spacegame/shader_src
noah metz a730ab001b First pass of pushing object data as DeviceAddress for entire batch at once 2024-01-13 15:27:14 -07:00
..
basic.frag First triangle 2024-01-07 22:27:53 -07:00
basic.vert First pass of pushing object data as DeviceAddress for entire batch at once 2024-01-13 15:27:14 -07:00
texture.frag Moved from material abstraction to pipeline abstraction, need to implement bindless textures\n 2024-01-13 12:32:17 -07:00
texture.vert Moved from material abstraction to pipeline abstraction, need to implement bindless textures\n 2024-01-13 12:32:17 -07:00
triangle.vert Updated to use vertex buffer for color/position of 2d vertices 2024-01-08 09:44:47 -07:00