noah metz noah
  • Joined on 2023-11-08
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noah pushed to main at MetzNet/roleplay

  • 030d4f4278 Moved dispatch commands to a different command buffer, still observing issue with no validation errors

2024-10-28 22:36:48 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-28 22:15:30 -06:00

noah pushed to main at MetzNet/roleplay

  • 7fea23c6ff Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers

2024-10-28 22:07:17 -06:00

noah pushed to main at MetzNet/roleplay

  • 152635f14f Added add_transfer function to add a transfer to the current frame context(and resize if necessary)

2024-10-28 14:48:41 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-28 13:47:58 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-28 13:45:21 -06:00

noah pushed to main at MetzNet/roleplay

  • b003c94efd Moved copy to per-frame operation, and added members to FrameContext to support per-frame copy. Added copy logic to draw.

2024-10-28 13:44:39 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-26 18:25:49 -06:00

noah pushed to main at MetzNet/roleplay

  • dd8ec88d3a Moved ui string compute out of per-frame, removed compute semaphore since it will be part of transfer

2024-10-26 12:53:20 -06:00

noah pushed to main at MetzNet/roleplay

  • 174a8808d7 Added FrameContext struct and used VK_RESULT more

2024-10-26 12:43:12 -06:00

noah pushed to main at MetzNet/roleplay

  • d1cfff1ff7 Moved test UI creation to happen in parallel with render thread

2024-10-24 21:30:40 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-24 20:51:11 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-24 20:50:43 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-22 20:24:38 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-22 18:33:16 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-22 18:31:38 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-22 18:23:43 -06:00

noah pushed to main at MetzNet/roleplay

2024-10-22 18:22:22 -06:00

noah pushed to main at MetzNet/roleplay

  • 4cf1ed725d Added screen-corner anchoring to the UI pipeline

2024-10-22 17:48:42 -06:00

noah pushed to main at MetzNet/roleplay

  • d448eb81d1 Added time to draw function and started to layout game ui. Add window resizing next and in-shader anchoring next.

2024-10-21 21:57:09 -06:00