noah pushed to main at MetzNet/spacegame
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fc68698ac7 Added buffer to image copy functions
noah pushed to main at MetzNet/spacegame
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e5842f3ef5 Added textured material with per-vertex UV, but no texture images yet
noah pushed to main at MetzNet/spacegame
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b603af2f89 Moved vertex bindings/attributes to parameters of create_material
noah pushed to main at MetzNet/spacegame
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1df48f247e Removed swapchain recreation from draw_frame
noah pushed to main at MetzNet/spacegame
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3bb460d05c Added swapchain recreation when out of date
noah pushed to main at MetzNet/spacegame
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6906e4fc38 Move world position and rotation to function parameters instead of using globals directly
noah pushed to main at MetzNet/spacegame
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199aa18d58 Fixed movement directions and perspective
noah pushed to main at MetzNet/spacegame
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04618af2fb Moved scene UBO to a descriptor in the vulkan context. Need to figure out how to deal with materials that give out descriptors per loaded mesh.
noah pushed to main at MetzNet/spacegame
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4b7a2b9d37 Moved graphics pipeline objects(aka layout, etc.) to Material struct
noah pushed to main at MetzNet/spacegame
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52db4fca28 Added some animation with UBO
noah pushed to main at MetzNet/spacegame
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0a01cbc776 Reorganized to have mesh pipeline instead of triangle pipeline
noah pushed to main at MetzNet/spacegame
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c74daec6bd Added UBO for shader matrices
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960f0b94ea Added staged buffers and indexed triangle drawing
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4e2a8cf156 Updated to use vertex buffer for color/position of 2d vertices
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3e1cc2ce5a Multiple frames in flight
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ef957ee059 First triangle
noah created repository MetzNet/spacegame
noah created repository MetzNet/boolean
noah pushed to master at MetzNet/vex_svelte
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33b5fdc93d Added more display states