spacegame/shader_src/basic.vert

21 lines
399 B
GLSL

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#version 450
layout( push_constant ) uniform constants {
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mat4 view;
mat4 proj;
} scene;
layout(set = 0, binding = 0) uniform SceneUniform {
mat4 test;
} scene_ubo;
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layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
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layout(location = 0) out vec3 fragColor;
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void main() {
gl_Position = scene.proj * scene.view * vec4(inPosition, 1.0);
fragColor = inColor;
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}