spacegame/shader_src/basic.vert

31 lines
635 B
GLSL

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#version 450
#extension GL_EXT_buffer_reference : require
struct Object {
mat4 model;
};
layout(buffer_reference, buffer_reference_align = 16) buffer ObjectBuffer {
Object objects[];
};
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layout( push_constant ) uniform constants {
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mat4 view;
mat4 proj;
ObjectBuffer objects;
} scene;
layout(set = 0, binding = 0) uniform SceneUniform {
mat4 test;
} scene_ubo;
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layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
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layout(location = 0) out vec3 fragColor;
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void main() {
gl_Position = scene.proj * scene.view * scene.objects.objects[0].model * vec4(inPosition, 1.0);
fragColor = inColor;
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}