noah pushed to main at MetzNet/roleplay
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ba4bd9bc85 Added highlight of clicked tile
noah pushed to main at MetzNet/roleplay
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c5d88f03d5 Increased max loaded regions, need to reduce memory by dynamically allocating/deallocating memory for them
noah pushed to main at MetzNet/roleplay
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edb587334a Allow for multiple maps to be loaded into memory and only draw one
noah pushed to main at MetzNet/roleplay
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9eca26db4e Added support for multiple regions on the same q,r but different y, added map ID to region
noah pushed to main at MetzNet/roleplay
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56f686273a Added hexagon highlight pipeline
noah pushed to main at MetzNet/roleplay
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9abfd82cab Added click and hover ray and display with pipeline
noah pushed to main at MetzNet/roleplay
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797b44d6a4 Added single font requirement.
noah pushed to main at MetzNet/roleplay
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b3a75df762 Added apple debug signing requirements
noah pushed to main at MetzNet/roleplay
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75b834a0f7 Added click and cursor rays to client context
noah pushed to main at MetzNet/roleplay
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6b999ebbde Added pipeline to visualize click ray, and added calculation of click ray
noah pushed to main at MetzNet/roleplay
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9d3e15398b Zero GPU pointers before upload, recreate projection matrix on framebuffer recreation
noah pushed to main at MetzNet/roleplay
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7f6045096b Move large stack allocations to the heap
noah pushed to main at MetzNet/roleplay
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7538a57ed0 Sane hex region values
noah pushed to main at MetzNet/roleplay
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0685c2ad3b Hex world coordinate calculation
noah pushed to main at MetzNet/roleplay
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bcbb21bbfe Draw all hex regions in one draw call
noah pushed to main at MetzNet/roleplay
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74cccfe065 Rendering hexagon regions
noah pushed to main at MetzNet/roleplay
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5b1275ea83 Created HexContext, and initial hex region shader