noah metz noah
  • Joined on 2023-11-08
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noah pushed to main at MetzNet/roleplay

2024-11-05 16:34:15 -07:00

noah pushed to main at MetzNet/roleplay

  • c5d88f03d5 Increased max loaded regions, need to reduce memory by dynamically allocating/deallocating memory for them

2024-11-04 21:07:47 -07:00

noah pushed to main at MetzNet/roleplay

  • edb587334a Allow for multiple maps to be loaded into memory and only draw one

2024-11-04 21:04:55 -07:00

noah pushed to main at MetzNet/roleplay

  • 9eca26db4e Added support for multiple regions on the same q,r but different y, added map ID to region

2024-11-04 21:02:55 -07:00

noah pushed to main at MetzNet/roleplay

2024-11-04 20:43:03 -07:00

noah pushed to main at MetzNet/roleplay

  • 9abfd82cab Added click and hover ray and display with pipeline

2024-11-04 17:51:14 -07:00

noah pushed to main at MetzNet/roleplay

2024-11-04 00:58:54 -07:00

noah pushed to main at MetzNet/roleplay

  • b3a75df762 Added apple debug signing requirements

2024-11-04 00:46:40 -07:00

noah pushed to main at MetzNet/roleplay

2024-11-04 00:44:26 -07:00

noah pushed to main at MetzNet/roleplay

  • 75b834a0f7 Added click and cursor rays to client context

2024-11-04 00:39:19 -07:00

noah pushed to main at MetzNet/roleplay

  • 6b999ebbde Added pipeline to visualize click ray, and added calculation of click ray

2024-11-04 00:24:46 -07:00

noah pushed to main at MetzNet/roleplay

2024-11-03 15:27:18 -07:00

noah pushed to main at MetzNet/roleplay

  • 9d3e15398b Zero GPU pointers before upload, recreate projection matrix on framebuffer recreation

2024-11-03 14:52:59 -07:00

noah pushed to main at MetzNet/roleplay

  • 7f6045096b Move large stack allocations to the heap

2024-11-03 14:40:01 -07:00

noah pushed to main at MetzNet/roleplay

2024-11-03 14:26:04 -07:00

noah pushed to main at MetzNet/roleplay

2024-11-02 23:25:25 -06:00

noah pushed to main at MetzNet/roleplay

2024-11-02 22:02:37 -06:00

noah pushed to main at MetzNet/roleplay

  • bcbb21bbfe Draw all hex regions in one draw call

2024-11-02 12:07:16 -06:00

noah pushed to main at MetzNet/roleplay

2024-11-01 17:34:45 -06:00

noah pushed to main at MetzNet/roleplay

  • 5b1275ea83 Created HexContext, and initial hex region shader

2024-11-01 15:46:31 -06:00