noah pushed to main at MetzNet/roleplay
- 030d4f4278 Moved dispatch commands to a different command buffer, still observing issue with no validation errors
noah pushed to main at MetzNet/roleplay
- 7fea23c6ff Trying to figure out why the transfers aren't complete before the compute shader runs, even with memory barriers
noah pushed to main at MetzNet/roleplay
- 152635f14f Added add_transfer function to add a transfer to the current frame context(and resize if necessary)
noah pushed to main at MetzNet/roleplay
- 22369f6385 Enable address sanitizer for macos
noah pushed to main at MetzNet/roleplay
- b003c94efd Moved copy to per-frame operation, and added members to FrameContext to support per-frame copy. Added copy logic to draw.
noah pushed to main at MetzNet/roleplay
- dd8ec88d3a Moved ui string compute out of per-frame, removed compute semaphore since it will be part of transfer
noah pushed to main at MetzNet/roleplay
- 174a8808d7 Added FrameContext struct and used VK_RESULT more
noah pushed to main at MetzNet/roleplay
- d1cfff1ff7 Moved test UI creation to happen in parallel with render thread
noah pushed to main at MetzNet/roleplay
- e4649bc5f1 Fixed vertex shader test
- cc06265ca6 Pass time to shaders
- Compare 2 commits »
noah pushed to main at MetzNet/roleplay
- 06196c6b20 Getting font rendering better
noah pushed to main at MetzNet/roleplay
- 4cf1ed725d Added screen-corner anchoring to the UI pipeline
noah pushed to main at MetzNet/roleplay
- d448eb81d1 Added time to draw function and started to layout game ui. Add window resizing next and in-shader anchoring next.