noah pushed to main at MetzNet/roleplay
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1895aefe22 Supress vma compile warnings
noah pushed to main at MetzNet/roleplay
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77c83b21a1 Made makefile compile on macos/linux
noah pushed to main at MetzNet/roleplay
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6e778e7d22 Added call to compute shader in draw loop, fixed wrong subpass index in ui pipelines
noah pushed to main at MetzNet/roleplay
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28cd4efbaf Changed multiple render passes to subpasses
noah pushed to main at MetzNet/roleplay
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6988abcd86 Got characters rendering from two buffer addresses
noah pushed to main at MetzNet/roleplay
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5260a59db5 Got glyphs rendering from a 1D font atlas
noah pushed to main at MetzNet/roleplay
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683c071878 Added ttf converter script, and started converting renderer to use the ttf atlas(only 1d for now)
noah pushed to main at MetzNet/roleplay
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74e1a05790 Got basic text pipeline working, want to minimize the amount of data transfered to GPU so that strings don't repeat so much data
noah pushed to main at MetzNet/roleplay
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ea72e53c93 Started UI text pipeline with 4x4 test font
noah pushed to main at MetzNet/roleplay
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dc6e44ef99 Moved some RenderContext items to new UIContext struct
noah pushed to main at MetzNet/roleplay
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4e7813499f Delted commited object file. Renamed shaders. Started ui text pipeline.
noah pushed to main at MetzNet/roleplay
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b2a8d283f6 Cleaned up UI rects into UILayers which contain batches of rects to be drawn
noah pushed to main at MetzNet/roleplay
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4c2bade162 Changed polygon pipeline to rect pipeline, need to add UVs to it now