Moved object creation to separate functions

main
noah metz 2024-01-10 18:01:54 -07:00
parent bf083380d7
commit 2e0de3cc93
1 changed files with 135 additions and 130 deletions

@ -1962,31 +1962,29 @@ VkFence* create_fences(VkDevice device, VkFenceCreateFlags flags, uint32_t count
return fences;
}
Mesh load_texture_mesh(VkPhysicalDeviceMemoryProperties memories, VkDevice device, struct TextureVertex* vertices, uint32_t vertex_count, uint16_t* indices, uint32_t index_count, VkCommandPool transfer_pool, VkQueue transfer_queue) {
Mesh mesh = {};
mesh.vertex_buffer.buffer = VK_NULL_HANDLE;
mesh.vertex_buffer.memory = VK_NULL_HANDLE;
mesh.index_buffer.buffer = VK_NULL_HANDLE;
mesh.index_buffer.memory = VK_NULL_HANDLE;
Mesh* load_texture_mesh(VkPhysicalDeviceMemoryProperties memories, VkDevice device, struct TextureVertex* vertices, uint32_t vertex_count, uint16_t* indices, uint32_t index_count, VkCommandPool transfer_pool, VkQueue transfer_queue) {
AllocatedBuffer vertex_buffer = create_populated_buffer(memories, device, (void*)vertices, sizeof(struct TextureVertex) * vertex_count, transfer_pool, transfer_queue, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
if(vertex_buffer.memory == VK_NULL_HANDLE) {
return mesh;
return 0;
}
mesh.vertex_buffer = vertex_buffer;
mesh.vertex_count = vertex_count;
AllocatedBuffer index_buffer = create_populated_buffer(memories, device, (void*)indices, sizeof(uint16_t) * index_count, transfer_pool, transfer_queue, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
if(index_buffer.memory == VK_NULL_HANDLE) {
deallocate_buffer(device, vertex_buffer);
AllocatedBuffer tmp = { .memory = VK_NULL_HANDLE, .buffer = VK_NULL_HANDLE};
mesh.vertex_buffer = tmp;
return mesh;
return 0;
}
mesh.index_buffer = index_buffer;
mesh.index_count = index_count;
Mesh* mesh = malloc(sizeof(Mesh));
if(mesh == 0) {
deallocate_buffer(device, vertex_buffer);
deallocate_buffer(device, index_buffer);
return 0;
}
mesh->vertex_buffer = vertex_buffer;
mesh->vertex_count = vertex_count;
mesh->index_buffer = index_buffer;
mesh->index_count = index_count;
return mesh;
}
@ -3167,120 +3165,48 @@ Object create_simple_mesh_object(Material* simple_mesh_material, VkPhysicalDevic
return object;
}
void main_loop(GLFWwindow* window, VulkanContext* context) {
SceneContext scene = create_scene_context(context->device, context->memories, context->max_frames_in_flight);
if(scene.pool == VK_NULL_HANDLE) {
return;
}
Material simple_mesh_material = create_simple_mesh_material(context->device, context->swapchain_extent, context->render_pass, scene.descriptor_layout, context->max_frames_in_flight);
if(simple_mesh_material.pipeline == VK_NULL_HANDLE) {
fprintf(stderr, "failed to create simple mesh material\n");
return;
}
VkDescriptorPoolSize simple_pool_sizes[] = {
{
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = context->max_frames_in_flight,
},
};
VkDescriptorPoolCreateInfo simple_pool_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.poolSizeCount = 1,
.pPoolSizes = simple_pool_sizes,
.maxSets = context->max_frames_in_flight,
};
VkDescriptorPool simple_pool;
VkResult result = vkCreateDescriptorPool(context->device, &simple_pool_info, 0, &simple_pool);
if(result != VK_SUCCESS) {
fprintf(stderr, "failed to allocate simple_pool\n");
return;
}
Object triangle_object = create_simple_mesh_object(&simple_mesh_material, context->memories, context->device, context->transfer_command_pool, context->queues.transfer, context->max_frames_in_flight, simple_pool);
if(triangle_object.attributes.buckets == 0) {
fprintf(stderr, "failed to create simple mesh object\n");
return;
}
Material texture_mesh_material = create_texture_mesh_material(context->device, context->swapchain_extent, context->render_pass, scene.descriptor_layout, context->max_frames_in_flight);
if(texture_mesh_material.pipeline == VK_NULL_HANDLE) {
fprintf(stderr, "failed to create texture mesh material\n");
return;
}
Mesh triangle_mesh_textured = load_texture_mesh(context->memories, context->device, (struct TextureVertex*)texture_vertices, 4, (uint16_t*)indices, 6, context->transfer_command_pool, context->queues.transfer);
if(triangle_mesh_textured.vertex_buffer.buffer == VK_NULL_HANDLE) {
fprintf(stderr, "failed to load textured triangle mesh\n");
return;
}
VkDescriptorPoolSize TODO_sizes[] = {
{
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = context->max_frames_in_flight,
},
{
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = context->max_frames_in_flight,
},
};
VkDescriptorPoolCreateInfo TODO_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.poolSizeCount = sizeof(TODO_sizes)/sizeof(VkDescriptorPoolSize),
.maxSets = context->max_frames_in_flight,
.pPoolSizes = TODO_sizes,
};
Object create_texture_mesh_object(Material* texture_mesh_material, VkPhysicalDeviceMemoryProperties memories, VkDevice device, VkCommandPool transfer_pool, VkQueue transfer_queue, uint32_t max_frames_in_flight, VkDescriptorPool pool) {
Object zero = {};
VkDescriptorPool TODO_pool;
result = vkCreateDescriptorPool(context->device, &TODO_info, 0, &TODO_pool);
if(result != VK_SUCCESS) {
fprintf(stderr, "failed to create temporary descriptor pool\n");
return;
Mesh* mesh = load_texture_mesh(memories, device, (struct TextureVertex*)texture_vertices, 4, (uint16_t*)indices, 6, transfer_pool, transfer_queue);
if(mesh == 0) {
return zero;
}
VkDescriptorSetLayout* TODO_layouts = malloc(sizeof(VkDescriptorSetLayout)*context->max_frames_in_flight);
if(TODO_layouts == 0) {
fprintf(stderr, "failed to allocate temp buffer\n");
return;
VkDescriptorSetLayout* layouts = malloc(sizeof(VkDescriptorSetLayout)*max_frames_in_flight);
if(layouts == 0) {
return zero;
}
for(uint32_t i = 0; i < context->max_frames_in_flight; i++) {
TODO_layouts[i] = texture_mesh_material.object_set_layout;
for(uint32_t i = 0; i < max_frames_in_flight; i++) {
layouts[i] = texture_mesh_material->object_set_layout;
}
VkDescriptorSetAllocateInfo TODO_alloc = {
VkDescriptorSetAllocateInfo allocation_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.descriptorPool = TODO_pool,
.descriptorSetCount = context->max_frames_in_flight,
.pSetLayouts = TODO_layouts,
.descriptorPool = pool,
.descriptorSetCount = max_frames_in_flight,
.pSetLayouts = layouts,
};
VkDescriptorSet* TODO_sets = malloc(sizeof(VkDescriptorSet)*context->max_frames_in_flight);
if(TODO_sets == 0) {
fprintf(stderr, "failed to allocate temp buffer\n");
return;
VkDescriptorSet* sets = malloc(sizeof(VkDescriptorSet)*max_frames_in_flight);
if(sets == 0) {
return zero;
}
result = vkAllocateDescriptorSets(context->device, &TODO_alloc, TODO_sets);
VkResult result = vkAllocateDescriptorSets(device, &allocation_info, sets);
if(result != VK_SUCCESS) {
fprintf(stderr, "failed to allocate TODO descriptors\n");
return;
return zero;
}
Object triangle_object_textured = create_renderable(&triangle_mesh_textured, &texture_mesh_material, 1, TODO_sets, context->max_frames_in_flight);
if(triangle_object_textured.attributes.buckets == 0) {
fprintf(stderr, "failed to create renderable textured triangle object\n");
return;
Object object = create_renderable(mesh, texture_mesh_material, 1, sets, max_frames_in_flight);
if(object.attributes.buckets == 0) {
return zero;
}
Position* position = malloc(sizeof(Position));
if(position == 0) {
return;
return zero;
}
glm_quat_identity(position->rotation);
position->scale[0] = 1.f;
@ -3289,38 +3215,38 @@ void main_loop(GLFWwindow* window, VulkanContext* context) {
position->position[0] = 0.0f;
position->position[1] = 0.0f;
position->position[2] = 1.0f;
bool map_result = map_add(&triangle_object_textured.attributes, ATTRIBUTE_ID_POSITION, position);
bool map_result = map_add(&object.attributes, ATTRIBUTE_ID_POSITION, position);
if(map_result == 0) {
return;
return zero;
}
AllocatedBuffer* triangle_ubos = allocate_buffers(context->memories, context->device, sizeof(struct ModelUBO), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, context->max_frames_in_flight);
if(triangle_ubos == 0) {
return;
AllocatedBuffer* ubos = allocate_buffers(memories, device, sizeof(struct ModelUBO), VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, max_frames_in_flight);
if(ubos == 0) {
return zero;
}
MaybeValue maybe_descriptors = map_lookup(triangle_object_textured.attributes, ATTRIBUTE_ID_DESCRIPTORS);
if(maybe_descriptors.has_value == false) {
return;
MaybeValue maybe_ptrs = map_lookup(object.attributes, ATTRIBUTE_ID_DESCRIPTORS);
if(maybe_ptrs.has_value == false) {
return zero;
}
void*** descriptors = maybe_descriptors.value;
void*** ptrs = maybe_ptrs.value;
for(uint32_t i = 0; i < context->max_frames_in_flight; i++) {
VkResult result = vkMapMemory(context->device, triangle_ubos[i].memory, 0, sizeof(struct ModelUBO), 0, &descriptors[i][0]);
for(uint32_t i = 0; i < max_frames_in_flight; i++) {
VkResult result = vkMapMemory(device, ubos[i].memory, 0, sizeof(struct ModelUBO), 0, &ptrs[i][0]);
if(result != VK_SUCCESS) {
return;
return zero;
}
VkDescriptorBufferInfo buffer_info = {
.buffer = triangle_ubos[i].buffer,
.buffer = ubos[i].buffer,
.offset = 0,
.range = sizeof(struct ModelUBO),
};
VkWriteDescriptorSet write_info = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = TODO_sets[i],
.dstSet = sets[i],
.dstBinding = 1,
.dstArrayElement = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
@ -3328,7 +3254,7 @@ void main_loop(GLFWwindow* window, VulkanContext* context) {
.pBufferInfo = &buffer_info,
};
vkUpdateDescriptorSets(context->device, 1, &write_info, 0, 0);
vkUpdateDescriptorSets(device, 1, &write_info, 0, 0);
}
VkExtent2D texture_size = {
@ -3361,9 +3287,9 @@ void main_loop(GLFWwindow* window, VulkanContext* context) {
RED, WHT, GRN, WHT, BLU, WHT, RED, WHT, GRN, BLK,
};
Texture test_texture = load_texture(context->memories, context->device, context->transfer_command_pool, context->queues.transfer, texture_size, 4, VK_FORMAT_R8G8B8A8_SRGB, texture_data);
Texture test_texture = load_texture(memories, device, transfer_pool, transfer_queue, texture_size, 4, VK_FORMAT_R8G8B8A8_SRGB, texture_data);
for(uint32_t i = 0; i < context->max_frames_in_flight; i++) {
for(uint32_t i = 0; i < max_frames_in_flight; i++) {
VkDescriptorImageInfo image_info = {
.sampler = test_texture.sampler,
.imageView = test_texture.view,
@ -3372,7 +3298,7 @@ void main_loop(GLFWwindow* window, VulkanContext* context) {
VkWriteDescriptorSet descriptor_write = {};
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.dstSet = TODO_sets[i];
descriptor_write.dstSet = sets[i];
descriptor_write.dstBinding = 0;
descriptor_write.dstArrayElement = 0;
descriptor_write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
@ -3381,7 +3307,86 @@ void main_loop(GLFWwindow* window, VulkanContext* context) {
descriptor_write.pImageInfo = &image_info;
descriptor_write.pTexelBufferView = 0;
vkUpdateDescriptorSets(context->device, 1, &descriptor_write, 0, 0);
vkUpdateDescriptorSets(device, 1, &descriptor_write, 0, 0);
}
return object;
}
void main_loop(GLFWwindow* window, VulkanContext* context) {
SceneContext scene = create_scene_context(context->device, context->memories, context->max_frames_in_flight);
if(scene.pool == VK_NULL_HANDLE) {
return;
}
Material simple_mesh_material = create_simple_mesh_material(context->device, context->swapchain_extent, context->render_pass, scene.descriptor_layout, context->max_frames_in_flight);
if(simple_mesh_material.pipeline == VK_NULL_HANDLE) {
fprintf(stderr, "failed to create simple mesh material\n");
return;
}
VkDescriptorPoolSize simple_pool_sizes[] = {
{
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = context->max_frames_in_flight,
},
};
VkDescriptorPoolCreateInfo simple_pool_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.poolSizeCount = 1,
.pPoolSizes = simple_pool_sizes,
.maxSets = context->max_frames_in_flight,
};
VkDescriptorPool simple_pool;
VkResult result = vkCreateDescriptorPool(context->device, &simple_pool_info, 0, &simple_pool);
if(result != VK_SUCCESS) {
fprintf(stderr, "failed to allocate simple_pool\n");
return;
}
Object triangle_object = create_simple_mesh_object(&simple_mesh_material, context->memories, context->device, context->transfer_command_pool, context->queues.transfer, context->max_frames_in_flight, simple_pool);
if(triangle_object.attributes.buckets == 0) {
fprintf(stderr, "failed to create simple mesh object\n");
return;
}
Material texture_mesh_material = create_texture_mesh_material(context->device, context->swapchain_extent, context->render_pass, scene.descriptor_layout, context->max_frames_in_flight);
if(texture_mesh_material.pipeline == VK_NULL_HANDLE) {
fprintf(stderr, "failed to create texture mesh material\n");
return;
}
VkDescriptorPoolSize texture_pool_sizes[] = {
{
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = context->max_frames_in_flight,
},
{
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
.descriptorCount = context->max_frames_in_flight,
},
};
VkDescriptorPoolCreateInfo texture_pool_info = {
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.poolSizeCount = sizeof(texture_pool_sizes)/sizeof(VkDescriptorPoolSize),
.maxSets = context->max_frames_in_flight,
.pPoolSizes = texture_pool_sizes,
};
VkDescriptorPool texture_pool;
result = vkCreateDescriptorPool(context->device, &texture_pool_info, 0, &texture_pool);
if(result != VK_SUCCESS) {
fprintf(stderr, "failed to create temporary descriptor pool\n");
return;
}
Object triangle_object_textured = create_texture_mesh_object(&texture_mesh_material, context->memories, context->device, context->transfer_command_pool, context->queues.transfer, context->max_frames_in_flight, texture_pool);
if(triangle_object_textured.attributes.buckets == 0) {
fprintf(stderr, "failed to create texture mesh object\n");
return;
}
Object* objects[] = {&triangle_object_textured, &triangle_object};