetzNet/roleplay
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2a99c7be99 Moved font loadinf from script to C