roleplay/client/shader_src/ui.frag

23 lines
650 B
GLSL

#version 450
#extension GL_EXT_nonuniform_qualifier : enable
layout(set = 0, binding = 0) uniform sampler font_samplers[];
layout(set = 1, binding = 0) uniform texture2DArray font_textures[];
layout(location = 0) in vec4 fragColor;
layout(location = 1) in vec2 fragUV;
layout(location = 2) flat in uint code;
layout(location = 3) flat in uint index;
layout(location = 4) flat in uint type;
layout(location = 0) out vec4 outColor;
void main() {
if(type == 0) {
outColor = fragColor;
} else if(type == 1) {
outColor = fragColor * texture(sampler2DArray(font_textures[index], font_samplers[index]), vec3(fragUV, code));
}
}