noah pushed to main at MetzNet/roleplay
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6129e9c5b9 Starting rework for GPU driven UI rendering
noah pushed to main at MetzNet/roleplay
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d04f7769ee Renamed FontDescriptor to Font
noah pushed to main at MetzNet/roleplay
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82979bde71 Seperated font into descriptor and memory
noah pushed to main at MetzNet/roleplay
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22d3b62b12 Fixed struct alignment to align vec3s to 16 bytes
noah pushed to main at MetzNet/roleplay
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b67a2a924c Fixed shader buffer alignments
noah pushed to main at MetzNet/roleplay
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04e15db065 Renamed pipeline->ui, moved square vertices to shaders
noah pushed to main at MetzNet/roleplay
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e9192e42fe Removed depth buffer from UI pipeline
noah pushed to main at MetzNet/roleplay
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7b916b0012 Fixed wrong code offset in text compute shader, moved functions out of main.c
noah pushed to main at MetzNet/roleplay
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717a072b3d Removed unecessary if
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c59c643cd0 Added parameter to load_font to load aliased or not
- Compare 2 commits »
noah pushed to main at MetzNet/roleplay
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6858877d6b Moved 3rd party files to lib/, removed unused 'vulkan.c'
noah pushed to main at MetzNet/roleplay
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2ea9818fb0 Inverted text rendering so baseline is origin
noah pushed to main at MetzNet/roleplay
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2a99c7be99 Moved font loadinf from script to C
noah pushed to main at MetzNet/roleplay
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a6e44fcd0e Moved export to Darwin if
noah pushed to main at MetzNet/roleplay
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edf8718cca Removed homebrew paths from makefile
noah pushed to main at MetzNet/roleplay
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934a0a30f3 Got text pipeline showing strings
noah pushed to main at MetzNet/roleplay
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405cf139ef First pass of compute string to gpu characters
noah pushed to main at MetzNet/roleplay
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3c059e4333 Added window scale adjustments
noah pushed to main at MetzNet/roleplay
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a8fe640b26 Removed second dispatch
noah pushed to main at MetzNet/roleplay
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b914b0c252 Added vkCmdPushConstants before vkCmdDispatch