noah metz
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91731d933d
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Moved from material abstraction to pipeline abstraction, need to implement bindless textures\n
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2024-01-13 12:32:17 -07:00 |
noah metz
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78977dd7ab
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Switched to using push constants for model matrices
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2024-01-12 22:07:43 -07:00 |
noah metz
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8dea83ca37
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Switch to using push constants for scene data
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2024-01-12 21:12:31 -07:00 |
noah metz
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26b5af16b3
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Spent way too long debugging a missing struct member in VkWriteDescriptorSet
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2024-01-10 19:32:01 -07:00 |
noah metz
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bcf3b92891
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Added more movement
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2024-01-08 17:37:52 -07:00 |
noah metz
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04618af2fb
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Moved scene UBO to a descriptor in the vulkan context. Need to figure out how to deal with materials that give out descriptors per loaded mesh.
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2024-01-08 16:44:14 -07:00 |
noah metz
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c74daec6bd
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Added UBO for shader matrices
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2024-01-08 12:42:59 -07:00 |
noah metz
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4e2a8cf156
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Updated to use vertex buffer for color/position of 2d vertices
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2024-01-08 09:44:47 -07:00 |
noah metz
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ef957ee059
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First triangle
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2024-01-07 22:27:53 -07:00 |