noah pushed to main at MetzNet/roleplay
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b3a75df762 Added apple debug signing requirements
noah pushed to main at MetzNet/roleplay
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75b834a0f7 Added click and cursor rays to client context
noah pushed to main at MetzNet/roleplay
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6b999ebbde Added pipeline to visualize click ray, and added calculation of click ray
noah pushed to main at MetzNet/roleplay
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9d3e15398b Zero GPU pointers before upload, recreate projection matrix on framebuffer recreation
noah pushed to main at MetzNet/roleplay
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7f6045096b Move large stack allocations to the heap
noah pushed to main at MetzNet/roleplay
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7538a57ed0 Sane hex region values
noah pushed to main at MetzNet/roleplay
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0685c2ad3b Hex world coordinate calculation
noah pushed to main at MetzNet/roleplay
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bcbb21bbfe Draw all hex regions in one draw call
noah pushed to main at MetzNet/roleplay
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74cccfe065 Rendering hexagon regions
noah pushed to main at MetzNet/roleplay
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5b1275ea83 Created HexContext, and initial hex region shader
noah pushed to main at MetzNet/roleplay
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07b0a46dfc Changed hex shader to be on the x/z plane instead of x/y, added camera orbit logic
noah pushed to master at MetzNet/vex_mqtt_rust
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6bcc750e0a Add time offset publish
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b7c09dcbd5 Merge pull request #2 from mekkanized/liconway/fix_oversized_messages
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2496c2a22a Fix bug with missing bytes
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1e435c419e Fix env_logger anstream feature on Darwin
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e08037619b Fix messages of size >16384 breaking
- Compare 10 commits »
noah created repository MetzNet/vex_mqtt_rust
noah pushed to main at MetzNet/roleplay
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62d17bee4a Added better failure logging, added create hex pipeline
noah pushed to main at MetzNet/roleplay
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40d31430c2 Fixed on click logic to identify ui elements